So, on to my questions.
I've already learned how to set up triggers so that NPCs talk to each other via floating text whenever the PC walk within earshot. It works fairly well, but it has a couple of kinks in that keep it from working perfectly for me. For one, it resets the conversation when you walk back into the trigger. Relatedly, it also plays the same conversation again if you want across the trigger later. That kinda ruins the ambiance if all my NPCs keep saying the same things over and over again. So for that, I want to know how to...
1. Set it up so that a conversation plays out, and the trigger kills itself after it's done. Or....
2. Set it up so that the trigger can pick and choose multiple conversations tied to it randomly.
I can't seem to find anything on how to do that.
On an easier note, I'd like to know how to keep a hostile NPC from attacking first. I want to set it up so it doesn't attack until you make the first strike.
Oh, and set it up so my friendly party NPC's say something via the aforementioned floating text whenever they make a successful attack roll, or critical hit.
Oh! And set it up so hostile NPCs say something via, once again, the floating text after they're defeated.
Oh! And some other stuff I'll probably want to do, but can't immediately think of.
Okay, so this isn't gonna be quite as simple as I let on. But if someone here could point me towards a good set of tutorials, or give me a few tips and hints, I'd be in your debt for about forever.
Thanks in advanced. :happy:
In the meantime, I guess I'll show off what I've been working on recently.
users.chartertn.net/greymatt/nwn1_swamp_forest.jpg - A scene from a mod I'm doing on the side.[/url]
users.chartertn.net/greymatt/gog_contest.jpg - GOG contest mod shot 1
users.chartertn.net/greymatt/gog_contest_2.jpg - GOG contest mod shot 2
Modifié par Renzatic, 02 novembre 2010 - 12:23 .





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