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A short review of DA2's demo


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#1
FedericoV

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I was at Lucca Comics & Games fair (Italy) in the last few days and I was able to play DA2's demo a couple of times (once as a warrior and once as a mage). I've played DA:O on PC and the demo was on the XBox 360, so keep in mind that maybe my impression are influenced by my platform of choice.

Long way short: the game looks really good and I really enjoyed playing the demo.

Graphic: they are indeed more cartoonish and stylized than DA:O's realist and somewhat baroque approach. You could like the new graphics or not, but it sure feels more fresh, unique and recognizable than DAO's classic/lotresque style.

Writing and storytelling: excellent. If you liked DA:O, you are going to love DA2. I noted that there is a lot of difference between Hawke and Sheppard lines in terms of style: the writers must have payed a lot of attention on that aspect. Hawke feels like it's your charachter and it's not as fixed as Sheppard.

Voice Acting: there was a lot of confusion around DA2's platform, but as far as I can tell it was very good too. Btw, the icon system is a nice improvement over ME2's dialogue wheel.    

Rule system: from what I was able to see and understand in the demo, the rule system has been streamlined and the ability/stat system was completely revisited in a simpler but more organic and deep way. The balance between classes is better than DA:O: as I've said before, I was lucky enough to play as a mage and a warrior on different occasions and both classes felt equally enjoyable and powerfull.

Gameplay: DA2 is an action RPG. No doubt about that. Mind, it's an RPG under every aspect: it's not Mass Effect with swords or Assassin Creed with stats. Only, it is clearly designed to be more actiony than DA:O. I mean, the game does not play itself on combat and asks costant imput from the player. The combat system is more responsive and engaging. It is quicker and more visceral. It is funnier to play. There is still room for tactics but they seem to be designed in a different way: honestly I could not tell if there was still some kind of aggro mechanic or if aggro was ruled out completely in favour of enemy behaviour. Honestly, I must say that I hope that there will be more need of party tactics in the rest of the game than the demo.

Last words: in my opionion, taken as itself DA2 is a better game than DA:O under every aspect (but consider that I do not love DA:O's rule/combat system and I prefer voice over for the protagonist in games where every charachter is voiced). But it's clearly a bold move from Bioware since it seems really different from DA:O. I mean, not to a point where you could say that DA2 is not DA:O's sequel. But still, there are a lot of differences. For sure, DA2 has not a lot to do with going "back to the roots" and it's not another "spiritual successor" to BG if not for being what seems a very good fantasy RPG designed by Bioware.

Modifié par FedericoV, 01 novembre 2010 - 08:54 .


#2
lunarknightmage

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great review!



btw........were you able to play as Mage Hawke in the demo?



also, what was your opinion on the way mages melee attack in the demo?



thanks.

#3
ejoslin

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This review is not unexpected, but makes me a little sad. DA2 will probably be a good game. But hopefully someone else will go back to the roots; there really are no games like that any more, and they are the ones I enjoy most.

#4
Dave of Canada

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The way you described the combat seems reminiscent to the DA:O on console but better, I am pleased.

Modifié par Dave of Canada, 01 novembre 2010 - 08:58 .


#5
Lyssistr

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FedericoV wrote...
Gameplay: DA2 is an action RPG. No doubt about that. Mind, it's an RPG under every aspect: it's not Mass Effect with swords or Assassin Creed with stats. Only, it is clearly designed to be more actiony than DA:O. I mean, the game does not play itself on combat and asks costant imput from the player. The combat system is more responsive and engaging. It is quicker and more visceral. It is funnier to play. There is still room for tactics but they seem to be designed in a different way: honestly I could not tell if there was still some kind of aggro mechanic or if aggro was ruled out completely in favour of enemy behaviour. Honestly, I must say that I hope that there will be more need of party tactics in the rest of the game than the demo. 


 Spiritual successor to Baldur's Gate: Dark Alliance :D

#6
Dave of Canada

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Lyssistr wrote...
 Spiritual successor to Baldur's Gate: Dark Alliance :D


How so? The way it's described, it's nothing alike. And this is coming from somebody who enjoyed Dark Alliance.

#7
FedericoV

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lunarknightmage wrote...

great review!

btw........were you able to play as Mage Hawke in the demo?

also, what was your opinion on the way mages melee attack in the demo?

thanks.


