Terror_K wrote...
The problem I have with the "lump sum XP" is that as it stands it seems completely arbritrary with no meaning or context at all to justify it. It's just a random number to me, that's always the same all the time no matter who I approach the mission. For all I know it really doesn't have any significance and could simply be a random number BioWare made up and put there to give the illusion of earning XP and make the game seem like an RPG to merely try and placate those who they knew would be disappointed by the overall lack of RPG elements as it was.
Now, I'm not saying one must earn XP for kills again necessarily, but when you earned XP gradually in ME1 as you went at least you knew how you got it, why you got it and that it was tied to your accomplishments. You could see it vary depending on things and see how those who did more were rewarded more and how going about things different ways earned you different amounts. It had context and meaning and you were clearly rewarded for your actions.
You could at least level-up randomly and mid-mission with ME1 as well, while with ME2 it's always at the same post-mission point every time, so it lacks surprise and variation. Hearing the level-up noise was a treat in ME1 because it was often unexpected and you'd go, "Yes, I leveled up! I get to become better!" With ME2 it's predictable and you don't even really know why you got it.
Put it this way: say you're a child, and as such your parents punish you when you're bad and reward you when you're good. ME1 was a case of Daddy and Mommy BioWare giving you rewards and punishments throughout the space of a year as you were either good or bad. ME2 is like 365 days passing with Daddy and Mummy BioWare ignoring you until that very last day and then suddenly taking you aside and spanking you 112 times and giving you candy bars 157 times, and then walking off to ignore you again until the next year rolled around.
THis had me thinking:
In Deus Ex, you didn't get xp for killing people (usually), but you'd earn points for other things in the game. For example, you'd earn points for exploration if you located a hidden area. or interacting with particular individuals. Accomplishing secondary objectives, advancing the storyline. Basically, you got points for participating in the game, rather than just shooting stuff. You quietly racked up points and when you had enough to purchase your next skill rank, you did so.
It sounds similar to what you were getting at. You would get xp for accomplishing goals. Not for body count, but for hitting particular markers. How you get there matters less. "Reached Mordin's Clinic, 100 points!" 'Destroyed Geth Colossus, 150 points!"
Of course, in that game, there was generally more than one way past many obstacles. In ME2, you typically have to kill everyhting on the screen anyway, so a flat xp could make sense. Total up the xp for everytthing in teh level, voila, your xp at the end of the mission!





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