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New BioWare DAII (PS3) Interview At NowGamer


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#176
crimzontearz

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Ryzaki wrote...

Morrigans God son wrote...

Ryzaki wrote...

Though...I don't understand why such radical changes when the game sold well? If it hadn't I might get the radical changes a bit more but....*sighs*

They are taking a risk. Hey! I would of been more than happy if I just got upgraded graphics and new combat. No need for the whole Mass Effecting the world with a voiced pc.


Urgh. the Voice....that's my biggest issue. If I don't like the PCs voice I'm not going to be able to play. (Hell I can't play a FemShep for that very reason).


you prefer Meer over Hale?

you're one of the very few....good Sir you have my respect, I too could not stand Hale's performance

#177
Brockololly

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Dave of Canada wrote...

The art changes to "help the console versions out" among other factors.

Where was this said? All I remember reading was the art change was made because Origins was outdated (you can't tell me it wasn't with a straight face).


Here: (The question at 12:26)

The redesign of the visual style has an added benefit of running much smoother on our engine. We can get a lot more  creatures on screen, with better framerates.


Mike Laidlaw wrote...

Herr Uhl wrote...

the_one_54321 wrote...

I think the implication is that you can skip all the extra stuff and be  playing a fight within 15 seconds. Not that you absolutely will be  playing the game in 15 seconds. Still the implication that this removes  all the stat micromanagement is a bad thing no matter how you try to  spin it as streamlining. Micromanagement and character building is part  of what made DA:O different and great. End of story.


As  I've said before, the "15 second to action" is probably when Varric starts telling the story, choose your class and gender and get the  default Hawke for that. For the exaggerated part there would be no  assignment of skill-points. Cassandra proceeds to call BS (hopefully not a long way in) and he restarts with you going to CC-screen.

As long as that opening sequence isn't too long I'm fine with it.


That's pretty much it, yes. We're not removing stats, we're just moving them to after you get a chance to play the game.


Just tell me that its skippable once you've played through it once? Because as others have stated its a royal pain in the ass in ME2 to have to trudge through the opening sequence, get to the CC make your face and get in the game only to realize the face looks wonked in full light or animates freakishly, forcing you to go back and play through that whole opening all.....over......again......ugh.:pinched:

Morroian wrote...
That article uses ME2 sales figures from immediately after release based on  the initial shipping, EA have not released any sale figures since.


And yet ME2 is at a dirt cheap MSRP of $20 now not even one year post launch and was just on sale at the EA store for $10- and yet DAO still has an MSRP of $30.

Modifié par Brockololly, 02 novembre 2010 - 01:46 .


#178
Morrigans God son

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RinpocheSchnozberry wrote...

CoS Sarah Jinstar wrote...

JrayM16 wrote...

Brockololly wrote...

JrayM16 wrote...

Death to meangingless buzzwords.


Tell that to BioWare's marketing department then too.:)


I tried, they didn't listen. 

I was hoping that forumites might be more open to cutting out buzzwords.


Eh I'm calling it how I see it, every interview/preview etc so far screams out this is Dragon Age, over the top action edition. Kinda hard to deny it when its repetedly tossed out there over and over.


That's how it's going to be!   HA-HA!  :P:lol::D

Game's going to ****ing rock. 


Not for me it's not.

#179
Tiax Rules All

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CoS Sarah Jinstar wrote...

For sure, I just don't understand why the console users get upset when that is pointed out. It is what it is.

 because they are console users and they simply can't relate to the pc gamers plight.

p.s   Epler it will blow over soon, no lock yet...

On topic-ish, has there been a PC version review yet?

#180
Lyssistr

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Nefario wrote...
I don't know that it's just console users that get irked by this, as much as it is people who get annoyed when others state their opinion as fact. The developers have said that the different versions are being developed simultaneously. Perhaps you, for some reason, don't trust their word. That's your prerogative, I guess. But why do you expect people to take your word as more authoritative than that of those who are actually involved in the process?


But it is they, who said they're following the console route, in an interview for a french magazine 1-2 months ago.

Modifié par Lyssistr, 02 novembre 2010 - 01:49 .


#181
UberDuber

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What is with the console wars? Seriously you people would agrue over the colour of ****e.

Modifié par UberDuber, 02 novembre 2010 - 01:49 .


#182
Lyssistr

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Tiax Rules All wrote...

CoS Sarah Jinstar wrote...

For sure, I just don't understand why the console users get upset when that is pointed out. It is what it is.

 because they are console users and they simply can't relate to the pc gamers plight.

p.s   Epler it will blow over soon, no lock yet...

On topic-ish, has there been a PC version review yet?


What's a PC? :D, besides a good port is bound to be faithful to the prototype :D

#183
Nefario

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Lyssistr wrote...

