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Reproducing Sheps From a Pool of Character Ideas


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#76
Domar

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Yeah, you've got a really good character there, Sol. Thanks again for sharing!  :D

#77
oldharryold

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Wow, Domar, my FemSheps appreciate your recognition.
Obviously I completely agree with your assessment :).


I call the shep on the right Sophie, she is a refinement of the shep on the left, whose name is quite politically incorrect, so Joan is good.
Sophies face code is: 911.WQN.N6Q.J7C.WWR.1AG.G1F.49W.R17.1G7.9B7.114
Joans cheekbones were a bit over the top (cant tell in these screenshots).
In both the eyebrows are a bit too far above the eyes, they always look a bit surprised, astonished.


I like sheps that are hot but still look like they can handle themselves.
Strong chin & cheekbones along with great eyes & mouth.
Along the lines of the hotter womens pro basketball players or Laila Ali.


Excellent job on the conversions to ME1. I always end up "free-handing" until I get something close or get side tracked into something completely different that I also like. Hah!


I have some ME1 sheps I'll put in my album but they were made before I realized it would be good to record the slider positions

#78
Domar

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Hey, OldHarry, nice to see you pop in here! Glad you liked the presentation. Yes, your Sophie is an outstanding creation, IMO. And rather unique, too, as far as I can tell (haven't seen many black beauty queens). It's been a real treat to work with her. :)

It was fun to hear her real name. You know, the first time time I saw her, and wondered about her name, the one that popped up in my mind.was: "Daphne". She looked like a Daphne. But I decided to name my attempt to recreate her "Joan", as a better 'variant' of the default "Jane", which is more suitable for anonymous femsheps. "Sophie" is a name fitting her character both sound-wise (sweet) and etymologically (Gr. sophos, wise).

So the right pic (Sophie) is a development of the left ("Joan"), not the other way around? I noted that most of the pics in your album (until now) featured "Joan", and the one pic of your femshep creations which you showed in the "Share Your Shepard..." thread also featured "Joan". So I thought, "OK, this distribution of pics is a sign of preference. So OldHarry started out with Sophie, but soon thought she looked too perfect and wanted something with more experience and 'story to tell in her face'. Found 'Joan' and liked to play her more often. That's why he's 'marketing' the character on the left pic more than the character on the right". But now you're telling me that I got that wrong. So why haven't you showed more of Sophie before? Any gamer would have been proud to present her everywhere.

Thanks a lot for supplying Sophie's real code. Good for comparison and tweaking now. I suspected her cheek bones to be less prominent, but it didn't look bad to me. As for that higher brow height, I thought she looked more in tune with the pic, and kinder. Eye height and mouth width were the trickiest part. With the values for "Joan" as a base, I had to restart the game several times to get her appearing similar enough to the real deal. I'm glad that you approve of the result.

Yes, I agree, the femsheps (and the malesheps, too, for that matter) need to look like they can handle themselves in an adventure like this. Cuteness alone doesn't cut for me. It relates to the immersion factor.

I've checked out the updates in your albums. Suddenly there's not only Joan and Sophie but several good characters there. Great show! Anyone reading this should take the opportunity to head over and see for themseves.

Thanks for sharing all those great characters, Harry! *Thumbs up*.

Modifié par Domar, 26 janvier 2011 - 09:14 .


#79
Beathil

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Here is my Captain Shepard for Mass Effect. Not as good as the original, but I lost the old save file.

C 1
F 1-5, 2-5, 1-1
He 1-1, 2-19, 3-13, 4-21, 5-28, 6-31, 7-22
E 1-6, 2-16, 3-31, 4-31, 5-30, 6-31, 7-9
J 1-13, 2-22, 3-31, 4-13
Mo 1-6, 2-24, 3-16, 4-16, 5-1
N 1-3, 2-10, 3-16
H 1-2, 2-6, 3-3, 4-7, 5-7

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Mass Effect 2 version found here. http://social.biowar...28/index/756184

#80
Domar

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Congratulations for being the first gamer which I know for certain to have used the codification system proposed in this thread! I've suspected some others to have done it, but with you there's no doubt. :)

Thanks for sharing this character. That's exactly the point of this thread: for gamers who like the share their ME1 characters, or need some ideas for character creations, and a simple way to codify and reproduce them. Now any other gamer out there will be able to use your man as is or as a template for their own character. Much oblige, Beathil.

