crimzontearz wrote...
The problem with that modus pensandi is that it starts fromthe preconcept of the release of flavor bits regarding the game but we are talking about the most basic nature of its gameplay which at 4 months from release should be known
Let me put it like this then:
Marketings job is to sell you the game, to make you buy the game
You're saying that you want to learn combat details.
You've just informed marketing what you are waiting for.
Their job is now to figure out how much else they can tell you before your patience runs out so that by the time they do tell you, it won't matter anymore because those other features will have made you interested enough (if they do their job right). They will tell you eventually... since they need to do it before you lose interest.
That's what I expect marketing to do.
You think the "flavour bits" are the nice to know, but you're waiting for the need to know. That's a argument for them to wait with that and tell you more flavour or other need to knows. They want to make sure that ultimately the answer to your question isn't really important to you anymore.
A bit blunt and simplified of course, but that's the general idea.