Nefario wrote...
I don't know that it's just console users that get irked by this, as much as it is people who get annoyed when others state their opinion as fact. The developers have said that the different versions are being developed simultaneously. Perhaps you, for some reason, don't trust their word. That's your prerogative, I guess. But why do you expect people to take your word as more authoritative than that of those who are actually involved in the process?


But it they, who said they're following the console route, in an interview for a french magazine 1-2 months ago.


Sorry, the developers said they were working on the console first and porting up to the PC afterwards? Is that what you mean by "following the console route"? Also, can you provide a link to this interview?
I've been following the game pretty closely since it was announced, and I've never heard this.

#184
soundchaser721

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CoS Sarah Jinstar wrote...

Lyssistr wrote...

yukidama wrote...

Lyssistr wrote...

yukidama wrote...

Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.

As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.


 It's probably going to be a decent console aRPG with a PC port. Being destroyed is something different. 


*facepalm* Never mind.


Ah, the crux of the matter, calling a console port what it is, is bound to cause rage.


For sure, I just don't understand why the console users get upset when that is pointed out. It is what it is.


I'm a console user, and I don't mind at all that some PC users are feeling slighted about the development process. Me personally, I'm put off on a lot of the changes (mostly plot-related) and the PC gamer fanbase (many go back to the days of baldur's gate) has every right to be angry, its their opinion.

#185
Dave of Canada

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Brockololly wrote...

Here: (The question at 12:26)


Maybe that's just me but I don't see how that implies consoles being the ones forcing the redesign.

Modifié par Dave of Canada, 02 novembre 2010 - 01:50 .


#186
Morroian

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Brockololly wrote...

And yet ME2 is at a dirt cheap MSRP of $20 now not even one year post launch and was just on sale at the EA store for $10- and yet DAO still has an MSRP of $30.


Yeah well I'd like to see actual figures instead of assumptions.

#187
Brockololly

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Lyssistr wrote...

But it they, who said they're following the console route, in an interview for a french magazine 1-2 months ago.


Oh I remember that quote, but as Laidlaw has said, it was mis tranlsated or mis interpreted by the journalist.

I brought that quote up yesterday and here is Laidlaw's response FWIW:

Mike Laidlaw wrote...

Brockololly wrote...
 And now with DA2, you've got BioWare saying that since Origins sold mostly on consoles they're going the way of that market


Actually, what you have is, apparently, me saying that, as opposed to "Bioware." Further, I do not recall saying  anything to that effect, and find unlikely that I would, since it is not true.

I strongly suspect that it was a misunderstanding or  mis-translation on the part of the journalist, who probably took me  saying "We're doing a lot of work to improve the console experience  because it was quite a bit weaker than the PC" to mean "we are  abandoning PC players," which is patently not true. We are developing  DA2 for all three platforms simultaneously, as I have repeatedly pointed out in threads that you have responded to.

If you'd care to  retire this particular inaccuracy, it would be appreciated, because  we're spending rather a lot of time making two GUIs and supporting two  control schemes, and I'd rather not feel like that effort's being wasted on people who are going to dismiss it out of hand.


Modifié par Brockololly, 02 novembre 2010 - 01:54 .


#188
Lyssistr

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Nefario wrote...

Lyssistr wrote...

Nefario wrote...
I don't know that it's just console users that get irked by this, as much as it is people who get annoyed when others state their opinion as fact. The developers have said that the different versions are being developed simultaneously. Perhaps you, for some reason, don't trust their word. That's your prerogative, I guess. But why do you expect people to take your word as more authoritative than that of those who are actually involved in the process?


But it they, who said they're following the console route, in an interview for a french magazine 1-2 months ago.


Sorry, the developers said they were working on the console first and porting up to the PC afterwards? Is that what you mean by "following the console route"? Also, can you provide a link to this interview?
I've been following the game pretty closely since it was announced, and I've never heard this.


French mag is Joystick, translated parts of the interview can be found at http://www.computera...e.php?id=259160

the relevant quote,

Now, the game mainly sold on console, so we're going the way of the audience.



#189
mellifera

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CoS Sarah Jinstar wrote...

Lyssistr wrote...

yukidama wrote...

Lyssistr wrote...

yukidama wrote...

Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.

As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.


 It's probably going to be a decent console aRPG with a PC port. Being destroyed is something different. 


*facepalm* Never mind.


Ah, the crux of the matter, calling a console port what it is, is bound to cause rage.


For sure, I just don't understand why the console users get upset when that is pointed out. It is what it is.


For the record, I am a PC player. I'm not mad in the least, just amused.

#190
Lyssistr

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Brockololly wrote...

Lyssistr wrote...

But it they, who said they're following the console route, in an interview for a french magazine 1-2 months ago.


