Aller au contenu

Photo

Will DA2 fix their itemization issues, inventory management and forced play specs(long read tl;dr)?


  • Veuillez vous connecter pour répondre
139 réponses à ce sujet

#26
deuce985

deuce985
  • Members
  • 3 572 messages

Maverick827 wrote...

I agree entirely about the itemization. I think gear choice is just as important as talent and attribute choice: more variables are always better in my opinion.
I would like to see not only more diverse gear (e.g. there isn't one belt that is clearly the best *cough*Andruil's Blessing*cough*) but also more rune slots for all pieces of gear, and more runes for that matter. The name stings like poison on these forums, but I really like the way WoW handles loot, though perhaps stats into the multiple hundreds is a bit overkill now.


More customization would help rectify problems with itemization in gear like you mentioned. Rune slots in armor could add what stats YOU want in your gear. Kinda like Diablo does. That would make normal vendor trash gear with no attributes useful by putting empty rune slots in them.

Also, some of the skills made no sense. Did anybody ever spec anything into Survival?  Far as customization goes, I hope they add a weapon crafting system in DA2. That would be a welcomed addition. More customization would just reinforce more different builds.

#27
namedforthemoon

namedforthemoon
  • Members
  • 2 529 messages
I just want a big chest wherever my base is so I can throw all my extra inventory in it. Because I save stuff, you never know when werewolf pelt might come in handy for later.

#28
Pzykozis

Pzykozis
  • Members
  • 876 messages

deuce985 wrote...

Also, some of the skills made no sense. Did anybody ever spec anything into Survival?


Yes, I liked saving the halla poor halla... plus it was kinda useful. Besides you ended up with too much skill points in the end anyway.

I agree about the PC being predefined at start up though, it was a bit annoying to have to play a specific race / background to avoid starting off with archery talents instead of dual wield etc. but for the companions it was a nice touch, shame Sten ended up with one but meh.

I also agree about inventory, I'm pretty hoardish when it comes to loot in RPG's i pick everything up and tend to hang on to things that are perhaps not completely vendor trashy sounding, so playing tetris or weight loss / backpack triage is always a bonus to me, though this could be rectified by reducing some of the pointless armour drops.

#29
deuce985

deuce985
  • Members
  • 3 572 messages

Pzykozis wrote...

deuce985 wrote...

Also, some of the skills made no sense. Did anybody ever spec anything into Survival?


Yes, I liked saving the halla poor halla... plus it was kinda useful. Besides you ended up with too much skill points in the end anyway.

I agree about the PC being predefined at start up though, it was a bit annoying to have to play a specific race / background to avoid starting off with archery talents instead of dual wield etc. but for the companions it was a nice touch, shame Sten ended up with one but meh.

I also agree about inventory, I'm pretty hoardish when it comes to loot in RPG's i pick everything up and tend to hang on to things that are perhaps not completely vendor trashy sounding, so playing tetris or weight loss / backpack triage is always a bonus to me, though this could be rectified by reducing some of the pointless armour drops.

Exactly. I'm the same way. When I first played it I wasn't sure what was vendor trash and what wasn't. Some was obvious, others weren't. Seeing as I played many RPGs, I learned my lesson don't blindly sell loot you know nothing about. I'm a pack rat like that. I always wondered if the Silver Chalices had anything to do with the game..perhaps a quest later in the game, so I ended up keeping them. Until I read on wiki they were vendor trash. My first time through the game I ended up selling a lot of stuff I didn't want to becauase of the limited space in the Warden's Keep chest and my inventory...

#30
AlanC9

AlanC9
  • Members
  • 35 825 messages

deuce985 wrote...
]Where in my post did I say Mages need more items to be competitive? Just because they're already powerful, doesn't mean they deserve a lack of itemization because Bioware decided to make Mages powerful.


Right. Bad assumption on my part..  You just like stuff, rather than think they need stuff.

You sure do assume a lot about me playing the game. So I automatically don't know how to play a class because their spec clearly says they can play that way? Or maybe people like to try different forms of playing based on several things, like party balance. Hence why they put a talent in to allow heavier armor on a archer? What does player skill have to do with a lack of itemization for certain play styles? If you're not going to support the talents you put in the game, why even put it there if you don't have enough items to back the play style up?


I just don't think inefficient styles are worth supporting. Or even worth having. Neither are too-good styles. AW should be either nerfed or yanked.

#31
Aermas

Aermas
  • Members
  • 2 474 messages
Most of what I would say has already been said, but as for companions having a certain build, why should they fight in a way they are not used to? They are "people" not puppets

#32
Lord Gremlin

Lord Gremlin
  • Members
  • 2 927 messages
My thoughts: if you offer items as part of premium DLC, you should make new models for it. Instead of recycling old model (Battledress of Provocateur).