Now, checking the code for your guy, I note that, in order to recreate him, it seems necessary to change every setting possible except one when starting from that Preset C1 face, since you have given a value for all sliding bars save for the one concerning complexion or scar (which setting is the F1-1 for?). Is this true - do we need to edit almost every single sliding bar to produce this guy? If not, you could omit the code for the sliding bars that must be left untouched, you know, and thereby facilitate the work to regenerate him. 

So what's the difference between this PC-version of your commander and the Xbox-version?

#81
Beathil

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 A lot of the settings don't need to be changed, but I decided to put in every slider location for safety. I think I made a mistake there, in the Face, should be F 1-5, 2-5, 1-1, 1-1. For perfect complexion and no scar.

Here is the original version of Shepard, the one that I imported to ME2 from ME1 way back early last year, when ME2 first came out. Since I lost my ME1 saves, the only way for me to get this back into ME1, would be for BioWare to create some way of Exporting a face for ME1, maybe in the final DLC or in ME3. I would think that in ME3 there would be a way to export a face for ME1 and ME2. I hope

Posted Image

Yes, he's still constipated.

Posted Image

#82
Domar

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Beathil wrote...

 A lot of the settings don't need to be changed, but I decided to put in every slider location for safety. I think I made a mistake there, in the Face, should be F 1-5, 2-5, 1-1, 1-1. For perfect complexion and no scar.

OK, but with the line of code above, I take it you mean "F 1-5, 2-5, 3-1, 4-1". The first number tells readers what sliding bar they're supposed to work on, the second to what position on that sliding bar the slider should be moved.

Beathil wrote...

Here is the original version of Shepard, the one that I imported to ME2 from ME1 way back early last year, when ME2 first came out. Since I lost my ME1 saves, the only way for me to get this back into ME1, would be for BioWare to create some way of Exporting a face for ME1, maybe in the final DLC or in ME3. I would think that in ME3 there would be a way to export a face for ME1 and ME2. I hope

Posted Image

Yes, he's still constipated.

Well, according to these pics, I think you did a good job in your attempt to reproduce this guy. The biggest difference is probably in the face size and jaw line. I might even prefer the new version of him.  ;)

On a general note, however, pics from the generations screens never do the characters justice, especially not in those for ME2. So I usually wait until I'm in the game world somewhere, then I can see how they actually look like.

What we'll be able to do in ME3 in terms of face generation is a very good question. If they add too many new facial features there, it follows that we won't able export the character to ME2 or ME1. So what do we want in ME3: a far more advanced face-generation capability with no compatibility backwards (to ME2 and ME1) or just better viewing and lighting conditions for perfect predictability of appearance in game and full compatibility backwards?

#83
Xeranx

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 Hey all.  I'm looking for some help with a new female Shepard I have.  I tried asking for help in the Share your Shepard thread, but have been unsuccessful.

My goal was to try and generate if not actual then at the very least a hint of African facial structure or features.  Obviously I'm off the mark (not an artist though I'd like to be) and when I transposed the slider code over to ME2 what I got was a bit more Asian looking than I intended.  I honestly don't know why I'm so hung up on this, but I really want to have this one run through from ME to ME2 and into ME3 later.  Thanks in advance for all your help.


ME:
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In regards to the presets I started off with the default after you choose to create your own.  I don't know if that means anything.

F 1-2, 2-2, 3-1, 4-1
He 1-18, 2-16, 3-29, 4-24, 5-1, 6-23, 7-12
E 1-7, 2-1, 3-21, 4-13, 5-22, 6-1, 7-13
J 1-25, 2-5, 3-13, 4-19
Mo 1-7, 2-6, 3-1, 4-20, 5-8
N 1-1, 2-4, 3-16
Ha 1-6, 2-5, 3-12, 4-7
Ma 1-1, 2-7, 3-6

ME2:
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Posted Image221.IGU.P1N.C71.LDM.1DQ.5DJ.761.K81.4G6.5C7.176

EDIT: Just wanted to say I know that the ME2 version is a little different.  I chose structure 1 because it made her face a bit rounder.  Her face didn't exactly seem to taper evenly from cheek to chin.  However the code I listed (not the one in the point allotment screen) and the sliders I posted from from ME match up.  Sorry for any confusion.

Modifié par Xeranx, 27 janvier 2011 - 10:09 .