Oh I remember that quote, but as Laidlaw has said, it was mis tranlsated or mis interpreted by the journalist.

I brought that quote up yesterday and here is Laidlaw's response FWIW:

Mike Laidlaw wrote...

Brockololly wrote...
 And now with DA2, you've got BioWare saying that since Origins sold mostly on consoles they're going the way of that market


Actually, what you have is, apparently, me saying that, as opposed to "Bioware." Further, I do not recall saying  anything to that effect, and find unlikely that I would, since it is not true.

I strongly suspect that it was a misunderstanding or  mis-translation on the part of the journalist, who probably took me  saying "We're doing a lot of work to improve the console experience  because it was quite a bit weaker than the PC" to mean "we are  abandoning PC players," which is patently not true. We are developing  DA2 for all three platforms simultaneously, as I have repeatedly pointed out in threads that you have responded to.

If you'd care to  retire this particular inaccuracy, it would be appreciated, because  we're spending rather a lot of time making two GUIs and supporting two  control schemes, and I'd rather not feel like that effort's being wasted on people who are going to dismiss it out of hand.


With most interviews being on tape, at least for proper magazines & newspapers, I have my reservations for his response. His statement caused allot of complaints so a retraction was bound to happen.

#191
Brockololly

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Dave of Canada wrote...

Brockololly wrote...

Here: (The question at 12:26)


Maybe that's just me but I don't see how that implies consoles being the ones forcing the redesign.


Well, considering the PC versions of Origins already have a greater number of enemies on screen at once compared to the console versions and given how BioWare has stated they're trying to achieve parity between all platforms, I don't think its a stretch to think that maybe a side effect of the more austere art design with more barren backdrops affords the weaker hardware of the consoles the ability to render more characters on screen at once.

#192
Lyssistr

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yukidama wrote...
For the record, I am a PC player. I'm not mad in the least, just amused.


Amused by calling console ports what they are?

#193
Nefario

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Lyssistr wrote...

Nefario wrote...

Lyssistr wrote...

Nefario wrote...
I don't know that it's just console users that get irked by this, as much as it is people who get annoyed when others state their opinion as fact. The developers have said that the different versions are being developed simultaneously. Perhaps you, for some reason, don't trust their word. That's your prerogative, I guess. But why do you expect people to take your word as more authoritative than that of those who are actually involved in the process?


But it they, who said they're following the console route, in an interview for a french magazine 1-2 months ago.


Sorry, the developers said they were working on the console first and porting up to the PC afterwards? Is that what you mean by "following the console route"? Also, can you provide a link to this interview?
I've been following the game pretty closely since it was announced, and I've never heard this.


French mag is Joystick, translated parts of the interview can be found at http://www.computera...e.php?id=259160

the relevant quote,

Now, the game mainly sold on console, so we're going the way of the audience.



Alright, but even if that was translated correctly (and it apparently may not have been), that doesn't imply a port from console to PC. What it implies (from my point of view, at least) is they're giving more attention to the console version than they did with DA:O.
Which would make sense, no?

#194
crimzontearz

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Lyssistr wrote...

Brockololly wrote...

Lyssistr wrote...

But it they, who said they're following the console route, in an interview for a french magazine 1-2 months ago.


Oh I remember that quote, but as Laidlaw has said, it was mis tranlsated or mis interpreted by the journalist.

I brought that quote up yesterday and here is Laidlaw's response FWIW:

Mike Laidlaw wrote...

Brockololly wrote...
 And now with DA2, you've got BioWare saying that since Origins sold mostly on consoles they're going the way of that market


Actually, what you have is, apparently, me saying that, as opposed to "Bioware." Further, I do not recall saying  anything to that effect, and find unlikely that I would, since it is not true.

I strongly suspect that it was a misunderstanding or  mis-translation on the part of the journalist, who probably took me  saying "We're doing a lot of work to improve the console experience  because it was quite a bit weaker than the PC" to mean "we are  abandoning PC players," which is patently not true. We are developing  DA2 for all three platforms simultaneously, as I have repeatedly pointed out in threads that you have responded to.

If you'd care to  retire this particular inaccuracy, it would be appreciated, because  we're spending rather a lot of time making two GUIs and supporting two  control schemes, and I'd rather not feel like that effort's being wasted on people who are going to dismiss it out of hand.


With most interviews being on tape, at least for proper magazines & newspapers, I have my reservations for his response. His statement caused allot of complaints so a retraction was bound to happen.


haha no......most translators even professional ones are extremely lousy.....I see translations of my language done all the time by professionals from records that are obviously on tape and they are ATROCIOUS

#195
Lyssistr

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Nefario wrote...
Alright, but even if that was translated correctly (and it apparently may not have been), that doesn't imply a port from console to PC. What it implies (from my point of view, at least) is they're giving more attention to the console version than they did with DA:O.
Which would make sense, no?