Also, inventory should have some options for sorting things, like say, show all dragonbone, all steel etc. And "view all non-unique items".

#33
Bruddajakka

Bruddajakka
  • Members
  • 1 508 messages
It makes no bloody sense for characters to start off as a blank slate. Sorry. They've all got a past who defines who they are when they join the party, and their abilities should reflect that past.

#34
nightcobra

nightcobra
  • Members
  • 6 206 messages

namedforthemoon wrote...

I just want a big chest wherever my base is so I can throw all my extra inventory in it. Because I save stuff, you never know when werewolf pelt might come in handy for later.


this, i need something to store my extra loot:P

#35
Xallah

Xallah
  • Members
  • 169 messages
Yep, a place to store loot is definately something we need!

#36
Harid

Harid
  • Members
  • 1 825 messages
As far as game play is concerned I would prefer blank slate characters, as it helps me make the characters better. Bioware has wonky stat calculation and attributes that make some characters suck if you get them too late. Get say Zevran post level 12 and you essentially have a ruined character, for instance. Jerrik Dace is terrible at everything if you get him at 35, because the choices Bioware makes on Auto-level up make no sense.



As far as storyline it makes no sense, but I don't care, I think I have a better handle on controlling the path my characters take than Bioware does.

#37
AtreiyaN7

AtreiyaN7
  • Members
  • 8 399 messages
Oh yes, forgot to add earlier - I do hope that we get more storage, and I think that Hawke's future Kirkwall residence might cover that. If you have home, you'd think you'd at least have a chest somewhere at least for all your junk. :P I'm a packrat who keeps a huge amount of stuffjust in case I ever need it (although I did sell all the silk carpets and things that were obviously trash loot...eventually).

#38
deuce985

deuce985
  • Members
  • 3 572 messages

Harid wrote...

As far as game play is concerned I would prefer blank slate characters, as it helps me make the characters better. Bioware has wonky stat calculation and attributes that make some characters suck if you get them too late. Get say Zevran post level 12 and you essentially have a ruined character, for instance. Jerrik Dace is terrible at everything if you get him at 35, because the choices Bioware makes on Auto-level up make no sense.

As far as storyline it makes no sense, but I don't care, I think I have a better handle on controlling the path my characters take than Bioware does.

That is a great point and one thing that really irks me on the console version.

I guess I'm in the minority when I don't associate talents with actual story...

I don't like AI deciding how to spec my characters. That is one thing I never associate with story personally and would gladly trade realism/roleplaying for fun...

#39
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 126 messages

Aermas wrote...

Most of what I would say has already been said, but as for companions having a certain build, why should they fight in a way they are not used to? They are "people" not puppets

Depends on the game.

In a party-based game, they're all you're character (you control them all), so they behave as you tell them.

In a single character game, they're NPCs, and thus you don't control them directly.

In DAO, certainly, they were under your control.  As such, it on;y made sense that you could outfit them and assign talent points.  I understand DA2 still allows the player control over the whole party, so denying him control over those characters' equipment and stats would be inconsistent.

#40
Aermas

Aermas
  • Members
  • 2 474 messages

Sylvius the Mad wrote...

Aermas wrote...

Most of what I would say has already been said, but as for companions having a certain build, why should they fight in a way they are not used to? They are "people" not puppets

Depends on the game.

In a party-based game, they're all you're character (you control them all), so they behave as you tell them.

In a single character game, they're NPCs, and thus you don't control them directly.

In DAO, certainly, they were under your control.  As such, it on;y made sense that you could outfit them and assign talent points.  I understand DA2 still allows the player control over the whole party, so denying him control over those characters' equipment and stats would be inconsistent.


Yes you could alter their designs but, only after you met them you should have no control on them until you meet them & to respec them when they join you is tedious

#41
bbfan13

bbfan13
  • Members
  • 62 messages
I am not in favor of a blank slate for the companions but I do think that this would be an excellent place for a compromise. Since the companions always start with 0 xp towards their next level, give me that last level up to customize just a bit. Give me the 3 stat points and let me pick one talent/spell. From a gameplay perspective, it allows you to be invested in you character a little bit quicker. From the story perspective, it certainly wouldn't be unreasonable that meeting a group of elite fighters gives you a bit of experience as to where you want to take your skills. That would be my preference.