#84
Domar

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Welcome to this thread, Xeranx! I'm sure we could work something out for you with the exchange of some ideas. :)

I like the character material you have. It's looking better and better wth the shots you're supplying...

Posted Image

But you need an African look? Well, in that case, my first thoughts go to the mouth and nose. You should try some wider mouth, and maybe a flatter or broader nose. Give Mo 1-6 a try. This type of mouth can look a bit weird on the face generations screens, but one cannot judge that much from them: it will look decidedly better in-game. Meaning that you'd would have to go through the intro of the game several times in order to appreciate the proper value of your changes. Pick ME1 for this. Watch the chin depth and mouth depth in profile when choosing that Mo 1-6. If you don't like that type of mouth (for an example, check the left hand version of oldharryold's ME2 Joan on the previous page), at least test something wider, or "bigger".

I'd like to see the nose in profile first, but it should or could be more prominent in the face. I'd also go for a less delicate pair of eyebrows. Maybe a more powerful jawline, too. Experiment a bit along these lines and then show us the results for further evaluation.

BTW, what Cycle Preset face (symbolized by the C# code in my system) did you base your character on in ME1: Female C1?

Modifié par Domar, 28 janvier 2011 - 01:12 .


#85
Xeranx

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Thanks for the welcome Domar.  I've surprised.  I've been here before numerous times and only just realized I've never posted.  Sorry about that.

To answer your question about the cycle preset I believe it was C1.  And as per your request I have a profile shot so you can see the nose:

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I worked with the suggestions you gave me and came away with these shots:

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Two profile pics in different light.

I'm wondering if I should bring the eyebrows down a bit.  In the shot with her pointing the gun at Miranda she's supposed to have narrowed her eyes and usually the eyebrows would indicate that as well, but the suspicion that's supposed to be there doesn't seem to come across.  Then again Miranda's high brows seem to be just as high as my Shepard's.

EDIT: Just went through the character creator again and it's the eyes I'd have to raise.  Eyebrows are at the lowest point they can go.

Modifié par Xeranx, 28 janvier 2011 - 08:04 .


#86
Domar

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Xeranx wrote...

Thanks for the welcome Domar.  I've surprised.  I've been here before numerous times and only just realized I've never posted.  Sorry about that.

To answer your question about the cycle preset I believe it was C1.  And as per your request I have a profile shot so you can see the nose:

[...]

I worked with the suggestions you gave me and came away with these shots:

[...]

Posted Image
[...]

I'm wondering if I should bring the eyebrows down a bit.  In the shot with her pointing the gun at Miranda she's supposed to have narrowed her eyes and usually the eyebrows would indicate that as well, but the suspicion that's supposed to be there doesn't seem to come across.  Then again Miranda's high brows seem to be just as high as my Shepard's.

I'm glad to hear that you've had reason to return to this thread a few times. Things like that give me reason to keep working here [smilie]../../../images/forum/emoticons/smile.png[/smilie]

OK, Xeranx, now we have something to work on! Nice show there [smilie]../../../images/forum/emoticons/wink.png[/smilie]

I have a few questions which I should have asked the first time, but here they are:
Is your character intended for ME2 alone or are you planning to start her up in ME1? I ask this because, if I decide to give you some other ideas visually, it would be easier for me to present them in ME1.
Is there any particular facial feature you already decided that you want to stick with and build up the rest of the face around it?
What psychological profile do you envision this character to have: all good, all bad, or something in between?
Any other particular quality you have in mind?

The face generation screens of ME1/ME2 might not allow exactly what you want (probably not), but they sure allow some things that you don't want, and with more detailed specifications, we know better which things we should stay clear of.

From the above pics, if you have settled for that type of eyebrows, I agree that they need to be brought down a bit. Then, with her rather small face size, I'd see if there was a nose size in between the one you showed in the first post and the ones you showed in your last. If there isn't, and if you don't want to change her face size, then you have a tough call between noses. The last of the second noses is straight, unlike the nose on the top pic, and this might be less is in line with an African look. Mouth-wise, I think there's room for testing bigger ones. When it comes to hairstyle, I think the last one suits her better than the first one.

Another route is to use all the facial features you have here on a different Cycle Preset face, something more robust, if that isn't to far off what you had in mind. It might yield interesting results.

You might get more ideas by studying Flies_by_Handles' Indra on page 2 at this point.

