New BioWare DAII (PS3) Interview At NowGamer
#51
Guest_Puddi III_*
Posté 01 novembre 2010 - 11:58
Guest_Puddi III_*
#52
Posté 01 novembre 2010 - 11:59
Tsuga C wrote...
*tsk, tsk tsk*
Don't you know that they already fried the nano-second attention spans and reasoning ability of the Mountain Dew swilling, Chee-Zee-Poof gobbling, New Sh*t-loving demographic with all those pointless statistics in DA:O, Sarah?
Sheesh, the gall of some people in expecting others to actually think a bit two games in a row! What utter nonsense, woman!
Good to see you haven't changed either, still hating on people I see?
#53
Posté 02 novembre 2010 - 12:00
#54
Posté 02 novembre 2010 - 12:00
CoS Sarah Jinstar wrote...
This just cracks me up, best selling title to date, yet hey lets completely and totally change the game for the sequel. FIGHT IN ONLY 15 SECONDS PEW PEW! /facepalm
I still question the best selling aspect cause EA don;t seem to have released any sales figures for ME2 since the beginning of the year.
As for the above point so do you think DAO was perfect and unable to be improved?
#55
Posté 02 novembre 2010 - 12:01
slimgrin wrote...
Assigning stats in the beginning without knowing their effects is a staple of rpg's that could use some modification.
That's. What. The. Manual. Is. For.
This attitude, that drives for the kind of game that caters to this attitude, makes for games that I don't enjoy.
#56
Posté 02 novembre 2010 - 12:02
MerinTB wrote...
slimgrin wrote...
Assigning stats in the beginning without knowing their effects is a staple of rpg's that could use some modification.
That's. What. The. Manual. Is. For.
This attitude, that drives for the kind of game that caters to this attitude, makes for games that I don't enjoy.
Ubisoft has eliminated manuals. It's for the environment man.
#57
Posté 02 novembre 2010 - 12:02
MerinTB wrote...
That's. What. The. Manual. Is. For.
I thought that was firewood? Damn.
#58
Posté 02 novembre 2010 - 12:02
Brockololly wrote...
Ryzaki wrote...
15 seconds? I hope that doesn't include character customization. D:
And honestly I'd rather know why I'm fighting rather than just start off fighting.
Bingo- action in an RPG without context is meaningless- fun maybe, but empty.
I'm almost wondering, if the actual game starts out like the demo does, if we have to play as BioWare's generic Hawke face during all of the "exaggerated" portions? Its my impression from the demo at least that you only go into character creation after you've done the exaggerated bit. So perhaps BioWare's standard marketing material Hawke face is the default for all of Varric's sequences since thats the "idealized" Hawke of legend, not the one you can make in the character creator?
And I thought there couldn't be something more horrorfying.
Dear Douglas Adams, NO!
#59
Posté 02 novembre 2010 - 12:04
And unlike others in the thread, I will not simply assume that they are removing detail in favor of accessibility just because. They are not mutually exclusive concepts.
Playing a Paradox Interactive game is a great way to learn how true that is.
Modifié par Upsettingshorts, 02 novembre 2010 - 12:07 .
#60
Posté 02 novembre 2010 - 12:04
That interview really didn't have much in the way of new info though, just buzz words.
#61
Posté 02 novembre 2010 - 12:04
MerinTB wrote...
slimgrin wrote...
Assigning stats in the beginning without knowing their effects is a staple of rpg's that could use some modification.
That's. What. The. Manual. Is. For.
This attitude, that drives for the kind of game that caters to this attitude, makes for games that I don't enjoy.
I'm not at all saying to dumb the game down, but rather to give the player a taste of combat before assigning points.
#62
Posté 02 novembre 2010 - 12:05
JrayM16 wrote...
Ubisoft has eliminated manuals. It's for the environment man.MerinTB wrote...
slimgrin wrote...
Assigning stats in the beginning without knowing their effects is a staple of rpg's that could use some modification.
That's. What. The. Manual. Is. For.
This attitude, that drives for the kind of game that caters to this attitude, makes for games that I don't enjoy.
The manual can be in digital form on the game disc. PDF. No "paper" to hurt the environment.
And I feel baited.
#63
Posté 02 novembre 2010 - 12:05
MerinTB wrote...
slimgrin wrote...
Assigning stats in the beginning without knowing their effects is a staple of rpg's that could use some modification.
That's. What. The. Manual. Is. For.
This attitude, that drives for the kind of game that caters to this attitude, makes for games that I don't enjoy.
point is my friend manuals are not always very helpful (Mass Effect coughs coughs) and there is a difference between how good a certain upgrade works on paper and how good it actually does in combat (often because of convolution and redundancy)
#64
Posté 02 novembre 2010 - 12:05
JrayM16 wrote...
Ubisoft has eliminated manuals. It's for the environment man.
Poop on that attitude. Real manuals, done properly, are a joy. Besides, foresters are paid to grow trees, so cut all you want and we'll plant more, kids.
#65
Posté 02 novembre 2010 - 12:06
#66
Posté 02 novembre 2010 - 12:09
#67
Posté 02 novembre 2010 - 12:10
Fortlowe wrote...
It worked in ME2.
This gun doesn't have a thermal clip!
#68
Posté 02 novembre 2010 - 12:11
Fortlowe wrote...
15 seconds from start is a bit quick. I'm sure that this is some type of quick start option. However, it makes me wonder if perhaps the beginning will be something akin to Zelda's beginning. Idyllic setting/tutorial gradually becoming darker until BAM the poop hit's the fan and the Hawkes are on the run. Hope so. It worked in ME2.
No. No it did not. <_<
#69
Posté 02 novembre 2010 - 12:12
#70
Posté 02 novembre 2010 - 12:12
#71
Posté 02 novembre 2010 - 12:12
Upsettingshorts wrote...
Fortlowe wrote...
It worked in ME2.
This gun doesn't have a thermal clip!
oh god please do not bring those up
next thing you know we will have deteriorating equipment and limited "regular" arrows in DA2.....
if that happens I'm holding YOU responsible
#72
Posté 02 novembre 2010 - 12:14
Hell I didn't know that the regular arrows were of unlimited supply until my fifth playthrough of DRAGON AGE
#73
Posté 02 novembre 2010 - 12:15
crimzontearz wrote...
oh god please do not bring those up
next thing you know we will have deteriorating equipment and limited "regular" arrows in DA2.....
if that happens I'm holding YOU responsible
Considering I'd actually like those things, feel free.
#74
Posté 02 novembre 2010 - 12:15
Upsettingshorts wrote...
Fortlowe wrote...
It worked in ME2.
This gun doesn't have a thermal clip!
Ah yes. Figuring how the hell Shepard knew about Thermal Clips when he was dead was a mystery.
#75
Posté 02 novembre 2010 - 12:15
Fortlowe wrote...
15 seconds from start is a bit quick. I'm sure that this is some type of quick start option. However, it makes me wonder if perhaps the beginning will be something akin to Zelda's beginning. Idyllic setting/tutorial gradually becoming darker until BAM the poop hit's the fan and the Hawkes are on the run. Hope so. It worked in ME2.
I may fault ME2 in some areas but it had the coolest and most engaging start to any game I've played. It sweeps you right up and only lets you breath about 30 minutes later.





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