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Reproducing Sheps From a Pool of Character Ideas


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#26
Domar

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Another Dave wrote...

Well, using a method where all slider values are given, regardless of whether all of them have been / need to be changed completely eliminates the need to use the presets. The presets are, after all, just preset slider values. You're completely right about the possiblilty, or probability, of there being un-needed info in most cases, though.

I think the latest revision of the code keeps most of the clarity of the list method as well as the conciseness of your system. Looking at hte example you gave, I reckon it's much clearer and easier to get to grips with than any other code, including ME2's face codes. In short, I think we have a winner.

  :D  Agreed!

WHOLE SYSTEM REVISED AND UPDATED TO ITS FINAL VERSION!

What do you think of officially referring to this system brainchild of gamers Domar and Another Dave, the third edition of its kind, as DAD 3.0?  :lol:

Modifié par Domar, 26 novembre 2010 - 10:31 .


#27
Domar

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PrinceLionheart wrote...

I've actually gotten pretty good at recreating my Shep in ME1, or at least as close as it lets me.

Posted Image

Hey, Prince, using the ME2 face code you supplied, this ME2 to ME1 converter and a guess on which "Cycle Presets" you based that character on,  I think I've managed to reproduce your Joshua in ME1...

Posted Image

I guy like that is walking around on my ship as we speak...

If this is Joshua, the ME1 face code for him according to the system outlined in this thread is:

Male C9
F 3-1, 4-1
He 1-23, 2-14, 3-11, 4-21, 5-18, 6-31, 7-1
E 1-3, 2-6, 3-25, 4-7, 5-18, 6-20, 7-11
J 1-14, 2-8, 3-6, 4-16
Mo 1-3, 2-12, 3-12, 4-25, 5-12
N 1-4, 2-1, 3-31
Ha 1-14, 3-3

Neat, huh? Great fun to see that fellow on my PC!

Edit: code recuded a bit further on the first and second row.

Modifié par Domar, 28 novembre 2010 - 01:43 .


#28
PrinceLionheart

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Domar wrote...

PrinceLionheart wrote...

I've actually gotten pretty good at recreating my Shep in ME1, or at least as close as it lets me.

Posted Image

Hey, Prince, using the ME2 face code you supplied, this ME2 to ME1 converter and a guess on which "Cycle Presets" you based that character on,  I think I've managed to reproduce your Joshua in ME1...

Posted Image

I guy like that is walking around on my ship as we speak...

If this is Joshua, the ME1 face code for him according to the system outlined in this thread is:

Male CP9
FS 3-1, 4-1
He 1-23, 2-14, 3-11, 4-21, 5-18, 6-31, 7-1
E 1-3, 2-6, 3-25, 4-7, 5-18, 6-20, 7-11
J 1-14, 2-8, 3-6, 4-16
Mo 1-3, 2-12, 3-12, 4-25, 5-12
N 1-4, 2-1, 3-31
Ha 1-14, 3-3

Neat, huh? Great fun to see that fellow on my PC!


Wow, that's really impressive dude. I'm happy you were able to apply it to your system. Kinda makes me wish I had the PC version as well so I could take better quality pics. 

#29
Domar

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Glad you liked the view, Prince. ;)

I was uncertain about the skin tone being right, but maybe it's the XBox 360 doing that.


Now, let's see, where did that geisha go....?

Modifié par Domar, 26 novembre 2010 - 08:05 .


#30
PrinceLionheart

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Domar wrote...

Glad you liked the view, Prince. ;)

I was uncertain about the skin tone being right, but maybe it's the XBox 360 doing that.


The skin tone in my picture is a result of me taking the picture with a camera from a LCD screen so it distorts the image some. So yeah, you got the skin tone right.

#31
Domar

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Despite many auditions, I haven't yet found a "geisha" meeting my approval, but...

It just hit me. The method I used to recreate PrinceLionhearts Joshua gives ME1 gamers access to any ME2 character out there for which an official face code has been given. This has set me going. For a thread like this, it's all very well to have come up with a code system that enables gamers to easily reproduce a given ME1 character, but it won't amount to much for the community if the character ideas are few. Even if I finish my own ME1 character projects and add them to the rest for which I've managed to retrieve a ME1 face code, the options will be limited to a handful. So I'm taking it upon myself to select the ten "best" malesheps and the ten "best" femsheps for which a ME2 face code have been given in the official thread for this and present their ME1 face codes according to the aforementioned system here. I'll return when I've plowed through that other thread for reproduction candidates and created a list of the selected. Such a list would of course reflect my own taste. If someone disagrees with my choice, I hope it would only encourage him or her to present the alternative in the same practical way.

