FedericoV wrote...
Lumikki wrote...
Nice review, but last comment isn't true. DA2 is NOT a better game than DA:O under EVERY aspect. The wrong word here is every aspect, because example player has less races to play, that is aspect what was better in DAO. I'm sure if we look other character development choises too we see that DA2 is more limited. My point, DA2 may be better game in MANY aspect, but not every.
Yes, but the last comment was not supposed to be true or to be false. It's only my opinion. I understand your point but for me it was not an issue since I never play elfves or dwarves (was it for me those kind of races would not be in the setting from the beginning). Honestly, Origins were a real good way to understand DA's setting. But as a game feature, they were mostly a waste of resources in my eyes since they have not any kind of lasting effect if not for the Noble origin (wich sounded as the standard one). Imho, you can't tell a story that is good for every race and every charachter. If you focus on story driven gameplay like Bioware, having less choice at the beginning means more depth in the rest of the game (at least, I hope so).
Though you covered this topic in great depth, I just felt I needed to touch on it once more. I have always been of the same mind in regards to what I felt was a waste of time and resources, including the other races. Now, before I get stoned by the masses here, let me speak. For anyone who played *all* the races it's clear that the two races that recieved the most attention story and character development wise was the Cousland and Aeducan Origins. One had a central villian tied in *very* closely to the game's overall plot and also was the only Origin which permitted you the option to become a Prince/Princess while the later was deeply tied into the fate of an entire City and it's people's way of life for better or worse.
For all the other Origins, there were some small variations and even secondary characters that were incountered later as part of quest plots, but nothing in the scope and magnitude of the Cousland Origin. To me, it would have simply made the most sense to center the game on the Cousland Story, mainting the ability to choose sexes (obviously) while allowing said Cousland PC to be any class, and doing so would have worked in the context of the story while not crapping on the Lore. Case in point, I love playing a Mage, and despite the fact that the Circle Tower sub-plot is interesting, it in no way possesses the intregal depth and complexity of the Noble Origin.
Had the Cousland origin been the sole starting point the story could have easily been set (for Mages) that Bryce Cousland fought alongside Mages during the War with Orlais and, despite being an ardent Royalist, did not agree with the manner in which they were subjugated by the Chantry despite being a believer in the Faith himself. So, when his child was born and showed signs of The Gift, Bryce and Elenor hired a hedge Mage (Could have been Jowan in this version) to train thier child outside the authority of the Chantry. And, unlike what happens with Isolde and Connor in Redcliff, M!Cousland or F!Cousland are made the better for it. Could have added some great complex aspects to the PC's view of the Chantry and the Tower and even with said PC's relationship to Wynne upon the elder mentor learning that her "Brave and Good," companion was, in fact, trained *outside* the Tower.
That said, though I would have prefered a single starting point, I feel Mr. Gaider and company did a great job with storytelling; none the less, I *do* feel that time and talent was wasted allocating them to Origins that felt outside the central story, especially the Daelish Origin which was not even touched upon in great detail until Witch Hunt. So, in closing, I think it has been, easily, the *best* decision in regards to Dragon Age's new direction. Thank you for the Review and for sharing your observations about you time with the game and it's mechanics.