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New BioWare DAII (PS3) Interview At NowGamer


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#151
Epic777

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Ryzaki wrote...

Huh. So much for ME2 outselling Dragon Age.

Though early combat? That could go either way. And those swords like hideous. (The ones on the second page).

Otherwise I don't see much new information.


http://social.biowar...-3054005-1.html

At face value even I would be surprised that DAO outsold BG2, KOTOR, and both ME games!

#152
crimzontearz

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CoS Sarah Jinstar wrote...

crimzontearz wrote...

thank you for proving my point Sarah


What point? That I think I'm elite or better than a 360 user? Because I don't think that at all. Its reality that developers aren't going to go out of their way to support PC only features like DX11 when porting up from console builds. If that was your intended point, then yes I guess I proved it.


no...that you believe you will get the shaft in your PC version  of DA2 (expecially graphically) because the game is cross platform and therefore the one version that will be overlooked is the PC version because PC is so much more awesome than consoles

truth is..you won't it's not like suddenly they decided to dumb down the PC version AFTER they begun builting it as the ultimate masterpiece of graphical awesomeness because consoles got involved.....indeed that did not happen even with DAO....and DAO was A: extremely outdated graphically and B: the console version popped up only AFTER the game had been in developement for years and THIS version is the one that got the short end of the stick.

now DA2 will look BETTER than its predecessor (just look at the main character models...we are not arguint just art style) will still have a tactical cam for the PC players and everyone SHOULD be happy unless you were expecting DA2 to basically look like Mass Effect's non-action models but with DAO's huge scale....in which case you'd have been delusional 

#153
Lyssistr

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Herr Uhl wrote...

Lyssistr wrote...

Top down view chopped, gameplay adjusted to console, it's safe say that DA2 is designed with consoles in mind. A Bio dev said this 1-2 months ago during an interview for a French magazine.


Oh, that article. They're still working on the tactical camera on the PC, but then again, they're still working on the rogue animations too.

And gameplay is adjusted to console on consoles *gasps*


Which pretty much adds evidence to the console port conjecture. Not to mention that tactical camera, even if it were implemented won't be the same.

#154
Icinix

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Consoles holding back game development?



really? I actually look at it in a different light. It's ( almost ) forced developers to work within the confines of rules / standards that they have had to find the best way to enhance graphics and games at the software level rather than just slapping on more features and higher textures at will.



It could probably be argued that the slowing down of hardware requirements has helped push gaming into the higher popularity levels than ever before BECAUSE it's so much more accessible to everyone. Compare early release games on the 360 and PS3 to games being released. There is still graphical improvements WITH the same hardware. It hasn't stopped the evolution of graphics in games, it's just made them evolve at a steadier rate rather than pushing forward for the sake of pushing forward.

It's opened up areas in the way we interact and control our games, opened up areas in art direction and the merging of genres. Although there are definitely concerns about games development that I can certainly sympathize with, most of the time it is elitist bull**** that does nothing but hurt the image of pc gamers.



Regardless, this isn't the thread for those debates...and I probably shouldn't have typed anything...but I'm procrastinating because I have lots of uni work I don't want to do.



On topic : Nice article!

#155
CoS Sarah Jinstar

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Morroian wrote...

CoS Sarah Jinstar wrote...

When a dev can comfirm to me that the PC version still has a tactical over head camera option, I'll maybe believe its not a port. Its not hard to see that the console versions are the focus this time out since that was where the fallout was with DAO being originally meant as a PC only game at one point.

The engine is the same engine that was built on the PC originally.


I realize that, at its core its still Eclipse, but they've essentially flat out said they're focusing alot to make the console versions play better, and like its been said a few times now, its far easier to port up than down.

#156
mellifera

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Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.



As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.

#157
Epic777

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Ryzaki wrote...

Fortlowe wrote...