Thoughts from fellow gamers?

Modifié par Domar, 29 novembre 2010 - 01:24 .


#32
curly haired boy

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ambitious! :P



i dunno if you'll get through it, but i think it'd be worth it. as for me, my problem is finding/remembering the sliders for my ME1 characters that i imported into ME2. no facecodes for them. blah.

#33
Domar

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I'll definitely give the project a try, since it might be useful to many gamers looking for ME1 character ideas (something worth taking through the whole trilogy). I'm going through the thread as we speak. Reached about 2/3 of it already (copying the candidates and their codes). Might finish some time next week. Then there's the question of trying to select the "best", which won't be easy. But lots of good ME2 characters are either modded, with uncertain transfer results in ME1, or have been presented without a face code, or an unreadable one with no other reference. The face codes for which there are no pic (anymore) I won't bother to check the standard of. Neither will I plunge into the actual Database itself, of course. I'll stick to the options given by people who've made the extra effort of showing their characters in said thread.

So you think you're unable to recreate your character on the generation screens of ME1?

Modifié par Domar, 30 novembre 2010 - 12:27 .


#34
curly haired boy

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oh, i'm sure i could eventually, but i'd want it to be perfect.


#35
Domar

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I know what you mean. OK, whenever you're ready, you're welcome to share your work here. Do you primarily have Angela or what-was-her-name, that black woman and no-nonsense commander of yours, in mind, by any chance? She was quite unique. Liked that.

Anyhow, here's that other lady, just for the fun of it, a "geisha" named Halo, complete with "white-powdered face", rouge and all...

P5oVh0L.jpg

9xiy4Rc.jpg
 
Halo is the outcome of a spacefaring Australian businessman's visit to rural Japan. Spent the first part of her life living in the old traditional Japanese way and learnt the arts of a geisha, including the more sinister skills. But as soon as she was discovered to have strong biotic talent, her dad took her off Earth for special training in the colonies and military space stations. Came out as an unusually powerful adept with a knack for electronics. Although sweet-hearted deep down if you take the time and trouble to get to know her, Halo often hides herself behind a cold and reserved front. She demands a lot of herself and her surroundings. She has no qualms about doing away with something that irritates or offends her, and sheer ruthlessness is just around the corner. For her enemies, she's even rumoured to have poisoned pins hidden and ready in her hairbun. On Torfan, she was fiendish...

Maybe. You decide.
Code?

Female C10
F 1-4, 2-6, 3-3, 4-2
He 2-1, 6-9, 7-18
E 1-3, 2-10, 3-12, 4-25, 6-15
J 1-28, 4-2
Mo 3-1, 4-21
N 1-6
Ha 1-7, 2-5, 3-13, 4-5
Ma 2-6, 3-3

Edit: I've changed Halo a little bit, and the code accordingly, giving her a more natural look. You won't see her coming this way. But if she comes across as too cute, try Ha 4-2 instead of Ha 4-5 to bring back some cold ("white-powdered eyebrows"). You might also like green lipstick (Ma 2-4) instead of that black variety (Ma 2-6).


Back to the "Top 10 ME2 Characters Conversion Project". Finished screening the "Share Your Shepards..." thread. Lots of great ME2 sheps without code there, I'm afraid. Still came up with 56 malesheps and 78 femsheps as candidates so far (not counting PrinceLionheart's "Joshua" or ChiZ's "Alma", as they've already been "converted"). It'll take some time to select the "best" of this bunch, I can tell you that. But I've decided not to release the list of the selectees beforehand. Because it would be more fun not to. Instead, I'll publish the result in pairs, one maleshep and one femshep, in random order (decided by dice), in ten different posts ahead. So anyone interested in seeing his or her work displayed here might have to wait until the last post of that project.

May release a couple of my own works in the midst of it, according to my earlier plan. May also change Enola or Linh a bit to make them more different from each other.

Stay tuned.


PS. I need to sort some irritating PC issues out and reinstall the whole Windows OS. Work on project resumed (coming back online) after a few days, I guess.

 

Edit 22 May 2015: Updated a couple of images to show again.


