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New BioWare DAII (PS3) Interview At NowGamer


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#76
mellifera

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Ryzaki wrote...
Oh good god no. I don't find Default Hawke all that good looking. I hate to be forced to constantly look at him. :mellow: And Default FemHawke isn't to my tastes either. :unsure:

Maybe they just cut out the CC. They cut out the CC in the demo and I'm not listening to anything else. *plugs fingers in ears and screams la la la loudly* :crying:


The CC isn't in the demo probably because it's a demo. Especially since it is being played at cons where you have X amount of time and Y number of people who want to play it. If You let people start customizing the character they're gonna play for all of ten minutes, you're not gonna have enough time to let everyone through. Some people don't customize. Others (like me) spend an hour or more pondering a character's face out of a ridiculous need to make someone interesting. If I recall correctly there are even pics people have taken of the darkened out CC screen (they can't use it, but it is there). There's nothing to indicate there is no character creation and customization, so I dunno why there's all this freakout over this.

Modifié par yukidama, 02 novembre 2010 - 12:18 .


#77
Onyx Jaguar

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They should've just called them ammo. Reloading is somewhat of a necessity in a shooter because it is a psychological trigger more than anything.

#78
Ryzaki

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I can't help but think I was playing a different ME2 when people talk about being dropped right into the action.

You mean those 10 minutes of cutscenes were being dropped right into the action?

Modifié par Ryzaki, 02 novembre 2010 - 12:17 .


#79
Ryzaki

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yukidama wrote...

Ryzaki wrote...
Oh good god no. I don't find Default Hawke all that good looking. I hate to be forced to constantly look at him. :mellow: And Default FemHawke isn't to my tastes either. :unsure:

Maybe they just cut out the CC. They cut out the CC in the demo and I'm not listening to anything else. *plugs fingers in ears and screams la la la loudly* :crying:


The CC isn't in the demo probably because it's a demo. Especially since it is being played at cons where you have X amount of time and Y number of people who want to play it. If You let people start customizing the character they're gonna play for all of ten minutes, you're not gonna have enough time to let everyone through. Some people don't customize. Others (like me) spend an hour or more pondering a character's face out of a ridiculous need to make someone interesting. There's nothing to indicate there is no character creation and customization, so I dunno why there's all this freakout over this.


Yeah I hope so. :( That whole "dropping right into the action and 5 secs" isn't assuaging my fears.

#80
fchopin

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Brockololly wrote...

Ryzaki wrote...

15 seconds? I hope that doesn't include character customization. D:

And honestly I'd rather know why I'm fighting rather than just start off fighting.


Bingo- action in an RPG without context is meaningless- fun maybe, but empty.

I'm almost wondering, if the actual game starts out like the demo does, if we have to play as BioWare's generic Hawke face during all of the "exaggerated"  portions? Its my impression from the demo at least that you only go into character creation after you've done the exaggerated bit. So perhaps BioWare's standard marketing material Hawke face is the default for all of Varric's sequences since thats the "idealized" Hawke of legend, not the one you can make in the character creator?



If we have to start the game with the default Hawke then the game will go in the dustbin.
 
I don't think bioware would do this, they are more intelligent than this.

#81
Herr Uhl

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...Yes, they cut out the CC. One thing that they've said is present since the game was announced pretty much.

Modifié par Herr Uhl, 02 novembre 2010 - 12:20 .


#82
Onyx Jaguar

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Ryzaki wrote...

I can't help but think I was playing a different ME2 when people talk about being dropped right into the action.

You mean those 10 minutes of cutscenes were being dropped right into the action?


Well, I think it is being misrepresented a bit.  What ME 2 did that ME 1 didn't was when you had full control was give you a tutorial.  DA:O kind of did this, and KOTOR kind of did this in a way.  But giving a horde of easy  to kill enemies to test control and **** on is something that allows for comfort into the scheme of things.

#83
andar91

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Thanks for the interview, I really appreciate you posting your stuff here.

#84
Fortlowe

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crimzontearz wrote...

Upsettingshorts wrote...

Fortlowe wrote...

It worked in ME2.


This gun doesn't have a thermal clip!


oh god please do not bring those up

next thing you know we will have deteriorating equipment and limited "regular" arrows in DA2.....

if that happens I'm holding YOU responsible


Well come to think of it......naw just playingImage IPB! And the premise did work for ME2. Get a feel for the game in an enclosed, yet still stmulating enviornment.

#85
CoS Sarah Jinstar

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Dave of Canada wrote...

Tsuga C wrote...