15 seconds from start is a bit quick. I'm sure that this is some type of quick start option. However, it makes me wonder if perhaps the beginning will be something akin to Zelda's beginning. Idyllic setting/tutorial gradually becoming darker until BAM the poop hit's the fan and the Hawkes are on the run. Hope so. It worked in ME2.


No. No it did not. <_<


It did in KOTOR and BG2

#158
Ahzrei

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Mike Laidlaw wrote...



That's pretty much it, yes. We're not removing stats, we're just moving them to after you get a chance to play the game.


I had been under the impression that stats were being auto-allocated and we didn't get to micromanage them at all.


If you are saying that this isn't true and I do get to put my stats wherever I want them, you have just made me very happy.

#159
slimgrin

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Ahzrei wrote...

Mike Laidlaw wrote...



That's pretty much it, yes. We're not removing stats, we're just moving them to after you get a chance to play the game.


I had been under the impression that stats were being auto-allocated and we didn't get to micromanage them at all.


If you are saying that this isn't true and I do get to put my stats wherever I want them, you have just made me very happy.


Why would they not let us manage our stats? I never got that impression myself.

#160
Lyssistr

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yukidama wrote...

Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.

As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.


 It's probably going to be a decent console aRPG with a PC port. Being destroyed is something different. 

#161
slimgrin

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Icinix wrote...

Consoles holding back game development?

really? I actually look at it in a different light. It's ( almost ) forced developers to work within the confines of rules / standards that they have had to find the best way to enhance graphics and games at the software level rather than just slapping on more features and higher textures at will.

It could probably be argued that the slowing down of hardware requirements has helped push gaming into the higher popularity levels than ever before BECAUSE it's so much more accessible to everyone. Compare early release games on the 360 and PS3 to games being released. There is still graphical improvements WITH the same hardware. It hasn't stopped the evolution of graphics in games, it's just made them evolve at a steadier rate rather than pushing forward for the sake of pushing forward.
It's opened up areas in the way we interact and control our games, opened up areas in art direction and the merging of genres. Although there are definitely concerns about games development that I can certainly sympathize with, most of the time it is elitist bull**** that does nothing but hurt the image of pc gamers.

Regardless, this isn't the thread for those debates...and I probably shouldn't have typed anything...but I'm procrastinating because I have lots of uni work I don't want to do.

On topic : Nice article!


You're right, you shouldn't have typed anything. Your post is full of wrong. No matter. I'm calling it a night as well.

Modifié par slimgrin, 02 novembre 2010 - 01:29 .


#162
Morroian

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Epic777 wrote...

http://social.biowar...-3054005-1.html

At face value even I would be surprised that DAO outsold BG2, KOTOR, and both ME games!

That article uses ME2 sales figures from immediately after release based on the initial shipping, EA have not released any sale figures since.

#163
Morroian

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Ahzrei wrote...
I had been under the impression that stats were being auto-allocated and we didn't get to micromanage them at all.

If you are saying that this isn't true and I do get to put my stats wherever I want them, you have just made me very happy.

They have never even implied anything of the sort AFAIK.

#164
Ryzaki

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Morroian wrote...

Epic777 wrote...

http://social.biowar...-3054005-1.html

At face value even I would be surprised that DAO outsold BG2, KOTOR, and both ME games!

That article uses ME2 sales figures from immediately after release based on the initial shipping, EA have not released any sale figures since.


If it hadn't outsold ME2 the interviewer would've been corrected.

#165
John Epler

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Two things.



If this becomes a console versus PC thread, it will be locked and people will get either warnings or bans, depending on their history.



And if you aren't able to post constructively, don't post at all. If you're just going to hop on and insult another poster without providing any actual feedback or conversation, you will be warned and then banned.



Let's keep this constructive.

#166
RinpocheSchnozberry

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I can't freaking wait.  The interview makes it clear there is going to be plenty of fast paced, story centric action bits linking the narrative bits.  I wish I could hear that banal inventory management would fade out and loot mechanics would disappear totally, but I am settling for seeing the franchise come out of the past and plunge into modern games like Mass Effect 2.  Cannot wait.