An awfully busy weekend is ahead for me, so you won't see much of me until afterwards, I'm afraid. Keep up the good work until then!


Edit: noticed your added comment. Yes, you should be able to bring the eyes and the eyebrows closer than that. With a different C-face, they sometimes start off closer.

Edit 2: I'm suggesting things on the presumption that as long as you keep showing different editions of Cassidy, you're still not quite satisfied with the result. I think most people would already be quite happy with any version of Cassidy which you have presented here. But if one has something particular in mind, more work may be necessary.

Modifié par Domar, 01 février 2011 - 01:34 .


#87
Xeranx

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Domar wrote...

I'm glad to hear that you've had reason to return to this thread a few times. Things like that give me reason to keep working here [smilie]../../../images/forum/emoticons/smile.png[/smilie]

OK, Xeranx, now we have something to work on! Nice show there [smilie]../../../images/forum/emoticons/wink.png[/smilie]

I have a few questions which I should have asked the first time, but here they are:
Is your character intended for ME2 alone or are you planning to start her up in ME1? I ask this because, if I decide to give you some other ideas visually, it would be easier for me to present them in ME1.


Sorry for the late reply.  I've had this response in the editor and then got to working with different settings to try to get her face in such a way that I think it will animate properly.


I'm starting her up in ME1.  I can't play ME2 without using gibbed's save edit to put in decisions I would have made.

Is there any particular facial feature you already decided that you want to stick with and build up the rest of the face around it?

I'd like to use the eyes and the wide cheek bones.


What psychological profile do you envision this character to have: all good, all bad, or something in between?
Any other particular quality you have in mind?

She's to be a spacer with a sole survivor profile.  Being a spacer I think she would be an engineer, but I also want her to have biotics to explain how she managed to survive the thresher maw attack.  So I made her a sentinel.


The face generation screens of ME1/ME2 might not allow exactly what you want (probably not), but they sure allow some things that you don't want, and with more detailed specifications, we know better which things we should stay clear of.

From the above pics, if you have settled for that type of eyebrows, I agree that they need to be brought down a bit. Then, with her rather small face size, I'd see if there was a nose size in between the one you showed in the first post and the ones you showed in your last. If there isn't, and if you don't want to change her face size, then you have a tough call between noses. The last of the second noses is straight, unlike the nose on the top pic, and this might be less is in line with an African look. Mouth-wise, I think there's room for testing bigger ones. When it comes to hairstyle, I think the last one suits her better than the first one.

Another route is to use all the facial features you have here on a different Cycle Preset face, something more robust, if that isn't to far off what you had in mind. It might yield interesting results.

You might get more ideas by studying Flies_by_Handles' Indra on page 2 at this point.

An awfully busy weekend is ahead for me, so you won't see much of me until afterwards, I'm afraid. Keep up the good work until then!


Edit: noticed your added comment. Yes, you should be able to bring the eyes and the eyebrows closer than that. With a different C-face, they sometimes start off closer.

Edit 2: I'm suggesting things on the presumption that as long as you keep showing different editions of Cassidy, you're still not quite satisfied with the result. I think most people would already be quite happy with any version of Cassidy which you have presented here. But if one has something particular in mind, more work may be necessary.


Since I started working on her look again I first went into ME2 because I wanted to see how her face would animate in ME2 (and it's faster at see the face in action even if you have to wait 15minutes to be able to see the fruits of your labor).  The animations in ME1 work regardless it seems.

So I have two shots here from ME1:
Posted Image
Posted ImageWhile working with the face generator in ME2 I got frustrated with how I couldn't bring her eyebrows down.  So I just raised her eyes up, brought up her eyebrows some and pulled her chin up as well and decided to see how it worked in ME2.  

I liked everything but the spacing of her eyes due to Joker's reintroduction scene.  That bit doesn't do any justice to a face I believe.  I space her eyes out and the above images are the result.  By the way, I didn't know that the character preset had anything to do with face creation, but I'm surprised to see it may have some affect.  I like the spacing of her cheekbones and just everything really.  And to stop this ramble I'll just list the code:

Qiyana Lynne Shepard (yeah, I changed her name as well)

Female C8
F 1-1, 2-1, 3-1, 4-1
He 1-18, 2-16, 3-24, 4-21, 5-1, 6-7, 7-12
E 1-7, 2-31, 3-22, 4-16, 5-13, 6-1, 7-13
J 1-31, 2-13, 3-13, 4-22
Mo 1-4, 2-9, 3-10, 4-28, 5-17
N 1-4, 2-15, 3-16
Ha 1-6, 2-7, 3-4, 4-7
Ma 1-1, 2-7, 3-7

If you have any other suggestions I don't mind tweaking this face to produce something new.  I liked going through the process of tweaking and fixing (not the bit about having to see what was what so you could fix it later though ;)).  Thanks again Domar.