I'm not judging their shift as a business decision so if it makes sense or not is irrelevant.

What I'm doing is calling things what they are, a console port is a console port. Nobody calls publicly console ports "console ports", much like McDonalds never advertises as "junk food".

#196
mellifera

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Lyssistr wrote...

yukidama wrote...
For the record, I am a PC player. I'm not mad in the least, just amused.


Amused by calling console ports what they are?


Amused by the fact that it is being called a console port when they're paying attention to both console and PC and adapting both accordingly at the same time.

Modifié par yukidama, 02 novembre 2010 - 02:04 .


#197
Pseudo the Mustachioed

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Seems like he's just saying that the main perspective of the camera necessitates different priorities when making textures. They are prioritizing the 3rd person view because of the game's popularity on consoles, not because they're "betraying" PC gamers.

Modifié par Pseudocognition, 02 novembre 2010 - 02:04 .


#198
Lyssistr

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crimzontearz wrote...

Lyssistr wrote...

Brockololly wrote...

Lyssistr wrote...

But it they, who said they're following the console route, in an interview for a french magazine 1-2 months ago.


Oh I remember that quote, but as Laidlaw has said, it was mis tranlsated or mis interpreted by the journalist.

I brought that quote up yesterday and here is Laidlaw's response FWIW:

Mike Laidlaw wrote...

Brockololly wrote...
 And now with DA2, you've got BioWare saying that since Origins sold mostly on consoles they're going the way of that market


Actually, what you have is, apparently, me saying that, as opposed to "Bioware." Further, I do not recall saying  anything to that effect, and find unlikely that I would, since it is not true.

I strongly suspect that it was a misunderstanding or  mis-translation on the part of the journalist, who probably took me  saying "We're doing a lot of work to improve the console experience  because it was quite a bit weaker than the PC" to mean "we are  abandoning PC players," which is patently not true. We are developing  DA2 for all three platforms simultaneously, as I have repeatedly pointed out in threads that you have responded to.

If you'd care to  retire this particular inaccuracy, it would be appreciated, because  we're spending rather a lot of time making two GUIs and supporting two  control schemes, and I'd rather not feel like that effort's being wasted on people who are going to dismiss it out of hand.


With most interviews being on tape, at least for proper magazines & newspapers, I have my reservations for his response. His statement caused allot of complaints so a retraction was bound to happen.


haha no......most translators even professional ones are extremely lousy.....I see translations of my language done all the time by professionals from records that are obviously on tape and they are ATROCIOUS


This may be the case for a gaming magazine, but its pretty difficult to change parts of 

"For budgetary reasons, we focused our work on a third person view, that asks for very detailed and nice textures so that the player can admire the game with a close-up view," he said. "With an aerial view [isometric] we should cover much more ground and so create other textures. Now, the game mainly sold on console, so we're going the way of the audience."


and still have it coherent, I mean there's some pretty redundancy in what he was saying, if he was trying to build error correction codes, he'd need less redundancy than this. 

#199
crimzontearz

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oh you have NOOOOOOOO idea how badly butchered anything even extremely simple can be....trust me......Mike said he did not say that at all/it was mistranslated....I am inclined to believe him

Modifié par crimzontearz, 02 novembre 2010 - 02:07 .


#200
ENolan

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soundchaser721 wrote...

CoS Sarah Jinstar wrote...

Lyssistr wrote...

yukidama wrote...

Lyssistr wrote...

yukidama wrote...

Well, I am reserving my judgment of the character designs until the end. This is something that could potentially be changed and I frankly don't really have too much of a problem with it. Sure, they could be better but considering how stuff is continuously in flux at this point... meh.

As for the game being developed simultaneously for all platforms, I'll don't really have much of an opinion on the tactical camera. It isn't a deal breaker for me and there's not really anything saying they are absolutely NOT going to have it in some form. We don't really know what they have up their sleeves at this point, and to start acting like BioWare has absolutely destroyed Dragon Age is premature in my opinion. You're welcome to think that, but I just don't agree and won't.


 It's probably going to be a decent console aRPG with a PC port. Being destroyed is something different. 


*facepalm* Never mind.


Ah, the crux of the matter, calling a console port what it is, is bound to cause rage.


For sure, I just don't understand why the console users get upset when that is pointed out. It is what it is.


I'm a console user, and I don't mind at all that some PC users are feeling slighted about the development process.


Agreed. I really don't see why anyone would get mad over differences in people's preferences. Everything has strengths and weaknesses, but somehow when either side is brought up the other gets hurt and lashes back. Why? What is the point?

[Shrugs] I just don't understand people.... Oh well, time to go back to waiting for DA2 and DW7.

[Footnote: So many Ds, so few numbers.]