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New BioWare DAII (PS3) Interview At NowGamer


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#1
fastrez

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Hi guys, Dave Cook here again from UK gaming site NowGamer. Our sister magazine PLAY has conducted a brand new interview with Mike Laidlaw at BioWare, about the PS3 version of Dragon Age II, and development of the game.

Once again there may not be new stuff in here for you, but we thought you'd like to check it out all the same :)

There's a little bit of PS3-specific talk in there too, which makes it slightly different from our previous Xbox 360 interview.

We'll also be seeing new elements of the game at this week's EA Showcase in London. So I'll post links on these boards when we have the scoop for you :D

http://www.nowgamer....oware-interview

Thanks again guys, as always, your feedback is appreciated

All the best,

Dave

PS - follow me on Twitter for new Dragon Age II preview URLs from the EA showcase as they go live next week. I also chat a lot to my followers about games :)

Modifié par fastrez, 01 novembre 2010 - 05:49 .


#2
Ryzaki

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Huh. So much for ME2 outselling Dragon Age.



Though early combat? That could go either way. And those swords like hideous. (The ones on the second page).



Otherwise I don't see much new information.

#3
Amagoi

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Thanks for the interview Dave. I've already preordered DA2 for the PS3, so it's always good to hear more news on that version. I'm hoping the console versions are a lot better than Origins versions were.

Edit: Also wanted to point out an error, in Mike's quote on the side it cuts off with the word "futur". Just missing a letter and a period, so no big deal.

Modifié par Amagoi, 01 novembre 2010 - 06:09 .


#4
Aermas

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Fighting within 15 Seconds? I'm getting a bad feeling.

#5
upsettingshorts

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Aermas wrote...

Fighting within 15 Seconds? I'm getting a bad feeling.


What's wrong with in medias res? 

#6
the_one_54321

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Mike Laidlaw wrote...
Knowing that your character will react quickly to the orders you give moves the game from one that feels like it’s rolling dice and looking up results on tables to a game that feels like it’s presenting responsive and fast-paced combat.

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO !!!!!!!!!
Why would you even say this!!!????
*edit: removed attempted humerous reference that may have been mistaken as cursing out someone.

Modifié par the_one_54321, 01 novembre 2010 - 10:32 .


#7
upsettingshorts

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I think what he's talking about is how in DA:O you could order your squad to do something but they did it at a snail's pace. In DA:2 they still do precisely as they're told, but do it much more promptly.

#8
Harid

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I just hope they fixed the bugs where your followers would stand around like idiots and not follow your tactics.

I remember having a if health less than 50% use strongest health potion on Anders, and then I watched him using staff attacks on a mob until it killed him.  I had something like 400+ health Poultices left.  It was ridiculous.

Modifié par Harid, 01 novembre 2010 - 10:36 .


#9
errant_knight

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These interviews really aren't helping.

#10
the_one_54321

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"Feels less like it's roling dice and looking up results on tables" is the very last thing I want to hear about any game that is structurally of the kind of play that is DA.

#11
upsettingshorts

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Feeling like it doesn't have that structure is not the same as abandoning that structure.

#12
the_one_54321

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You know, Mike has heretofor been the one that has sworn up and down that combat on the PC will not change other than being more responsive. For him to turn around and make a comment like this.

Good lord I hate marketing. Sometimes it feels like they want us to be upset at them.

#13
Aermas

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If I can fight within 15 Seconds, I want the option to full customize my character before hand.I saw footage of some gameplay where the player was just given the choice of male warrior/mage/rogue & female warrior/mage/rogue, & no customization.

#14
Harid

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Aermas wrote...

If I can fight within 15 Seconds, I want the option to full customize my character before hand.I saw footage of some gameplay where the player was just given the choice of male warrior/mage/rogue & female warrior/mage/rogue, & no customization.


It. . .was a demo, dude.  You can change Shepard.  My Shepard is a Black guy despite a bad fit for a Va, this is something Bioware has let you do for a long time.

Modifié par Harid, 01 novembre 2010 - 10:50 .


#15
upsettingshorts

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I imagine it might go something like this:

Cass: "Tell me about Hawke."
Varric: "Okay."
(15 seconds have passed)
(You control default Male Hawke as he kills things)
(Sound of record scratching to a halt)
Cass: "Wait a second..."
(Character creation window opens)
Cass: "Even I know that the Champion was a woman!"

I have no good reason to think so, but hey, given the narrative structure it's definitely possible. 

Modifié par Upsettingshorts, 01 novembre 2010 - 10:54 .


#16
ErichHartmann

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errant_knight wrote...

These interviews really aren't helping.


Helping with what?  BioWare's not going to release any new information until they're ready.

#17
lunarknightmage

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I just hope the PS3 version will support 1080p and won't have clipping or framerate issues.

#18
Harid

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lunarknightmage wrote...

I just hope the PS3 version will support 1080p and won't have clipping or framerate issues.


It's nice to want things, but. . .ahahahah.

Most devs can't even get 30 fps and 720p, I doubt DA will be that well optimized given it's multiplatform release.

Modifié par Harid, 01 novembre 2010 - 11:09 .


#19
Brockololly

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errant_knight wrote...

These interviews really aren't helping.


Thats an understatement. <_<

the_one_54321 wrote...
Good lord I hate marketing. Sometimes it feels like they want us to be upset at them.