Modifié par Domar, 22 mai 2015 - 11:42 .


#36
ChuckNorris18

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is it possible to use this system to create a me2 shepard in me1?

#37
Domar

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OK, got the basic functions on my PC back into working order far quicker than expected. So here I am.

ChuckNorris18 wrote...

is it possible to use this system to create a me2 shepard in me1?

Yes, as demonstrated by the Joshua example above, where an XBox character was transferred to ME1 on a PC, it's pretty easy (nowadays) to make it happen.  My  "big project" will demonstrate this further, bringing the ten "best" ME2 characters to ME1 for us all to enjoy.  To be more precise, it's not my system doing that; my system is about presenting the slider values on the generation screens of ME1 in a format easily understood, noted and copied by any gamer. This is handy when the data from a ME2 face code is to be presented for a ME1 gamer to use.

Here's how it works. You take a ME2 face code and insert it into the blank field of the ME2 To ME1 Face Converter for which a link has been provided above. Then click the button for "Get Sliders!". This produces the values for the corresponding slider positions on the generation screens of ME1 - except those for Cycle Presets and Scar. In the latter case, you can pick any value you want, but in the former case, you have to make a guess as to what preset face the character in question is based upon. Then it's just a matter of moving the sliders in ME1 to their correct positions. But in handling the information about what those slider positions are, my system greatly facilitates things, as it significantly reduces the number of letters and numbers (and slider pics) needed for it. Instead of "Facial Structure - Complexion 1" or "Jaw - Chin Height 14", for example, you write "F 3-1" or "J 1-14", respectively, etc. Either as notes of how you should move those sliders yourself or as notes to other people wanting to reproduce a given character. See what I mean?

Anyway, as I said, I'll be producing such simple descriptions of how to reproduce a certain number of ME2 characters in ME1 in the forthcoming posts. Maybe you'll find a great character ready for use there. ;)

Modifié par Domar, 03 décembre 2010 - 11:18 .


#38
ChuckNorris18

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i see what you're saying. Thanks!

#39
ChuckNorris18

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Another question:

is it possible to use the code converter for characters that've been imported from me1

#40
Domar

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Well, the converter needs a face code, so if you've managed to retrieve a face code for an imported ME1 character, then yes. But it's been a problem to do just that, as the face code for an imported character is not readily seen. Some say they've managed to find that code, but I haven't tested their ideas to confirm it yet.

Edit: here's one of those ideas, reported by Just_mike: "Import a ME1 game to ME2, finish said game.  Then start a new ME2 game with your finished imported character.” I guess one could then expect to see the face code of the imported character in the same place as the one's for characters created in ME2. But having to go through the whole ME2 mission in order to see the face code of your imported character seems a far belated service.

Edit 2: here's another idea, from blackashes411: "I used the Gibbed's Editor to make a perfect copy of my ME1 Shepard. I imported my Shepard into ME2 and kept the same face, went past the "awakening" cutscene, then saved, transferred that save to the Gibbed's Editor, and the Gibbed's Editor shows a lot of information about my Shepard, including the face code. So I wrote down the face code, restarted ME2, and, after importing my ME1 save file, I started a "new face", and I typed down the code I wrote down onto the face code bar thing in the Character Customization screen. That should give the same exact face from ME1, only this time you're given the freedom to edit it as you wish, without having to figure what the facial structure sliders were. :O"

Edit 3: the third and perhaps most promising idea is expounded here, the link originally posted by Quething, but the author of that info is going under the name of bluefall (on a different site).

Modifié par Domar, 19 décembre 2010 - 09:55 .


#41
Domar

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Edit 7 June 2013: Due to the quirky formatting functions of this site and their being no return after hitting the "Submit" button, I'm afraid portions of the original post were lost due when I tried to update it. Twice. I'm trying to rebuild it as far as memory permits.


Here. We. Go.


GREAT ME2 CHARACTERS CONVERTED TO ME1 PROJECT


Finally got something to share. It's taken longer than expected to sift through the Share Your Shepard thread for candidates, make up my mind about which ones to select (very difficult!) and then try to sort out the inconsistencies of the transfer to ME1 or ME2 face code. The conversion does change things, sometimes the difference is so great that one must conclude that something is wrong with the face code or code engine. The creator of the ME2-to-ME1 Face Code Converter, cachx, was aware of this and adjusted his converter accordingly. But sometimes this is apparently not enough. Great ME2 characters do not always remain great when brought into ME1. So this project is to some extent moving forward on a trial-by-error basis.

