Now one thing what I think Mass Effect really miss is exploration. In both Mass Effects I got feeling like I did not need to search anything from the world, at least what would matter, just follow given missions and I'm on some predefine path from start to end. If we really fight agaist advance race like reapers, I woud assume that finding new advance technology could play bigger role.
Also I would like more variety for gameplay. Too much same gameplay doesn't ever feel so good. Even if the variety is just short time, it does make big difference. Of cause I can understand that it's not really business wise to create short gameplay what cost alot of make. How ever, that variety is often what makes game better. Example short flight in experimental spacecraft or dive in some planets ocean. Variety in enviroment and variety in what player is doing. Most worst thing developers can do is using same stuff in many places. Like what happen in ME1 planet explorations as buildings where mostly same in every planet.
I look back games like Kotor. I think most interesting was the different enviroments in planets. I really liked places like Manaa, Kashyyk and even Taris. It's about feeling as new wonders, somehting to look at as this is different. Not about been in empty desert or be in some dark corridors. More like in movie of Avatar, even if story was bad, but the enviroment as places to look, that was really wonders. I want in ME3 visit exotic places, where I can find some totally alien technology, what could be used agaist reapers. Not just one special place, but exploration of galaxy.
Modifié par Lumikki, 10 novembre 2010 - 01:28 .





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