Dave of Canada wrote...
Lyssistr wrote...
outstanding argument!
Thanks, glad to see something went through.
well, fanboyism fails mid-way it seems
Dave of Canada wrote...
Lyssistr wrote...
outstanding argument!
Thanks, glad to see something went through.
Lyssistr wrote...
well, fanboyism fails mid-way it seems
the_one_54321 wrote...
Not entirely accurate. The demos didn't have it at first. Maybe they did remove it then add it back in. However none of the devs said that it was removed. They only said it wasn't included in the demos because it wasn't finished.Lyssistr wrote...
* removed top down view and later saying they will try to add it but it won't be as functionalI think that there have been PC demonstrations now. However, starting with console demos makes sense. They don't have to market to us. We're already here in the trenches digging up whatever information we can find. They don't have to hook us. We've already hooked ourselves.Lyssistr wrote...
* console gameplay demonstrations onlyThis is the one part that you have totally correct.Lyssistr wrote...
* no toolset to begin with, possibly later
Dave of Canada wrote...
Lyssistr wrote...
well, fanboyism fails mid-way it seems
More like I'm tired of bashing my head against a wall.
I'm not referring to information. I'm talking about interviews reinforcing every negative fear I have about the game, every time. Yeah, marketing is going after the opposite of me, I get that. But they should give it a rest once in a while.ErichHartmann wrote...
errant_knight wrote...
These interviews really aren't helping.
Helping with what? BioWare's not going to release any new information until they're ready.
Lyssistr wrote...
The thing is, even if they add it later, it won't be as flexible. It's only 4 months till release and all their press is about consoles, not to mention that I'm yet to see a game that plays equally well on PC & console when the its design is claimed to be universal, what I've seen is ****ty controls for the PC version. The toolset ofc remains to be updated.
Even if Mr. Lindlaw hadn't made those statements to Joystick, it's pretty evident that DA2's PC version is much poorer than DAO's.
nightcobra8928 wrote...
Lyssistr wrote...
The thing is, even if they add it later, it won't be as flexible. It's only 4 months till release and all their press is about consoles, not to mention that I'm yet to see a game that plays equally well on PC & console when the its design is claimed to be universal, what I've seen is ****ty controls for the PC version. The toolset ofc remains to be updated.
Even if Mr. Lindlaw hadn't made those statements to Joystick, it's pretty evident that DA2's PC version is much poorer than DAO's.
didn't notice the DA2 pc controls were ****ty, from all the interviews, previews, live streams, conventions, hands-on impressions i've seen they actually looked to be pretty solid. did i miss something?
Lyssistr wrote...
I haven't seen a preview commenting on DA2's PC controls specifically, if you have please provide with a link. I was referring in general to games designed "for all platforms", they tend to have ****ty controls.
Lyssistr wrote...
The thing is, even if they add it later, it won't be as flexible. It's only 4 months till release and all their press is about consoles, not to mention that I'm yet to see a game that plays equally well on PC & console when the its design is claimed to be universal, what I've seen is ****ty controls for the PC version. The toolset ofc remains to be updated.
Even if Mr. Lindlaw hadn't made those statements to Joystick, it's pretty evident that DA2's PC version is much poorer than DAO's.
the_one_54321 wrote...
All their press is about consoles because the PC gamers that are looking for a new DA are not the ones who are watching TV seeing the adverts and having no idea what DA is/was or about any of it's relation to BG. They don't need to advertise to us. Those would be dollars wasted since we're already watching closely.
And most of the reviews have said pretty clearly that the game plays like DA:O did. These from people playing the demos. You can't just ignore that.
Herr Uhl wrote...
Lyssistr wrote...
I haven't seen a preview commenting on DA2's PC controls specifically, if you have please provide with a link. I was referring in general to games designed "for all platforms", they tend to have ****ty controls.Lyssistr wrote...
The thing is, even if they add it later, it won't be as flexible. It's only 4 months till release and all their press is about consoles, not to mention that I'm yet to see a game that plays equally well on PC & console when the its design is claimed to be universal, what I've seen is ****ty controls for the PC version. The toolset ofc remains to be updated.
Even if Mr. Lindlaw hadn't made those statements to Joystick, it's pretty evident that DA2's PC version is much poorer than DAO's.
Be a little clearer next time then instead of making statements based on pure assumption sound like you actually know something.
Lyssistr wrote...
the_one_54321 wrote...