As far as the selection of candidates to be featured in this project goes, for the first half of it, I've had 130+ characters to choose from, about 40% malesheps, the rest femsheps. This is the number of characters presented in the Share Your Shepard thread that showed both (directly or indirectly accessible) images of the creation and its (directly or indirectly accessible) face code. I have not bothered to check up on codes without pics to show whether the trouble is worth it or not. Too many times, however, I've found great images without face codes. Needless to say, they disqualified themselves for this project. Modded faces are also tricky to reproduce in ME1, but the converted code could always be used as a basis for a career that could be modded back close to the original state when it's imported to ME2.

The final selectees are the ones that I deem to be the ten best maleshep and the ten best femshep creations for a number of different reasons. For a mega-adventure like Mass Effect, I'd like the hero or heroine to be rather believable as such. This has me looking for things in the character that gives the impression of strength, courage, intelligence, maturity, determination, confidence, etc. But other values are considered as well. Natural-looking faces are always a bonus, and everything making the character interesting as such, like beauty. These are my main considerations. In each particular case of selectee below, I'll give my motivation for their place here.

Note that the order in which the selectees are presented does not reflect any ranking between them. Once the selectees are picked, I've let a roll of dice decide the order of their appearance.

Enough of talk. To the action.


Male character #1:

Scott Shepard by randomer18, as illustrated on page 49 of aforementioned thread and below...

Posted Image

ME2 face code is given as: 541.ISJ.J81.131.MGL.58L.SHF.6CL.3B1.1T5.E55.5

The creator left the following comment about it:

"The hair will be brown though, if you want to get it the same sandy blonde colour as the screenshots you'll need to use Gibbed's save editor and change the hair colour vector values to -

A = 1
B = 0.529411
G = 0.721568
R = 0.870588

Hope this helps! Posted Image"

Edit 2: I'm afraid I lost my notes about my attempt to bring this guy to ME1 here. Have back-ups of pics and face codes, but not comments how I went about using it all. I remember the transfer from ME2 was not straightforward, I had to make some changes from the literal one, primarily regarding hair, beard and hair colour, maybe eyebrows as well. It all came out like below...

Male C11
F 3-1
He 1-18, 2-27, 3-19, 4-19, 5-8, 6-1, 7-1
E 2-1, 3-22, 4-16, 5-21, 6-5, 7-8
J 1-21, 3-17, 4-15
Mo 1-6, 2-12, 3-21, 5-11
N 1-1, 2-1, 3-28
Ha 1-14, 2-7, 3-5, 4-6, 5-5

This is how he looks like in ME1...

Posted Image
at the bridge

Posted Image
talking to Pressly

Posted Image
talking to Chakwas   

I like this guy. He kind of exudes raw strength, even more so than in ME2. I think he has what it takes to beat Saren & Co. But it's a pity that we don't know how to give him that sandy hairstyle in ME1, too. It would have suited him perfectly. When I get the time, I might see what I can learn from some hex editing in this respect.

                                                                                          ...

Moving on to the heroine of the day...


Female character #1:

Indra Shepard by Flies_by_Handles, presented on page 57 in the Share Your Shepard thread, here illustrated by...

                  Posted Image

Posted Image Posted Image

         Posted Image

The pics above are from Flies_by_Handles' personal album on this site which you can find here.

ME2 face code: 431.Q5K.IEN.N51.S3L.1AK.91E.73T.KJ9.FJ7.716.

Edit: Due to some technical issue with this site, I'm afraid I lost the old portion explaining the conversion here when I tried to update the post. From what I remember, I first mentioned something about the jaw line, I think, with the effect that it might be a good idea to check that part when this character is imported into ME2 again. The blush colour from ME2 cannot be reproduced in ME1, so I chose something similar. But you may want to do without it entirely. Neck thickness should be decreased in order to reduce the problem with clipping through the armor here.  Judging by Flies_by_Handles' pics above, there's also a question of the skin tone being right, and it might benefit from being one step lighter. The look of the eyes should improve with the transfer to ME2. The following pics of Indra are taken using the optional settings in parenthesis (marked red before, but the site no longer seems to allow for such colour variation, at least not in a straightforward way).