EDIT:  The bolded part (eye width) value is either 20 or 22.  I know I was hovering around either spacing it by 2, 3 or 4 and I believe I settled on 4.

Modifié par Xeranx, 01 février 2011 - 04:48 .


#88
Domar

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Xeranx wrote...

Sorry for the late reply.  I've had this response in the editor and then got to working with different settings to try to get her face in such a way that I think it will animate properly.

[...]

Since I started working on her look again I first went into ME2 because I wanted to see how her face would animate in ME2 (and it's faster at see the face in action even if you have to wait 15minutes to be able to see the fruits of your labor).  The animations in ME1 work regardless it seems.

So I have two shots here from ME1:

[snip]

Posted Image[...]

Wow, I think she's coming along real good! :)


But you still appear willing to work a little bit more on her. The way of the artist...

Xeranx wrote..

I liked everything but the spacing of her eyes due to Joker's reintroduction scene.  That bit doesn't do any justice to a face I believe.  I space her eyes out and the above images are the result.  By the way, I didn't know that the character preset had anything to do with face creation, but I'm surprised to see it may have some affect.  I like the spacing of her cheekbones and just everything really.  And to stop this ramble I'll just list the code:

Qiyana Lynne Shepard (yeah, I changed her name as well)

Female C8
F 1-1, 2-1, 3-1, 4-1
He 1-18, 2-16, 3-24, 4-21, 5-1, 6-7, 7-12
E 1-7, 2-31, 3-22, 4-16, 5-13, 6-1, 7-13
J 1-31, 2-13, 3-13, 4-22
Mo 1-4, 2-9, 3-10, 4-28, 5-17
N 1-4, 2-15, 3-16
Ha 1-6, 2-7, 3-4, 4-7
Ma 1-1, 2-7, 3-7

If you have any other suggestions I don't mind tweaking this face to produce something new.  I liked going through the process of tweaking and fixing (not the bit about having to see what was what so you could fix it later though ;)).  Thanks again Domar.

EDIT:  The bolded part (eye width) value is either 20 or 22.  I know I was hovering around either spacing it by 2, 3 or 4 and I believe I settled on 4.

Not sure what you mean by "Joker's reintroduction scene". "Re-introduction" suggests ME2, but Shepard wears a helmet when Joker first reappears there, so I'm wondering if you refer to Joker's second show-up in ME2 after Shepard's meeting with the Illusive Man. But I'm guessing you mean the bit where Shepard speaks to Joker (and Kaidan) during the introduction sequence of ME1. It's rather difficult to tell the status of one's creation there.

The choice of C-face affects the general framework of the face. If you want a rather thick neck on your character, for instance, some C-faces won't allow as much as others, likewise for the length of the face, etc.

I was wondering about that E 1-7 you gave for Cassidy's eyes, since she seemed to have a different type on your first pics. But with Qiyana Lynne it is definitely E 1-7.

OK, Xeranx, here's what I'll do. I'm working to release selectees #4 as part of my main project right now, but once they're out in the open, I'll turn to your data for Qiyana, dive into the generation screens, and see if I can give it an interesting twist for you, minding the things you mentioned. I'll display an image of the result here, and if you like some things in it, I'll share the code for her for you to enhance further. OK?

Modifié par Domar, 01 février 2011 - 07:33 .


#89
Ramirez Wolfen

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Black FemShep? HELLZ YEAH!!!

#90
Domar

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Ramirez Wolfen wrote...

Black FemShep? HELLZ YEAH!!!

Yeah, they're special, aren't they? :D

#91
Xeranx

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Domar wrote...
Wow, I think she's coming along real good! :)


But you still appear willing to work a little bit more on her. The way of the artist...


Thanks.  I'm more than happy with what I have, but if there's more to create I'm willing to change whatever.  This is due especially to having my eyes opened to the fact that face presets help govern how your character will look.