All their press is about consoles because the PC gamers that are looking for a new DA are not the ones who are watching TV seeing the adverts and having no idea what DA is/was or about any of it's relation to BG. They don't need to advertise to us. Those would be dollars wasted since we're already watching closely.
And most of the reviews have said pretty clearly that the game plays like DA:O did. These from people playing the demos. You can't just ignore that.
They need to advertise to everybody interested in buying, else they're doing a pretty good job losing sales from some of us.
I haven't seen a single review mentioning tactical combat, all relate to DA:O's combat as something in the lines of "faster pace, quicker etc". Many also outright said it's an aRPG/h&s.
Well then I'm not sure which reviews you've read. Unless you mean only the profesional reviewers. I was talking about people that played the demos at cons and such. Something to consider is that no one, even the profesional reviewers, has said that it doesn't play the same way that DA:O did. They've only said "faster" when they've said anything like that.Lyssistr wrote...
I haven't seen a single review mentioning tactical combat, all relate to DA:O's combat as something in the lines of "faster pace, quicker etc". Many also outright said it's an aRPG/h&s.
nightcobra8928 wrote...
Lyssistr wrote...
the_one_54321 wrote...
All their press is about consoles because the PC gamers that are looking for a new DA are not the ones who are watching TV seeing the adverts and having no idea what DA is/was or about any of it's relation to BG. They don't need to advertise to us. Those would be dollars wasted since we're already watching closely.
And most of the reviews have said pretty clearly that the game plays like DA:O did. These from people playing the demos. You can't just ignore that.
They need to advertise to everybody interested in buying, else they're doing a pretty good job losing sales from some of us.
I haven't seen a single review mentioning tactical combat, all relate to DA:O's combat as something in the lines of "faster pace, quicker etc". Many also outright said it's an aRPG/h&s.
from the impressions i've read including the ones from siroccam and apollostarfire who went to the conventions to play it, it is an action rpg much like how origins was but it is by no means a hack & slasher.
Lyssistr wrote...
nightcobra8928 wrote...
Lyssistr wrote...
the_one_54321 wrote...
All their press is about consoles because the PC gamers that are looking for a new DA are not the ones who are watching TV seeing the adverts and having no idea what DA is/was or about any of it's relation to BG. They don't need to advertise to us. Those would be dollars wasted since we're already watching closely.
And most of the reviews have said pretty clearly that the game plays like DA:O did. These from people playing the demos. You can't just ignore that.
They need to advertise to everybody interested in buying, else they're doing a pretty good job losing sales from some of us.
I haven't seen a single review mentioning tactical combat, all relate to DA:O's combat as something in the lines of "faster pace, quicker etc". Many also outright said it's an aRPG/h&s.
from the impressions i've read including the ones from siroccam and apollostarfire who went to the conventions to play it, it is an action rpg much like how origins was but it is by no means a hack & slasher.
In FedericoV's review, he said "Gameplay: DA2 is an action RPG. No doubt about that". I'm not sure how this relates to origins, I don't consider Origins an aRPG.
Lyssistr wrote...
he also related to origins, "it is clearly designed to be more actiony than DA:O"
the_one_54321 wrote...
Well then I'm not sure which reviews you've read. Unless you mean only the profesional reviewers. I was talking about people that played the demos at cons and such. Something to consider is that no one, even the profesional reviewers, has said that it doesn't play the same way that DA:O did. They've only said "faster" when they've said anything like that.Lyssistr wrote...
I haven't seen a single review mentioning tactical combat, all relate to DA:O's combat as something in the lines of "faster pace, quicker etc". Many also outright said it's an aRPG/h&s.
DA2 is an action RPG. No doubt about that
it is clearly designed to be more actiony than DA:O
nightcobra8928 wrote...
Lyssistr wrote...
he also related to origins, "it is clearly designed to be more actiony than DA:O"
in the way that it is faster than origins, not in the way that it is a hack and slasher.
nightcobra8928 wrote...
even the developers considered origins an action rpg, but discussing what separates a genre from another is something seldom people agree on.
Lyssistr wrote...
"I'm yet to see a game that plays equally well on PC & console when the its design is claimed to be universal, what I've seen is ****ty controls for the PC version"
implies something about DA2 in specific? it's rather a statement for most console-ports out there, read more clearly my friend.
the_one_54321 wrote...
Quote the rest of his paragraph. He goes on to explain how the game plays like DA:O (player input etc) but faster and smoother. At worst it's ambiguous or uncertain. At best it's saying the game is fully tactical.
There is still room for tactics but they seem to be designed in a different way