We introduced some custom skills on our server a while back. It worked perfectly in itself and the players now get the skills and are able to use them IG.
But we received a strange bug in our server as well. All locked doors and chests started to act up. Usually when you click on a locked door or chest you move up to the door and try to interact with it in whatever way possible. Now the game started to tell the players "You can not use this skill." and they don't even try to move up to the door.
After some experimenting it become clear that the players avatars defaults to try and use the Open Lock skill, even if they don't have skill points in the skill. This behaviour seems to overrule everything else atm when it comes to all locked doors and chests. Even if they receive the keys to the object it still won't let them click the door to open it.
A workaround is to right click on the object and from there chose "Use". So the function itself still works, it's just that it's overruled.
I managed to locate the possible cause to the add-on of custom skills on the server. Around the time this behaviour appeared our skills.2da moved to above 41 rows. If I take the skills.2da and put it in a clean module without anything else added this appears in this one as well. If I remove the new lines to exactly or below 41 it works. But of course a lot of creature blueprints stop working.
I have been searching on the web for the last few weeks for a fix to this, or information if anyone else experienced this behaviour. But with no luck. So anyone that have heard of a similar trouble or possible someone that knows what could be the issue?
The skills themselves work perfectly as mentioned before, the game recognize them and our players can use them IG. Maybe there is reserved lines in the skills.2da?
I have run out of ideas sadly.
Modifié par ToM_Hex, 01 novembre 2010 - 05:33 .





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