*tsk, tsk tsk*

Don't you know that they already fried the nano-second attention spans and reasoning ability of the Mountain Dew swilling, Chee-Zee-Poof gobbling, New Sh*t-loving demographic with all those pointless statistics in DA:O, Sarah?

Sheesh, the gall of some people in expecting others to actually think a bit two games in a row!  What utter nonsense, woman!  


Good to see you haven't changed either, still hating on people I see?


Exaggerating or not, its not very difficult to see the target audience they're catering to Dave, I don't even think you're nieve enough to not realize it.

#86
Onyx Jaguar

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nieve's my middle name

#87
crimzontearz

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Upsettingshorts wrote...

crimzontearz wrote...
oh god please do not bring those up

next thing you know we will have deteriorating equipment and limited "regular" arrows in DA2.....

if that happens I'm holding YOU responsible


Considering I'd actually like those things, feel free.

yeah luckily Bioware is not Bethesda so they will not hinder us with such pointless and annoying mechanic

#88
Tsuga C

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Naïve is how it's spelled, folks!  Image IPB

Modifié par Tsuga C, 02 novembre 2010 - 12:28 .


#89
mellifera

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Ryzaki wrote...

yukidama wrote...

Ryzaki wrote...
Oh good god no. I don't find Default Hawke all that good looking. I hate to be forced to constantly look at him. :mellow: And Default FemHawke isn't to my tastes either. :unsure:

Maybe they just cut out the CC. They cut out the CC in the demo and I'm not listening to anything else. *plugs fingers in ears and screams la la la loudly* :crying:


The CC isn't in the demo probably because it's a demo. Especially since it is being played at cons where you have X amount of time and Y number of people who want to play it. If You let people start customizing the character they're gonna play for all of ten minutes, you're not gonna have enough time to let everyone through. Some people don't customize. Others (like me) spend an hour or more pondering a character's face out of a ridiculous need to make someone interesting. There's nothing to indicate there is no character creation and customization, so I dunno why there's all this freakout over this.


Yeah I hope so. :( That whole "dropping right into the action and 5 secs" isn't assuaging my fears.


Well, if I choose a default appearance,  pick a class and  select quick play in DA:O I am pretty much thrust into the game. Not everyone watches the intro, so it could potentially take less than 15 seconds to make your character if you don't feel like customizing too much. It seems to be an option people can have, not something forced on you. It just so happens that DA2 starts with fighting and backtracks a bit, not that all your options are gone forever and ever and DA2 is for idiots who don't like to read or something.

#90
Guest_Puddi III_*

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I don't have any strong feelings one way or another toward it "feeling like it has dice rolls." I enjoyed NWN/NWN2 and their game engines were based on that. But it's a bit of an exaggeration to say either those or DAO felt like I had to manually "look up results on tables." The only times I have had to look up stuff is when something didn't work like I expected it to due to bugginess or an incorrect/vague spell/talent description (or a calculation error on my part). Well okay, not "the only times," it actually happened pretty frequently. But I don't suspect that will change in DA2.

Modifié par filaminstrel, 02 novembre 2010 - 12:30 .


#91
Ryzaki

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Onyx Jaguar wrote...

Ryzaki wrote...

I can't help but think I was playing a different ME2 when people talk about being dropped right into the action.

You mean those 10 minutes of cutscenes were being dropped right into the action?


Well, I think it is being misrepresented a bit.  What ME 2 did that ME 1 didn't was when you had full control was give you a tutorial.  DA:O kind of did this, and KOTOR kind of did this in a way.  But giving a horde of easy  to kill enemies to test control and **** on is something that allows for comfort into the scheme of things.


Ah I have no problems with that. (I always felt the Orzammar was a giant tutorial level).

#92
slimgrin

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Ryzaki wrote...

Yeah I hope so. :( That whole "dropping right into the action and 5 secs" isn't assuaging my fears.

Its about pacing. In ME2 you get control of Shepard after a few minutes, granted its just to let you reach Joker but I think it worked great because shortly after that you're talking to Miranda via intercom and you need to get the hell off that station. Then you get a short break before tackling the main story mission. 

In DA2 they might dump the player right off in a combat situation to get a feel for how it works, then let you gather yourself afterwards, assign talent points, etc, before heading off to find out how you become the champion. Just speculating here of course.

Modifié par slimgrin, 02 novembre 2010 - 12:31 .


#93
CoS Sarah Jinstar

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Morroian wrote...

CoS Sarah Jinstar wrote...