Yes, I was able to play as a Mage on my second demo playthrough. My opinion on mage melee attack is that while being less powerful than melee basic attack (obviously) Bioware has designed a better system than DA:O's here. You will probably want to use spells as much as you can, but still, you can rely on your basic attack against minions and have not to stand passively behind the lines when you finish mana. In that way mages feel less like the classical D&D artillery/controller and are more engaging and active to play. I must say that in the demo it feels like a fresh and new approach to that class.

#8
Lyssistr

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Dave of Canada wrote...

Lyssistr wrote...
 Spiritual successor to Baldur's Gate: Dark Alliance :D


How so? The way it's described, it's nothing alike. And this is coming from somebody who enjoyed Dark Alliance.


It was a reference to aRPG. It sounds like they're doing combat similarly to Demon Stone, which is fair enough but certainly isn't "back to the roots".

#9
AxelBat

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I'm a little glad to hear that the mage class feels more engaging... I hate being a mage in DA:O because it feels a little boring, but maybe that's me.



Thanks for the review!

#10
FedericoV

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ejoslin wrote...

This review is not unexpected, but makes me a little sad. DA2 will probably be a good game. But hopefully someone else will go back to the roots; there really are no games like that any more, and they are the ones I enjoy most.


Well, I hope so too. While I really love Bioware's actual design direction, while I think that they are doing better and better with every game they make (Lair of the Shadow Broker was incredibly good), I still hope that someone will try to revisit again old style CRPG gameplay in the future (even turn based ones, why not?).

#11
FedericoV

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Dave of Canada wrote...

The way you described the combat seems reminiscent to the DA:O on console but better, I am pleased.


It is possibile indeed: as I've mentioned I have played DA:O on PC. But I must say that I was very pleased by how DA2 felt on the consolle even if I was missing autoattack very much (not that you need autoattack a lot during the exagerated part :bandit:).

Modifié par FedericoV, 01 novembre 2010 - 09:19 .


#12
FedericoV

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Lyssistr wrote...

It was a reference to aRPG. It sounds like they're doing combat similarly to Demon Stone, which is fair enough but certainly isn't "back to the roots".


I don't know if the demo is enough to say so but DA2 felt like a game that do not seek for spiritual ancestors and that it's happy to be just DA2. But I can say for sure that DA2 has not anything to do with Demon Stone or BG: Alliance. If I really have to draw parallels and underline similarities, I would say that DA2 demo presents a gameplay experience that is a good mix between DA:O, Jade Empire and Kotor.

Modifié par FedericoV, 01 novembre 2010 - 09:31 .


#13
Dave of Canada

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Lyssistr wrote...

It sounds like they're doing combat similarly to Demon Stone, which is fair enough but certainly isn't "back to the roots".


Demon Stone has combo systems and the like, I'm 67.8% sure DA2 doesn't have combo systems. :P

#14
Sneelonz

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time to preorder

#15
Shepard Lives

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Oh, how I hate living in northeastern Italy. Nothing interesting ever happens here.

Anyways, love your review. "Hawke feels like it's your character and it's not as fixed as Shepard". Just reading that bit makes me feel all warm and fuzzy inside. I knew Bioware would get it right.

#16
AtreiyaN7

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Hmm, sounds roughly similar to what others who have played the game have said, although I debate the aRPG assessment (on the PC at least) since we're supposed to still have the same tactical combat, but let's all watch people run in and overreact to the OP's review solely based on the aRPG statement. Aaaaaaaand the countdown starts....NOW! *snicker*

Modifié par AtreiyaN7, 01 novembre 2010 - 10:02 .


#17
andar91

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Dave of Canada wrote...

Lyssistr wrote...

It sounds like they're doing combat similarly to Demon Stone, which is fair enough but certainly isn't "back to the roots".


Demon Stone has combo systems and the like, I'm 67.8% sure DA2 doesn't have combo systems. :P

Posted ImagePosted ImageI'm 99.9% sure, as Mike Laidlaw said they didn't have that in DA:O when talking about the differences between a game like DA2 and...I can't remember...Bayonetta or something.
Posted ImagePosted Image@AtreiyaN7:  I'll admit I don't like the words Action RPG, but only because I think they're misleading.  From reading the rest of the review here, it sounds like what he/she meant by that was that it focuses on action being fun a lot more, but when I think of an aRPG I instantly think of Baldur's Gate Dark Alliance and things like that.  Which is soooo not what I think the gameplay is going to be like.  RPG's are such a big category, it's easy to get confused.

