[quote]Terror_K wrote...
[quote]Lumikki wrote...
I don't see reason why science fiction can't be done today standard, I don't want live in past.[/quote]
Because sci-fi was just so much better in that era. Sci-fi today is too overly gritty and edgy and tries to take itself too seriously with its overall mood and style, yet is also too easily willing to throw any sense aside for the sake of being cool and badass. ME1 really did come across as a great homage to great sci-fi of the past, which is what the devs actually said they were going for in the first place, be it the visual design, the music, the style and presentation, etc. The whole point was that it was both nostalgic and also knew... as if the spirit of great sci-fi was alive within it and as if it was a product of that time made with modern technology. ME2 was just too much like mainstream modern action-oriented BS. Not totally, but moreso than the first. The whole thing felt like it was appealing to the Michael Bay's Transformers and SGU generation rather than the Blade Runner and Babylon 5 generation.[/quote][/quote]
I disagree. I think modern scifi has just more actions, because todays technology allows it to happen easyer. Don't use Michael Bay's as excuse, there is a lot of good scifi movies too. Like The Fifth Element, Matrix serie, Fountain, Iron man serie, The Butterfly Effect, eXistenZ, Constantine, Terminator serie, Equilibrium, Minority report, Resident Evil serie, Soldier, V-serie, X-men serie, Wing Commander, The Chronicles of Riddick, Avatar, Watchmen, G.I. Joe and so on.. Okey maybe all not so good depending what everyone likes, but don't think at the moment that they still doesn't do good scifi movies in today. I could say that if you like just 80's scifi, that's more personal taste than what we all like in scifi.
[quote]Many fans want more talking and more interaction, feeling that ME2 was too much about action and shooting and combat and not enough about dialogue. Why should we suffer the loss of something just because you want it gone, especially when it's skippable and optional?[/quote]
I agree what you say, but like you sayed, just because others like, doesn't mean I have to like it. But like you and I sayed, I want to skip it and that opition should be there.
[quote][quote]
I disagree you estimate about ME2 and relation to roleplaying. Real roleplayer would never even look paragon or renegade points, because they would have ZERO meaning for real roleplayer. (
metagaming )
[/quote]
Yet as it stands real roleplayers are screwed because they need to have a high enough Paragon or Renegade meter in order to make certain responses. They can't invest in a skill to attain them, they have to have done a lot of Charming or Intimidating in the past, meaning to really be a success one has to greatly favour on or the other. What's the point in there being so many variations when at the end of ME2 90% of people are going to have save games where they made all the paragon choices or all the renegade ones with little differing between? That's not roleplaying: that's forcing you to choose one way or the other if you want to be able to make the hard choices successful.[/quote]
We have bigger disagreement here Terror_K or we talk same stuff, but with different view points.
When roleplayer takes role, it means player doesn't change they roleplaying because game system advances or disadvances. There is no game system for real roleplayer, just role to play. Real roleplayer never step out of role, because game system has something. Basicly means you complain about paragon or renegade point system, you are not real roleplayer, you are metaplayer.
If you really want to complain roleplaying possibilities, then only thing what you could complain is dialog system as not offering enough choises. How ever, paragon or renegade point system has ZERO thing to do with real roleplaying. If you feel ME2 system doesn't allow you play the role, then it's in dialog choises, not in paragon/renegade system. They are two different thing, connected but seperated.
What you talk is metagaming as player change they roles because game system benefits or disadvances. Metagaming is more like something between roleplaying and powerplaying. Metaplayer is roleplayer who change they behavior based advances they get from system. Metagaming is consider as bad roleplaying. Powerplayer is only after advances and don't care roleplaying. Real roleplayer never step out of role of character because some external reasons.
Modifié par Lumikki, 07 novembre 2010 - 10:12 .