I so don't care about the whiners anymore.  I'd love to dry the tears, but it's just become pathetic.  Those sobs will fade, fade, fade into the background!

[smilie]../../../images/forum/emoticons/lol.png[/smilie][smilie]../../../images/forum/emoticons/lol.png[/smilie][smilie]../../../images/forum/emoticons/lol.png[/smilie]  

Modifié par RinpocheSchnozberry, 02 novembre 2010 - 01:40 .


#167
Lyssistr

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Morroian wrote...

Epic777 wrote...

http://social.biowar...-3054005-1.html

At face value even I would be surprised that DAO outsold BG2, KOTOR, and both ME games!

That article uses ME2 sales figures from immediately after release based on the initial shipping, EA have not released any sale figures since.


I think Steam sales are not included in this. Also, this may even track only what stores ordered, not what stores sold. I doubt game sales figures use proper consumption indexes. I don't think anyone (including EA) can say if DAO outsold ME2 or the other way round.

#168
mellifera

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Lyssistr wrote...

yukidama wrote...

Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.

As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.


 It's probably going to be a decent console aRPG with a PC port. Being destroyed is something different. 


*facepalm* Never mind.

#169
Lyssistr

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yukidama wrote...

Lyssistr wrote...

yukidama wrote...

Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.

As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.


 It's probably going to be a decent console aRPG with a PC port. Being destroyed is something different. 


*facepalm* Never mind.


Ah, the crux of the matter, calling a console port what it is, is bound to cause rage.

#170
Tiax Rules All

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RAAAAAGGGGEEEEEE....



anyways, I want a PC version review by a PC game reviewer. I might care more then.

#171
Morrigans God son

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Ryzaki wrote...

Though...I don't understand why such radical changes when the game sold well? If it hadn't I might get the radical changes a bit more but....*sighs*

They are taking a risk. Hey! I would of been more than happy if I just got upgraded graphics and new combat. No need for the whole Mass Effecting the world with a voiced pc.

#172
CoS Sarah Jinstar

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Lyssistr wrote...

yukidama wrote...

Lyssistr wrote...

yukidama wrote...

Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.

As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.


 It's probably going to be a decent console aRPG with a PC port. Being destroyed is something different. 


*facepalm* Never mind.


Ah, the crux of the matter, calling a console port what it is, is bound to cause rage.


For sure, I just don't understand why the console users get upset when that is pointed out. It is what it is.

#173
RinpocheSchnozberry

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Tiax Rules All wrote...

RAAAAAGGGGEEEEEE....

anyways, I want a PC version review by RinpocheSchnozberry. I might care more then.



Cosmetic adjustments.  :mellow::mellow:^_^

#174
Ryzaki

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Morrigans God son wrote...

Ryzaki wrote...

Though...I don't understand why such radical changes when the game sold well? If it hadn't I might get the radical changes a bit more but....*sighs*

They are taking a risk. Hey! I would of been more than happy if I just got upgraded graphics and new combat. No need for the whole Mass Effecting the world with a voiced pc.


Urgh. the Voice....that's my biggest issue. If I don't like the PCs voice I'm not going to be able to play. (Hell I can't play a FemShep for that very reason).

#175
Nefario

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CoS Sarah Jinstar wrote...

Lyssistr wrote...

yukidama wrote...

Lyssistr wrote...

yukidama wrote...

Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.

As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.


 It's probably going to be a decent console aRPG with a PC port. Being destroyed is something different. 


*facepalm* Never mind.


Ah, the crux of the matter, calling a console port what it is, is bound to cause rage.


For sure, I just don't understand why the console users get upset when that is pointed out. It is what it is.


I don't know that it's just console users that get irked by this, as much as it is people who get annoyed when others state their opinion as fact. The developers have said that the different versions are being developed simultaneously. Perhaps you, for some reason, don't trust their word. That's your prerogative, I guess. But why do you expect people to take your word as more authoritative than that of those who are actually involved in the process?