ME1 face code:

Female C9
F1-4, 2-3, 3-1 (and 4-2 according to old pics of Indra)
He 1-25, 2-5 (2-1), 3-20, 5-14 (5-20), 6-23, 7-23
E 1-5, 2-1, 4-26, 6-1, 7-10
J 1-20, 2-9, 3-9, 4-14 (4-6)
Mo 2-3, 3-28, 4-20, 5-19
N 1-9, 2-15, 3-19
Ha 1-7, 3-4, 4-7
Ma 1-6, 3-6

Indra is no ordinary girl. She doesn't seem to care much for dancing halls and the like. She is a tough woman of action. Much like Ellen Ripley in the Alien movies. Few fits better the role of a heroine able to take care of herself in situations like those of the epic drama called Mass Effect...

Posted Image
watching the destruction on Eden Prime

Posted Image
rather pissed

Posted Image
going for drones

Half of the shots above have been taken using the newly discovered flycam for ME1. It does give far more options for good pics of the action. Still have a long way understanding all its functions though.

Thanks to TS2Aggie for making me aware that one could have a flycam working in ME1 as well, to scampermax for directing me to a full grown mod for it, and to x-pan who went through the trouble of creating this mod - which is available here. ;)

Special thanks naturally go to randomer18 and Flies_by_Handles for creating and sharing such great characters! :)

Enjoy!

...

PS: I've begun to update the images of my own creations posted earlier in this thread. If you want to see what the flycam can do, keep an eye on the developments here.

Modifié par Domar, 07 juin 2013 - 03:02 .


#42
Domar

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Next on...

GREAT M2 CHARACTERS CONVERTED TO ME1 PROJECT

Male character #2:

Isaac Shepard by Mondo47, as seen on page 52 of the "Share Your Shepard..." thread, a public album and below...
               
Posted Image

      Posted Image

Mondo47's albums can be accessed here.The ME2 characters album is one of the greatest on this site, and in more ways than just number of characters. You'd do well to check it out.

The ME2 face code for Isaac is given as: 111.PEC.FHP.12G.P6k.MDD.CWI.6CK.UT2.DD3.737.6

But, as usual, the feature values do not seem to transfer well to ME1, at least not the ones for Head and Jaw. So I've made some adjustments in order to more closer recreate Isaac, as I percieve him from shots like the above. The resulting ME1 face code in yellow is the original transcription from ME2, with the grey alternatives being my changes, an "X" meaning that the preset value of the slider has been left unchanged (contrary to what the ME2 code would have it)...

Male C7
F 2-1, 3-1, 4-1
He 1-24, 2-14 (X), 3-12 (X), 4-15 (X), 5-17, 6-24, 7-1 (7-13)
E 1-2, 2-16, 3-24, 4-6, 5-20, 6-22
J 1-13 (X), 2-12, 3-31 (X), 4-18
Mo 2-12, 3-20, 4-29, 5-28
N 1-2, 2-13, 3-13
Ha 1-7, 3-3, 4-7, 5-6


Here's how Isaac appears in ME1 when the grey options have been chosen...

Posted Image
possible profile summary

Posted Image
agreeing with Joker

Posted Image
checkings things out

Posted Image
telling folks what to do

Isaac the Badass Hero. That's one way of appreciating this guy. I think he's a classic character, which is most apparent in Mondo47's pics from ME2. In ME1, he may not appear to reach quite the same high standard. Still too young and some experiences short for that, I guess. But great nonetheless.


Second half of this presentation will be added to this post shortly. Need to fix a few things first...


Just a short parenthesis off topic here. If a moderator of this site happens to come this way one day I sure hope he or she passes on the request to add a preview option to the Reply function on this site, so that all users could check how their post will turn out before they actually submit it. This would prevent accidents and other faults from going public too soon. You may want to check how it works on a different gaming site at www.twcenter.net.


Ready for a heroine?

Female character #2:

Jenifer Shepard by Tony Gunslinger, first presented on page 65 in the aforementioned thread...

Posted Image

ME2 face code: 633.MG6.S3G.982.G8N.2BL.W78.9G6.WK6.2C6.697.114.