Modifié par andar91, 01 novembre 2010 - 10:05 .


#18
FedericoV

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shepard_lives wrote...

Oh, how I hate living in northeastern Italy. Nothing interesting ever happens here.


Lucca is not so far from Veneto! And btw, Veneto is beautiful and you have good food and wine too :D!

Anyways, love your review. "Hawke feels like it's your character and it's not as fixed as Shepard". Just reading that bit makes me feel all warm and fuzzy inside. I knew Bioware would get it right.


Thanks man! Just to make an example, in the demo Hawke felt more like Revan in Kotor and less like Shepard in ME.

#19
nightcobra

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FedericoV wrote...

Thanks man! Just to make an example, in the demo Hawke felt more like Revan in Kotor and less like Shepard in ME.


interesting, could you give an example of hawke's dialogue for the comparison?

#20
Jonp382

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FedericoV wrote...

Thanks man! Just to make an example, in the demo Hawke felt more like Revan in Kotor and less like Shepard in ME.


That's promising. Hopefully the finished game takes as many steps as possible in such a direction, and mayhap future Mass Effect games will benefit from it. Assuming we're stuck with voiced protagonists of course.

#21
Tranceptor

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were you able to find out anything about the story?

#22
FedericoV

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nightcobra8928 wrote...

FedericoV wrote...

Thanks man! Just to make an example, in the demo Hawke felt more like Revan in Kotor and less like Shepard in ME.


interesting, could you give an example of hawke's dialogue for the comparison?


I don't know, it's just a general feeling from playing the demo and maybe the exampe is bad. What I want to say: Shepard is Shepard. You can play Paragon or Renegade. Still he has a very fixed personality/background since the beginning. In ME you feel like playing Shepard. While Hawke seemed more open as a charachter and the game asks you to fill the void.

Just a stupid example to give some kind of context: there is a scene just after the first stream of Darkspawn where you can decide to handle the fight yourself or to use the help of Bethany/Carver. In ME, Shepard would have solved the fight himself, no matter what.

#23
Icinix

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shepard_lives wrote...
Oh, how I hate living in northeastern Italy. Nothing interesting ever happens here.


<_< Try living in Australia....

#24
nightcobra

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FedericoV wrote...

nightcobra8928 wrote...

FedericoV wrote...

Thanks man! Just to make an example, in the demo Hawke felt more like Revan in Kotor and less like Shepard in ME.


interesting, could you give an example of hawke's dialogue for the comparison?


I don't know, it's just a general feeling from playing the demo and maybe the exampe is bad. What I want to say: Shepard is Shepard. You can play Paragon or Renegade. Still he has a very fixed personality/background since the beginning. In ME you feel like playing Shepard. While Hawke seemed more open as a charachter and the game asks you to fill the void.

Just a stupid example to give some kind of context: there is a scene just after the first stream of Darkspawn where you can decide to handle the fight yourself or to use the help of Bethany/Carver. In ME, Shepard would have solved the fight himself, no matter what.


thanks for the info:D

#25
Icinix

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FedericoV wrote...

nightcobra8928 wrote...

FedericoV wrote...

Thanks man! Just to make an example, in the demo Hawke felt more like Revan in Kotor and less like Shepard in ME.


interesting, could you give an example of hawke's dialogue for the comparison?


I don't know, it's just a general feeling from playing the demo and maybe the exampe is bad. What I want to say: Shepard is Shepard. You can play Paragon or Renegade. Still he has a very fixed personality/background since the beginning. In ME you feel like playing Shepard. While Hawke seemed more open as a charachter and the game asks you to fill the void.

Just a stupid example to give some kind of context: there is a scene just after the first stream of Darkspawn where you can decide to handle the fight yourself or to use the help of Bethany/Carver. In ME, Shepard would have solved the fight himself, no matter what.


So it avoids a clear cut - Top Choice Paragon - Bottom Choice Renegade - for a more, here is a choice / here is the consequences?