This just cracks me up, best selling title to date, yet hey lets completely and totally change the game for the sequel. FIGHT IN ONLY 15 SECONDS PEW PEW! /facepalm


I still question the best selling aspect cause EA don;t seem to have  released any sales figures for ME2 since the beginning of the year.

As for the above point so do you think DAO was perfect and unable to be improved?


There's a very big difference between streamlining or tinkering with a game mechanic to make it better and completely going to the opposite end of the spectrum. Bioware does this on a regular basis, takes a feature that just needs a bit of smoothing out, and going completely nuts the other way. Its not the first time, it won't be the last.

ME's inventory system being a good example, it needed work, instead of finding a middle ground they essentially pretty much removed 99% of inventory from the game and a hell of alot of customization options along with it.

No Origins wasn't perfect, no game is perfect or ever will be, but for that part of the fan base that perfers a more tactical and methodical game, ya know sorta like you'd think a "spiritial sucessor to BG" would be, its questionable if we'll still have that option in DA2. I still have yet to see an overhead tactical camera confirmed in the first place.

#94
Ryzaki

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yukidama wrote...

Well, if I choose a default appearance,  pick a class and  select quick play in DA:O I am pretty much thrust into the game. Not everyone watches the intro, so it could potentially take less than 15 seconds to make your character if you don't feel like customizing too much. It seems to be an option people can have, not something forced on you. It just so happens that DA2 starts with fighting and backtracks a bit, not that all your options are gone forever and ever and DA2 is for idiots who don't like to read or something.


I'd have no problem with that. (That was pretty much the quick start in DA right?). Still I'm not fond of fighting before finding out what the hell was going on. (ME2 was okay but when I finally did find out what was going on it all went to hell but this is not the place to complain about ME2s plot. <_<) 

#95
the_one_54321

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I think the implication is that you can skip all the extra stuff and be playing a fight within 15 seconds. Not that you absolutely will be playing the game in 15 seconds. Still the implication that this removes all the stat micromanagement is a bad thing no matter how you try to spin it as streamlining. Micromanagement and character building is part of what made DA:O different and great. End of story.

#96
Ryzaki

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slimgrin wrote...

Ryzaki wrote...

Yeah I hope so. :( That whole "dropping right into the action and 5 secs" isn't assuaging my fears.

Its about pacing. In ME2 you get control of Shepard after a few minutes, granted its just to let you reach Joker but I think it worked great because shortly after that you're talking to Miranda via intercom and you need to get the hell off that station. Then you get a short break before tackling the main story mission. 

I DA2 they might dump the player right off in a combat situation to get a feel for how it works, then let you gather yourself afterwards, assign talent points, etc, before heading off to find out how you become the champion. Just speculating here of course.


Yeah which became hell if you messed up Shepard's face. Those scenes need to be skippable. At least in Origins you can check out your face pretty quickly.

I think it worked horrible but that's because I had to keep tweeking Shep's face and it took bloody forever to get to face customization. <_<

#97
CoS Sarah Jinstar

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Tsuga C wrote...

Naïve is how it's spelled, folks!  Image IPB


Meh I worked 9 hours today, brain and fingers are flat out broken at this point. :P

#98
Dave of Canada

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CoS Sarah Jinstar wrote...

Exaggerating or not, its not very difficult to see the target audience they're catering to Dave, I don't even think you're nieve enough to not realize it.


Sorry, but I don't see the game focused on the "Mountain Dew swilling, Chee-Zee-Poof gobbling, New Sh*t-loving demographic". Call me naive or not, but I heavily doubt adding faster animations and making an attack button (FOR CONSOLES ONLY) suddenly turns the game into an action rpg.

#99
crimzontearz

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the_one_54321 wrote...

I think the implication is that you can skip all the extra stuff and be playing a fight within 15 seconds. Not that you absolutely will be playing the game in 15 seconds. Still the implication that this removes all the stat micromanagement is a bad thing no matter how you try to spin it as streamlining. Micromanagement and character building is part of what made DA:O different and great. End of story.


that argument NEVER flies with the devs unless neigh EVERYOE starts companing about it (including the media) like it happened in ME2

#100
Fortlowe

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the_one_54321 wrote...

I think the implication is that you can skip all the extra stuff and be playing a fight within 15 seconds. Not that you absolutely will be playing the game in 15 seconds. Still the implication that this removes all the stat micromanagement is a bad thing no matter how you try to spin it as streamlining. Micromanagement and character building is part of what made DA:O different and great. End of story.


Who says you have to skip the initial character build. Sounds like it's just an option, if you want.