This is completely off on some features. Take the chin depth, for example. The transription makes it jut out to a ridiculous extent, all the way, when the proper setting appears to be at the other end of that slider. Also having trouble with her mouth. This is the #9 type which I once wrestled with for one of my own characters (Halo) but finally abandoned, not being able to subdue the abnormal curve above the upper lip which it produced with large lip sizes. Jenifer's original lip size given in the ME2 face code is set on max (if this is as it should be, it doesn't look too bad on the pic in the lower right corner above, though). This does not work well in ME1. So, the same procedure for the ME1 code here then, yellow indicating literal transcription, grey my own interpretation based on the pics and how a more normal mouth should look like (which seemed to warrant a change in the chin and mouth height as well):

Female C8
F 1-6, 2-3, 4-1
He 1-22, 2-16, 3-6 (X), 4-3 (X), 5-3, 6-16, 7-9
E 1-8, 2-2 (X), 3-16, 4-8, 5-23, 6-2, 7-11
J 1-21 (1-18), 2-31 (2-1), 3-7, 4-8
Mo 2-16, 4-31 (X), 5-20 (5-18)
N 1-6, 2-2, 3-12
Ha 2-6, 3-9, 4-7
Ma 2-1, 3-4

Edit NOTE: the "He 4-3" value is NOT the original code as I first thought, but an error on my part. Sorry about this. The correct value stated here should be "He 4-27" (or "He 2-28", Tony believes). In that case, no change in red appears necessary for this particular feature. Read the comments by Tony in posts below for further insights about how to recreate this character. I've decided to let the "ME1 face code" above stand as it is with that error of mine, as the result in the form of the images of "Jenifer" below might still be interesting to see.

Disregarding the original E 2-2 or not is probably the biggest Q. With the grey options, Jenifer shows up in ME1 like this...

Posted Image
at the bridge

Posted Image
questioning Pressly's attitude

Posted Image
watching you in the dark

Posted Image
on Eden Prime

This girl is one of the most expressive characters I've seen. I have not been able to capture all those feelings which she seem to possess in this version, but I might have better luck later. Coming across as a bit more emotional than other characters, Jenifer may appear more alive and interesting than the rest. And there's something intelligent about her, like she's wise beyond her years. Add uncommon prettiness to this...


Enjoy!

Much oblige for these great characters, Mondo47 and Tony Gunslinger! They sure look good on my PC :)


Christmas is fast approaching and I think the next pair of selectees won't show until after the holidays. The pace of this thread is also likely to slow down a bit. But it will move forward on its course. So stay tuned.

Regards, D.



Posted Image
saddened by the sight on Eden Prime

Modifié par Domar, 06 juin 2013 - 11:34 .


#43
Tony Gunslinger

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Hi Domar, thanks for taking the time to recreate her in ME1, I think this is a great project and I'm very flattered that you've chosen my character. It never crossed my mind to recreate her in ME1, but now that I'm seeing her, I think I'm going to pop my old ME1 disc into my console. I also think this guide is very useful for console players since most of us don't have the technical know-how to mod their saves, and using the examples you've given as a template for our own characters. You've asked me for some feedback so here it is.

I've gone back to ME2 to make sure my code is correct, which it is. Trying to find out the discrepancy between your ME1 slider settings and my ME2 code, I noticed that your Cheekbones slider value is off. (Green means the change I made)

Here is your slider settings:
He 1-22, 2-16, 3-6 (X), 4-3 (X), 5-3, 6-16, 7-9

This is what I think it should be:
He 1-22, 2-26, 3-6, 4-28, 5-3, 6-16, 7-9
He 1-22, 2-16, 3-6, 4-28, 5-3, 6-16, 7-9

And I think the rest of your conversion slider is correct. As for the Chin Depth (J 2) looking way off, I think that's because (HE 4) was incorrect. That would gave her very flat cheekbones, so it may have made her chin look more pronounced than usual. So if you used (HE 4-28) then she would be ok with (J 2-31) Also, the ME1's version of her hair is shorter and have less angles, so it naturally gives her more a tomboyish style to begin with. One other thing: Neck Thickness (HE 1-22). I think ME1 doesn't like thick necks and in some cutscenes, Shepard's neck can pass through his/her clothing, so I would dial it down a few spots to something like (HE 1-18) just to be safe.
Otherwise, I think the conversation looks great. :wizard:

Again, thanks a lot for taking the time to do this. I'm actually going to play ME1 again!

Edits: edits were made multiple times because I love the formatting bar on this messageboard.

Modifié par Tony Gunslinger, 18 décembre 2010 - 04:58 .


