Lumikki wrote...
ashwind wrote...
Terror_K wrote...
ME2 certainly wasn't "progression" in any real way, at least not gameplay wise. More like "regression" if anything.
I'm all for innovation and progression where it fits, but innovation and progression isn't the same as oversimpifying and dumbing down and it certainly doesn't cover changing the style of game to suit the masses and making it like every other game out there.
The only reason people call ME2 innovative is because their definition of the work "innovative" is "make it more to suit me."
Sticking to its roots isn't innovative either - People claim to want innovation, but will still buy the next Call of Duty in droves even though the last one did jack squat for the genre.
~Puts on Elcor Mask~
Confused. What you are saying is
1 ) Call of Duty - game do not change hence not innovative.
2 ) People who like the changes and find the changes to their liking calls these changes "innovation".
3 ) People who do not like the changes may perceive them as oversimplifying/dumbing down; or maybe over complicating things.
Conclusion. The meaning of "innovation" changes from human to human based on individual preference. When one human likes a certain change, it is labeled "innovation" otherwise it is labeled "dumbing down", "oversimplifying", etc.
Extremely confused. Why are you arguing with yourself?
sry - cant help it
Hehe, I actualy agree with this one,
little bit. This is how it often happens. It's about does person like
the direction where something goes. Persons reaction is based did they
like it or not.
How ever, ME2 did simplify alot of stuff, but it
also did take some features in different direction, not just simplifyed.
Also simplifying or new direction isn't allways bad thing, it can also
be good thing. I agree with Terror_K that ME2 over did some stuff,
mostly limiting customation way too much.
This is mostly true, but not quite 100% accurate. If ME2 has simplified some things but hadn't gone too far with them I wouldn't have said it was "dumbed down" or "oversimplified" but nor would I have said it was "innovative" either. If BioWare really had just made the existing mechanics easier to access, less cumbersome and overall smoother and yet retained the functionality and depth of them then I would have actually agreed that they'd "streamlined" the process and it would have made for a better game and been "progression" and a good move, but that still wouldn't really be innovation. If they'd done this and then added more functionality as well and done something few other games had done,
then I would consider it "innovation."
The thing is, while I like innovation, I don't actually think it's necessary to make a good game, or a good sequel. I'd be happy playing a KotOR 3 made in the same engine as the first ones and with the same style of gameplay and merely a different story and characters. And I personally prefer innovation to come to sequels in the form of little yet meaningful changes and adding more to what's already there than in big sweeping changes that alter the very form and function of the game itself. This is what ME2 did, and on top of that didn't really add more in most cases but instead took it away in a "less is more" approach that didn't really work, then tried to make up for it with flashy little shallow replacements such as Normandy quarters customisation and armour colouring. It's like BioWare took away any real form of meaningful customisation and held up some shiny trinkets to distract us away from it, and then when you play with the shiny trinkets you discover they're made of plastic.
ME2 isn't "dumbed down" and "oversimplified" rather than "streamined" and "innovative" because it changed things up and made them easier to access, but because it went too far and took aspects away entirely or reduced them to their bare bones and doesn't even really let us touch them. The awful research/upgrade system automatically eliminates mods, omni-tools, biotic amps, etc. alone and replaces it with a linear, shallow system that just allows God-modding and doesn't even really give us proper control or customisation. ME1 had a clumsy inventory system, but BioWare didn't need to simplify it to the point of letting it basically do all the work for you without any real input from you at all.
Put it this way... I like to drive cars, and ME1 was like driving a car. Sure, it may have been a car with 12 gears when you only needed 5, and 6 pedals when you only needed 3, but I still got to drive it where I wanted and how I wanted. I had control, and while the car was best when driven in a certain manner, I still got to choose how I went about things. ME2 feels more like a taxi ride by comparison: you go to it and are told to sit in the back while a driver named BioWare takes you on the most direct path to your destination, and it's almost the same thing every time you get in it. You don't get to choose how, or change gears, or choose your speed or even pick the radio station. It's all done for you in an overconvenient manner that just has you sitting in the back and going along for the ride, and it may be entertaining the first few trips, but from there things get tedious and repetitive fast. And I'm worried that if BioWare doesn't start to listen to those of us that are unhappy in our taxi cabs, instead of getting cars back again we can drive ourselves we'll end up getting a train in ME3, where we're put on the rails and have to show up at set times and there's even less choice in the matter.