I think part of the problem definitely has to do with the standard builds created in the game. IIRC (sorry don't have a save game around there) Leliana has more dex than cun when you get her in Lothering. As a bard, no normal person would build her that way unless you were intentially trying to gimp the character or not play her as a bard. I not saying that she should be a max cun, but maybe having 2 more cun than dex would be appropriate. If you controlled those last 3 attribute points, you could fix that.

#42
maxernst

maxernst
  • Members
  • 2 196 messages

Sylvius the Mad wrote...

Aermas wrote...

Most of what I would say has already been said, but as for companions having a certain build, why should they fight in a way they are not used to? They are "people" not puppets

Depends on the game.

In a party-based game, they're all you're character (you control them all), so they behave as you tell them.

In a single character game, they're NPCs, and thus you don't control them directly.

In DAO, certainly, they were under your control.  As such, it on;y made sense that you could outfit them and assign talent points.  I understand DA2 still allows the player control over the whole party, so denying him control over those characters' equipment and stats would be inconsistent.


But they weren't completely under control--they could even attack you under certain circumstances, so I always considered them as NPC's.  I think the reason they were under your control was practical rather than reflective of being controlled by a hive-mind.  If you've played the Fallout games, I'm sure you'll recall how frustrating having your party members completely independent could be.  I found that Marcus' tendency to massacre the party with his big guns made him almost unusable.  If the AI controlled Morrigan, she'd be constantly frying the party.

Modifié par maxernst, 01 novembre 2010 - 11:05 .


#43
Cigne

Cigne
  • Members
  • 297 messages

deuce985 wrote...

bsbcaer wrote...

I like what you refer to as "forced specs." To me, it makes no sense to have a character like Alistair (for example), who, through dialogue and the like, you find out received some Templar training. So, it makes sense that Alistair already had Templar as a specialization. It doesn't make any sense for characters living in the world, at least from my standpoint, to be introduced to the PC as a blank slate for you to specialize completely to your whim. If that was the case, why not simply start the player with four blank characters and completely take out companions?


It makes sense from a lore/story standpoint but not to a player. You shouldn't be forced to play a character a certain style. Especially when you consider the fact anybody can die off in your party permanetely. I suffered major consequences on my first playthrough at the Sacred Ashes quest. I lost my only healer, while playing on Nightmare(PC version). Which wasn't a pleasant thing to happen. I actually had to get a respec mod to get Morrigan the Spirit Healer spec. The point is, as it it is with most RPGs, it is about choice on how you want to build your characters. Nothing should be forced on you, even if it doesn't make sense to the story, it is a fun factor problem. I can balance my party how I want and not how the game thinks it should be. It only makes sense that way...

Now, if Bioware left every character blank when you get them and then couldn't respec them, I'd be fine by that. You'd have to think hard at your choices on what to spec and be sure of it. But because they had them a certain way, you had to follow that path, otherwise you wasted precious points. Where is the fun in that? I don't know about you but I like to build my characters in RPGs how I WANT them.


But in Origins, the npcs are not your characters. They're Bioware's characters, pre-written, created to help tell the story.  So I'd go farther, and limit specs they could take, to keep them in character (Wynne willing to become a Blood Mage? Really?).

I do agree about the items; and the player's character should not be pre-spec'd. Skill and Talent-wise, the PC should start out as a blank slate.

imo.

#44
Harid

Harid
  • Members
  • 1 825 messages
I don't mind forced specializations, as it may be part of the character, like Alistair being a former Templar, and Morrigan being a Shapeshifter. But I would prefer choosing their paths from there.



Otherwise you end up with Jerrik Dace, and you end up with Wynne having one for the best Spellpower boosts in a Vessel for a Spirit, but getting crappy Willpower boosts that don't utilize it.

#45
Aermas

Aermas
  • Members
  • 2 474 messages

Harid wrote...

I don't mind forced specializations, as it may be part of the character, like Alistair being a former Templar, and Morrigan being a Shapeshifter. But I would prefer choosing their paths from there.

Otherwise you end up with Jerrik Dace, and you end up with Wynne having one for the best Spellpower boosts in a Vessel for a Spirit, but getting crappy Willpower boosts that don't utilize it.


So being a templar is fine but being a shield user isn't? You're selecting your personal tastes instead of letting the character be organic

#46
Bruddajakka

Bruddajakka
  • Members
  • 1 508 messages
I'd rather the characters history, and personality detail how their character is built when I get them. Otherwise what's the point of even having them join.

#47
Harid

Harid
  • Members
  • 1 825 messages

Aermas wrote...

Harid wrote...

I don't mind forced specializations, as it may be part of the character, like Alistair being a former Templar, and Morrigan being a Shapeshifter. But I would prefer choosing their paths from there.