#44
Domar

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Thanks a lot for leaving an expert opinion in this thread, Tony. It sure was valuable. :)

It goes to show the problems we might face when converting a ME2 face code to ME1 slider values. I did notice, for one thing, that my ME1 Jenifer face was less "rectangular" in shape than your ME2 original, but it seemed I needed to deviate even more from the ME2 face code in order to correct that discrepancy. So I left that bit untouched to see where we got. Now, the part of the ME2 face code which corresponds to ME1's slider values for Head is the following string:
MG6.S3G.9

This means: Neck Thickness=M=22, Face Size=G=16, Cheek Width=6, Cheek Bones=S=27, Cheek Gaunt=3, Ears Size=G=16, and Ears Orientation=9. So I made an error when translating the Cheek Bones value to 3 (must have looked on the next digit for that value). No wonder I thought it needed to increase. That's why I left it at the default value of 16 for that Cycle Preset (C8) face, as indicated by my "X" here. I note that you would have it increased even further than the given ME2 face code of "S", in effect that there should have been a "T" there. But the more remarkable thing is that you also think there should have been an "S" (edit: despite being stated initially in this paragraph to mean "27", the "S" was here first confused to mean "26, or He 2-26", with consequences in the discussion below - sorry about that) as the fifth digit of the whole code instead of a "G" (16, or He 2-16). In other words, that the aforementioned string in the ME2 code should have been:
MS6.T3G.9

I didn't think the changed value for face size would matter much for the original chin depth ("W", i.e. 31, or J 2-31) appearing too protruding, so my curiosity for truth made me recreate Jenifer once more in ME1 with your suggested changes. But I was proven wrong: the "S" instead of a "G" here solved that problem. I then also discovered that Jenifer got her more "rectangular " shape of the face back. The mouth problem was still an issue, but perhaps not as severe as before.

So where did that critical "G" as the fifth digit of the whole ME2 code (or second digit of the above string) come from? I know of at least one other femshep for which the given ME2 face code created the same kind of chin problem. I'll be watching the face size values more closely from now on.

I'm glad you like this project of mine, Tony, and that I might have inspired you to see Jenifer in action in ME1 as well. She sure is worth it. Keep your good work up!
Regards,
D

Modifié par Domar, 19 décembre 2010 - 02:20 .


#45
Tony Gunslinger

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Yikes! The 26 is a typo on my part, sorry about that. It's meant to be 16 like you originally had it. This rich-text formatting is pretty wonky and it doesn't register my changes all the time. Also, I thought S meant 28, but I may be wrong. In any case, it's only off by 1 step so I don't think it's a big deal.

So I've started a new ME1 playthru with her, my original Jenifer was just the default femShep, so now I'm very happy to play her again :). I was correct about the neck width; it clipped in one of the first cutscenes, but since then it doesn't appear to happen. I don't think it's really a big deal, but if that does bother you, then slide it back a few notches. Regarding the lip size, it looks "correct" to the ME2 version but rendering is a bit different, and ME1's mouth animation doesn't seem as refined as ME2. While most of the time it looks fine in ME1, if you compare the talking animations between the two games, ME1's version looks less convincing, but that's true for any lips and unfortunately you can't do much about it. I think making it smaller makes the lips more "normalized" when talking, so I think that'll be up to individual's taste (looking better vs. better talking animations). I agree it's a very fussy lip; it looks different straight view vs profile view, but I also think that gives her personality.

#46
Domar

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Are you sure about the correct string being "MG6", not "MS6"? Well, if this is true, I wonder about the consequences for that chin again. But I'll leave that for others to judge.

It's like you implied, Tony, one can adjust a few details to suit one's own taste. The great ME2 characters featured in this thread are naturally rich "eggs" from which "identical twins or triplets" can be born, all appearing really good in the ME1 world. I'm happy for "my" Jenifer, too, even though she's partly the result of a mistake of mine. It's a real treat to see her on my PC. Thanks to your artistic skill and generosity  :)

Regarding lips and animation, I agree, most lips look bad or weird in one animation or other, especially in ME1. Only once so far have I seen lips looking good in almost all kinds of animations and those belonged to Alma, i.e. ChiZ's femshep featured on page 1 of this thread. She looks cute even when she purses her lips.

As for the neck thickness in ME1, I've had those problems with it, so I'm thankful for the tip about that as well. It's already hindered me from taking otherwise good shots on some occasions .