The best marketing would be for BioWare to just show some damn gameplay already and stop with the dime a dozen catchphrases and let the game do the talking. Cause all these interviews and quotes and previews do is make me want to have nothing to do with DA2 before I've even seen it.

Modifié par Brockololly, 01 novembre 2010 - 11:13 .


#20
Dave of Canada

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the_one_54321 wrote...

NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO !!!!!!!!!
Why would you even say this!!!????


To make people cry and to feed off their tears.

#21
Morroian

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Brockololly wrote...

errant_knight wrote...

These interviews really aren't helping.


Thats an understatement. <_<


Whats different in this interview? Nothing as far as I can see.

#22
upsettingshorts

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Morroian wrote...
Whats different in this interview? Nothing as far as I can see.


Confirmation bias

Modifié par Upsettingshorts, 01 novembre 2010 - 11:14 .


#23
Brockololly

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Morroian wrote...
Whats different in this interview? Nothing as far as I can see.


Nothing really, but the whole "Stats are BAD!" vibe gives me shades of ME2. I know what they mean is that it'll be easier to get into combat at the onset without having to get nitty gritty with stats and such, but they just keep pounding home the responsiveness mantra while giving very few details on how they're actually maintaining any depth for those that like the stat heavy combat.

I'm fine if they've refined the progression curve, but I fear that they're upping the "accessability" of the game at the expense of the depth and complexity and the stat heavy combat for those that actually enjoyed it.

Just that bit how the game will be easier for everyone, makes me think of ME2 and how even if you wanted to see the stats on your weapons, they hid that from you and only gave you a paragraph to read to find out in vague terms why the new gun you picked up was an upgrade.

I doubt they'd go that far, but its more like an industry wide thing where any possible complexity in game systems or if a game can't be readily accessible to every single being on the planet Earth, that well, that system needs to be streamlined- in some cases to the point of not even recognizing it for what it once was.

Modifié par Brockololly, 01 novembre 2010 - 11:27 .


#24
upsettingshorts

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Brockololly wrote...
Just that bit how the game will be easier for everyone, makes me think of ME2 and how even if you wanted to see the stats on your weapons, they hid that from you and only gave you a paragraph to read to find out in vague terms why the new gun you picked up was an upgrade.


That's something even the Mass Effect 2 devs - well, Christina Norman at least - has said they don't like.  

For example the performance of each weapon in ME2 is very different.  But there's no immediate way for a player to discern this before actually using them.  The stats exist in the text files but were not presented to the player save a vague and potentially misleading paragraph describing them.   They ought to have been shown.

But I'd consider that a GUI problem and not an issue with streamlining or accessibility.  In fact, the lack of information on weapon performance characteristics hurts accessibility because the differences exist and would be immediately obvious to anyone who has played a shooter, but obscure and potentially ambiguous to those who havent, including RPG veterans who still to this day claim the weapon choices are arbitrary and only consider DPS.  Even Bad Company 2 gives players information on the performance characteristics of weapons before they are selected.  Here's a crappy screenie I found on GIS:

Image IPB

And picking the gun with the most damage or accuracy or fire rate isn't always easy.  Firearms in shooters are situational weapons and lend themselves to playstyles, as well as force you to play differently.  It's kind of like a relationship more than simply equipping an item.  It's a complicated decision, and Mass Effect 2 sort of forces you go on a blind date with a new gun.

Dragon Age 2 isn't twitch, so a lot of those issues are irrelevant.  However, I haven't read anything that leads me to believe that they are abandoning the kind of inventory and gear system present in DA:O.  

Modifié par Upsettingshorts, 01 novembre 2010 - 11:32 .


#25
Brockololly

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Upsettingshorts wrote...

For example the performance of each weapon in ME2 is very different.  But there's no immediate way for a player to discern this before actually using them.  The stats exist in the text files but were not presented to the player save a vague and potentially misleading paragraph describing them.   They ought to have been shown.

Right- I was confused as hell when first playing ME2 as a soldier only to pick up the first assualt rifle "upgrade" and not knowing how the hell it was different than the first one I had besides realizing it was limited to burst fire. ANd like you said, if you didn't dig into the game or come on the forums you would never have known that there actually were statisitical differences in those guns.

Upsettingshorts wrote...
But I'd consider that a GUI problem and not an issue with streamlining or accessibility. 

Yeah, but I think (maybe?) it is also the notion in many games to seemingly want to get rid of menus or eliminate having to do anything thats not  directly in the game world. It can work great sometimes, like how Dead Space integrated alot of the HUD onto Isaac, but then you have stuff like Fable 3 where in trying to fix the menu, they go overboard and make a much more annoying and tedious system in many respects.

Upsettingshorts wrote...
Dragon
Age 2 isn't twitch, so a lot of those issues are irrelevant.  However, I
haven't read anything that leads me to believe that they are abandoning
the kind of inventory and gear system present in DA:O. 


Oh, sure, but my concern lies in the notion that in making DA2 quicker to just pick up and play for Joe Bro Casual that doesn't want to fiddle with strength, dexterity or cunning, that the depth in any of those systems, maybe including the depth in which the combat is explained and the rules of combat are explained, will be lacking for those that do want to get that in depth knowledge.

Modifié par Brockololly, 01 novembre 2010 - 11:41 .