Otherwise you end up with Jerrik Dace, and you end up with Wynne having one for the best Spellpower boosts in a Vessel for a Spirit, but getting crappy Willpower boosts that don't utilize it.


So being a templar is fine but being a shield user isn't? You're selecting your personal tastes instead of letting the character be organic


Who said I wouldn't make him a Sword and Boarder?  People love strawman arguments on this board, wow.

It's just see, Bioware would give him STR and CON.

And I would give him STR and DEX, and therefore he would actually not get hit.

But regardless of that, if I want him to be a templar with a Greatsword, I should be able to do so as well.  Choice is all I ask for.

Modifié par Harid, 02 novembre 2010 - 03:36 .


#48
Aermas

Aermas
  • Members
  • 2 474 messages

Harid wrote...

Aermas wrote...

Harid wrote...

I don't mind forced specializations, as it may be part of the character, like Alistair being a former Templar, and Morrigan being a Shapeshifter. But I would prefer choosing their paths from there.

Otherwise you end up with Jerrik Dace, and you end up with Wynne having one for the best Spellpower boosts in a Vessel for a Spirit, but getting crappy Willpower boosts that don't utilize it.


So being a templar is fine but being a shield user isn't? You're selecting your personal tastes instead of letting the character be organic


Who said I wouldn't make him a Sword and Boarder?  People love strawman arguments on this board, wow.

It's just see, Bioware would give him STR and CON.

And I would give him STR and DEX, and therefore he would actually not get hit.

But regardless of that, if I want him to be a templar with a Greatsword, I should be able to do so as well.  Choice is all I ask for.


Dex is a main attribute of a shield wielder

Why do you need to assume direct control of a person that is not you?

#49
Harid

Harid
  • Members
  • 1 825 messages

Aermas wrote...

Harid wrote...

Aermas wrote...

Harid wrote...

I don't mind forced specializations, as it may be part of the character, like Alistair being a former Templar, and Morrigan being a Shapeshifter. But I would prefer choosing their paths from there.

Otherwise you end up with Jerrik Dace, and you end up with Wynne having one for the best Spellpower boosts in a Vessel for a Spirit, but getting crappy Willpower boosts that don't utilize it.


So being a templar is fine but being a shield user isn't? You're selecting your personal tastes instead of letting the character be organic


Who said I wouldn't make him a Sword and Boarder?  People love strawman arguments on this board, wow.

It's just see, Bioware would give him STR and CON.

And I would give him STR and DEX, and therefore he would actually not get hit.

But regardless of that, if I want him to be a templar with a Greatsword, I should be able to do so as well.  Choice is all I ask for.


Dex is a main attribute of a shield wielder

Why do you need to assume direct control of a person that is not you?


The way I see it, if my party is rolling with me, then my followers are extensions of me.  And if my followers suck,
then then they drag me down. Bioware makes suckass decisions when it comes to ability and stat allocation, I don't want them making those decisions.  I would like the choice to make those allocations so I play better.

Modifié par Harid, 02 novembre 2010 - 03:44 .


#50
Aermas

Aermas
  • Members
  • 2 474 messages

Harid wrote...

Aermas wrote...

Harid wrote...

Aermas wrote...

Harid wrote...

I don't mind forced specializations, as it may be part of the character, like Alistair being a former Templar, and Morrigan being a Shapeshifter. But I would prefer choosing their paths from there.

Otherwise you end up with Jerrik Dace, and you end up with Wynne having one for the best Spellpower boosts in a Vessel for a Spirit, but getting crappy Willpower boosts that don't utilize it.


So being a templar is fine but being a shield user isn't? You're selecting your personal tastes instead of letting the character be organic


Who said I wouldn't make him a Sword and Boarder?  People love strawman arguments on this board, wow.

It's just see, Bioware would give him STR and CON.

And I would give him STR and DEX, and therefore he would actually not get hit.

But regardless of that, if I want him to be a templar with a Greatsword, I should be able to do so as well.  Choice is all I ask for.


Dex is a main attribute of a shield wielder

Why do you need to assume direct control of a person that is not you?


The way I see it, if my party is rolling with me, then my followers are extensions of me.  And if my followers suck,
then then they drag me down. Bioware makes suckass decisions when it comes to ability and stat allocation, I don't want them making those decisions.  I would like the choice to make those allocations so I play better.


You can pick your friend & you can pick you abilities, but you can't pick you friends abilities. I don't  want to accuse you but I have a feeling you are forcing the followers to do things outside their niche & that is what is causing the "sucky" play