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New BioWare DAII (PS3) Interview At NowGamer


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#1
fastrez

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Hi guys, Dave Cook here again from UK gaming site NowGamer. Our sister magazine PLAY has conducted a brand new interview with Mike Laidlaw at BioWare, about the PS3 version of Dragon Age II, and development of the game.

Once again there may not be new stuff in here for you, but we thought you'd like to check it out all the same :)

There's a little bit of PS3-specific talk in there too, which makes it slightly different from our previous Xbox 360 interview.

We'll also be seeing new elements of the game at this week's EA Showcase in London. So I'll post links on these boards when we have the scoop for you :D

http://www.nowgamer....oware-interview

Thanks again guys, as always, your feedback is appreciated

All the best,

Dave

PS - follow me on Twitter for new Dragon Age II preview URLs from the EA showcase as they go live next week. I also chat a lot to my followers about games :)

Modifié par fastrez, 01 novembre 2010 - 05:49 .


#2
Mike Laidlaw

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Herr Uhl wrote...

the_one_54321 wrote...

I think the implication is that you can skip all the extra stuff and be playing a fight within 15 seconds. Not that you absolutely will be playing the game in 15 seconds. Still the implication that this removes all the stat micromanagement is a bad thing no matter how you try to spin it as streamlining. Micromanagement and character building is part of what made DA:O different and great. End of story.


As I've said before, the "15 second to action" is probably when Varric starts telling the story, choose your class and gender and get the default Hawke for that. For the exaggerated part there would be no assignment of skill-points. Cassandra proceeds to call BS (hopefully not a long way in) and he restarts with you going to CC-screen.

As long as that opening sequence isn't too long I'm fine with it.


That's pretty much it, yes. We're not removing stats, we're just moving them to after you get a chance to play the game.

#3
John Epler

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Two things.



If this becomes a console versus PC thread, it will be locked and people will get either warnings or bans, depending on their history.



And if you aren't able to post constructively, don't post at all. If you're just going to hop on and insult another poster without providing any actual feedback or conversation, you will be warned and then banned.



Let's keep this constructive.

#4
Mike Laidlaw

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tmp7704 wrote...
Would argue though that trying to make game look/feel like it doesn't have the combat rolls when it does... isn't really very good approach. If just because it tends to ****** off people who fall for this impression and feel jarring disconnection when the characters don't perform as expected.


It's a very careful balance to strike, I agree. Still, I have always believed that computers (and consoles) are exceptionally good at calculating stats, and "looking up" results, so I see no reason we need to have particularly slow combat just to evoke the feeling of dice rolling.

Stats matter in DA II, as does your build, and equipment. But it doesn't have to feel slow for them to do so.

#5
Mike Laidlaw

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UberDuber wrote...

Haha! Seriously am I seeing things right? Did DA sell more than ME? What! WTF why is BioWare Mass Effecting the god damn game then! All We needed was updated graphics and better combat! Not freaking voiced PCs and shiz. Agh!


Personally, I tend to look at Mass Effect as consisting of more than just a decision to voice the protagonist. When I was at GamesCom, I got asked whether we were "making Dragon Age like Mass Effect?" a lot, and I totally understand why, but my default answer, delivered with a grin, became:

"Nope! Dragon Age II is not a cover-based third-person shooter set in an extrapolation of the real world in which humanity discovered FTL travel."

It does, however, have a main character who talks.

#6
John Epler

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Tsuga C wrote...

CoS Sarah Jinstar wrote...

crimzontearz wrote...

Jray you are correct....I mentioned before I do work for one such company (I am trying to get out) but telling you which one would royally screw me if this was to surface. Suffice to say we do have a marketing department and they do tell us exactly what to tell and what not to tell the customers and clients and what bs to feed themwhen they ask for questions that would require answering with a seemingly inconvenient truth


Which happens in the video game industry constantly. EA is no exception to this as much as some people want to stick their fingers in their ears and pretend it doesn't happen.


BDF, anyone?   Image IPB


Consider this a warning. I've seen too many instances of BDF being used as a bludgeon to shut down discussion.  I will start considering the use of the phrase to be on par with other insults and derogatory terms and will be handing out warnings and bans accordingly.

And before people jump in with 'you're only doing this because they're on your side!', I don't really care whose side they're on. I'm in support of debate and discussion - not trying to score points by throwing out meaningless labels. I take the same view of that term as I do the proliferation of the phrase 'troll' - just because someone doesn't like a developer decision doesn't make them a troll. Conversely, just because they do it doesn't make them part of the 'BDF'.

Thank you for your kind attention in this matter.

#7
John Epler

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And just in case it was unclear - I love dissenting opinions. I think that people who disagree with our decisions help us look at things in a way we may not previously have looked at them.



I just don't like discussions being shut down with a catchy acronym.

#8
John Epler

John Epler
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Discuss the points, not the poster. This applies to people on both sides of the argument.

#9
John Epler

John Epler
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MerinTB wrote...

Is it really considered to be attacking Dave of Canada to say he should find new friends who don't think "The New *$%^" trailer was the best trailer?

Is THAT how low the bar is set?


When I make a general comment like that, it really is a general comment based on the trend I feel the topic is taking. I wasn't referring to those posts.

#10
John Epler

John Epler
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I think it's easier to do in a non-interactive medium. Certainly, watching someone else go through the trials and tribulations of being the bridesmaid rather than the bride can be quite entertaining. But as soon as you're asking them to not only watch the sidekick but also to play as the sidekick? It's a much tougher sell.



That's not to say I think the idea lacks merit, just that it's something that can be done more effectively in a non-interactive medium like film, television, etc.