Hey, I wouldn't mind seeing some shots of your new ME1 Jenifer in action somewhere. That would be really cool ;)

Modifié par Domar, 19 décembre 2010 - 02:01 .


#47
Domar

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Edit 8 June 2013: Discovered the program or link featured below no longer seems to work. Will add new information about a face code converter in OP or new post on page 5 instead.

Edit 16 June 2013: Found a place where cachx's converter is still operational. Added a link to it within parenthesis after the original below.


A thread like this should display the ME2-to-ME1 Face Code Converter properly like originally posted by its generous creator, cachx. So here goes...

cachx wrote...

Ok, I uploaded the app here: http://bit.ly/axQlNb [edit: now available here instead]

Just paste the ME2 code press the button and that's it. I tested with my 3 active ME2 characters and it works fine.

Things of note:

  • "1" Is the farthest to the left
  • The ME2 code for male hair/beards is scrambled, this app returns the correct order.
  •  Remember that ME2 has no Scar slider, so just input what you want.

As added information about how to convert ME2 characters to ME1, the ME2 Face Code is explained as follows. Each digit of the code corresponds to one of the slider bars on the generation screens for ME1. The order of the digits is the same as that of those slider bars as they appear on the generation screens, minus the settings for Cycle Presets and Scar, because those are not given in the ME2 code. This means that there are 34 digits for male characters and 36 digits for female characters. For males, the digit order thereby stands for:
digits #1-3 = Facial Structure
digits #4-10 = Head
digits #11-17 = Eyes
digits #18-21 = Jaw
digits #22-26 = Mouth
digits #27-30 = Nose
digits #31-34 = Hair

For females, the digit order stands for the same with an exception in the last group and one added group of digits:
digits #31-33 = Hair
digits #34-36 = Makeup

Now, the value of a given digit, which is a number or a letter, stands for the position which the slider bar in question is set counting from the left. The value of "1" means "first setting of the slider bar from the left", the value of "2" means "second setting or position of the slider bar from the left" etc. Instead of "10", however, the code gives an "A", and instead of "11", the code gives a "B" etc. So, in regard to slider positions:
A=10
B=11
C=12
D=13
E=14
F=15
G=16
H=17
I=18
J=19
K=20
L=21
M=22
N=23
("O" is omitted from the code)
P=24
Q=25
R=26
S=27
T=28
U=29
V=30
W=31

With "31" being the farthest end of some slider bars, the code goes up to "W" and ends there.

Note that the ME2 face code gives wrong values on the Hair screen for males in a couple of instances, so if you translate the code manually, you're bound to get things wrong, but if you use cachx's converter mentioned above, this fault is corrected.

Modifié par Domar, 16 juin 2013 - 12:04 .


#48
Tony Gunslinger

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Domar wrote...
Hey, I wouldn't mind seeing some shots of your new ME1 Jenifer in action somewhere. That would be really cool ;)


I'll try to do some when I get my hands on the recorder. I'm on the Xbox, and i also think the resolution of ME1 on the console isn't as detailed as it would be on the PC, but I'll give it a shot anyways.

#49
Domar

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Tony Gunslinger wrote...

Domar wrote...
Hey, I wouldn't mind seeing some shots of your new ME1 Jenifer in action somewhere. That would be really cool ;)


I'll try to do some when I get my hands on the recorder. I'm on the Xbox, and i also think the resolution of ME1 on the console isn't as detailed as it would be on the PC, but I'll give it a shot anyways.


Really looking forward to that, Tony! I'm smiling in anticipation already :)

But your shots of the original Jenifer in ME2 above came from a PC, right?

#50
Tony Gunslinger

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Domar wrote...

Tony Gunslinger wrote...

Domar wrote...
Hey, I wouldn't mind seeing some shots of your new ME1 Jenifer in action somewhere. That would be really cool ;)


I'll try to do some when I get my hands on the recorder. I'm on the Xbox, and i also think the resolution of ME1 on the console isn't as detailed as it would be on the PC, but I'll give it a shot anyways.


Really looking forward to that, Tony! I'm smiling in anticipation already :)

But your shots of the original Jenifer in ME2 above came from a PC, right?


Ah no, they're all from xbox. It was only possible for me to do screencaps w/ an HD recorder, and I should get my hands on it during around holidays.