Secondly, inventory management sucked. Plain and simple. Why do you need to constantly buy backpacks? You add in the fact you need DLC(if you don't own PC version) to get a chest to store items and you have all kinds of problems. DA has too many items to just go sell off to a vendor. I like to store some items for later or better yet, respec my guy and try something new midway through. Meaning I need a completely new set of items. Prime example, Arcane Warriors. The bad thing is the Warden's Keep chest has a storage limit too, which is kinda lame. I can't tell you how many items I stored when I first played DA because I had no idea of their usage(thank god for DA wiki, I sold a lot of vendor trash). At least put a chest in DA2 where you have unlimited storage, particularly a party camp storage rather than me resorting to dling a mod for that...
Lastly and my biggest complaint with DA...itemization. The balance sucked, period. I really liked how DA has a lot of direct, named loot. Comparison, Diablo series has a bunch of loot with prefixes/suffixes with thousands of combinations. DA loot is more linear based with a lot more named, legendary loot that even has lore. I actually like this system and think it fits DA perfectly since it is more linear type game. Diablo's system wouldn't make sense, although it would offer more playstyles. It is too random to rely on though for a game that is story based. The vendor trash doesn't bother me because you desperately need money in DA(especially on Nightmare). The economy in this game is really good, you have to break the bank to buy a legendary item(as it should be). Most games you can buy practically anything. The problem is this game is HEAVILY steered to melee classes. Where the heck is all the caster loot? It seems like almost everything is steered to heavy/massive armor too. Even the early DLC it was all about sword/armor for melee classes. The later DLC and Awakening gave better options but it was still small compared to melee classes.
The cloth/light/medium armor selection in the game is abysmal. I think this has a lot to do with Archers getting a spec to use heavy and Arcane Warriors being allowed to use heavy/massive. So, more heavy/massive came out because more playstyles would be using it. Still seems unbalanced because the heavy/massive is mostly for Warriors. I don't recall many heavy armor(if any) with Archer specific upgrades on them. That is another thing they need more of in DA2, class specific gear, which Awakening did a much better job at. Specifically, more specialization gear like Spellweaver(AW specific) or Templar only gear.
Oh yea, can we please stop getting placeholder graphics for armor? Almost everything looked the same in DA. All this epic armor and they all look the same. Cloth/Light armor were probably the biggest victims of this. I'd like to point out I don't want anything "streamlined" like what happened to the ME franchise, I like the traditional, hardcore elements. They just need a little more tweaking. What are your thoughts?





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