Upsettingshorts wrote...
For example the performance of each weapon in ME2 is very different. But there's no immediate way for a player to discern this before actually using them. The stats exist in the text files but were not presented to the player save a vague and potentially misleading paragraph describing them. They ought to have been shown.
Right- I was confused as hell when first playing ME2 as a soldier only to pick up the first assualt rifle "upgrade" and not knowing how the hell it was different than the first one I had besides realizing it was limited to burst fire. ANd like you said, if you didn't dig into the game or come on the forums you would never have known that there actually were statisitical differences in those guns.
Upsettingshorts wrote...
But I'd consider that a GUI problem and not an issue with streamlining or accessibility.
Yeah, but I think (maybe?) it is also the notion in many games to seemingly want to get rid of menus or eliminate having to do anything thats not directly in the game world. It can work great sometimes, like how Dead Space integrated alot of the HUD onto Isaac, but then you have stuff like Fable 3 where in trying to fix the menu, they go overboard and make a much more annoying and tedious system in many respects.
Upsettingshorts wrote...
Dragon
Age 2 isn't twitch, so a lot of those issues are irrelevant. However, I
haven't read anything that leads me to believe that they are abandoning
the kind of inventory and gear system present in DA:O.
Oh, sure, but my concern lies in the notion that in making DA2 quicker to just pick up and play for Joe Bro Casual that doesn't want to fiddle with strength, dexterity or cunning, that the depth in any of those systems, maybe including the depth in which the combat is explained and the rules of combat are explained, will be lacking for those that do want to get that in depth knowledge.
Modifié par Brockololly, 01 novembre 2010 - 11:41 .