Not sure what you mean by "Joker's reintroduction scene". "Re-introduction" suggests ME2, but Shepard wears a helmet when Joker first reappears there, so I'm wondering if you refer to Joker's second show-up in ME2 after Shepard's meeting with the Illusive Man. But I'm guessing you mean the bit where Shepard speaks to Joker (and Kaidan) during the introduction sequence of ME1. It's rather difficult to tell the status of one's creation there.

I meant after speaking to The Illusive Man.  The contrast with the light and shadow after Joker speaks up highlighted --too much-- the imperfections of/on your character.  I doubt many people were happy during that scene and thought to rework their Shepard's face again.  And yes, I know that the scene with Joker and Kaidan on the Normandy doesn't help you feel confident about the choices you made in the generator.  I don't know how many times I worked on a previous face before I found something I liked and kept going with it.

I was wondering about that E 1-7 you gave for Cassidy's eyes, since she seemed to have a different type on your first pics. But with Qiyana Lynne it is definitely E 1-7.


That was definitely E 1-7 (at least I'm 75% sure).  The last face I worked on (referenced above) had those same eyes and I was trying to work with it again to get something new. 

OK, Xeranx, here's what I'll do. I'm working to release selectees #4 as part of my main project right now, but once they're out in the open, I'll turn to your data for Qiyana, dive into the generation screens, and see if I can give it an interesting twist for you, minding the things you mentioned. I'll display an image of the result here, and if you like some things in it, I'll share the code for her for you to enhance further. OK?


That's fine.  I look forward to seeing what you come up with. :)

#92
Domar

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Finally got to the next step of...

GREAT ME2 CHARACTERS CONVERTED TO ME1 PROJECT


See page 2 for details. For the next selectee, I had trouble finding the right C-face, but I think it worked out well anyway. This is...

Male Character #4:

John Shepard by method82, presented on page 32 in the "Share Your Shepard..." thread in stylish dark armour...

Posted Image

Given ME2 Face Code: 541.FH9.LNC.132.DBN.BAW.W1W.6MK.D3B.1C7.E27.6.

After testing several different C-faces, more than I usually need to do, I got this fellow to appear like this in ME1...

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standing at the bridge

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John the soldier

I'm not sure I managed to capture the length of this guy's face, compared to the ME2 images above, but the particular C-face I based the conversion on won't allow more, and the alternative has some other drawback. I hope it's still apparent why I consider this character one of my absolute favourite malesheps. Outstanding custom work by method82!

Unfortunately, method82 seems to have disappeared from the member list of this forum. If anyone knows where he or she got to, please send me a note about it.

Here's the ME1 code for method's creation:

Male C4
F 1-5, 2-4, 3-1
He 1-19 (X), 2-17 (2-21), 3-9, 4-21, 5-23, 6-12, 7-1
E 1-3, 2-2 (X), 3-13, 4-11, 5-23, 6-11, 7-10
J 1-31, 2-31 (2-20), 3-1, 4-31
Mo 2-22, 3-20, 4-13
N 1-11, 3-12
Ha 1-14, 2-2, 3-7, 5-6

As usual, the yellow is the literal transcription of the ME2 Face Code (adjusted for the inconsistencies in the hair part), the red are my alternatives to get the result displayed above.


A female candidate is coming up for the second part of this post, but she'll take some time to prepare...

Edit: well, it'll have to wait after a night's sleep. Sorry about that.

...

I'm back. For various reasons, the pause between featured maleshep and femshep here became unusually long, and I'm sorry for that. But here it is...


Female Character #4:


Kate Shepard by Xhyn. Displayed on page 25 of the "Share Your Shepard..." thread in the following way...

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You're directed to the dedicated ME2 database for her Face Code: 143.PC4.M58.F81.DRN.11R.EII.411.TS5.IJ7.247.116.

This was one of the easiest characters to reproduce in ME1 so far. The matching ME1 Code for her is...

Female C8
F 1-1, 2-4, 4-1
He 1-24 (X), 2-12, 3-4, 4-22, 5-5, 6-8, 7-15
E 1-8, 2-1, 3-13, 4-26, 5-23, 6-1, 7-1
J 1-26, 2-14, 3-18, 4-18
Mo 1-4, 2-1, 3-1, 4-28, 5-27
N 1-5, 2-18
Ha 1-7, 2-2, 3-4
Ma 2-1

Here's the visuals...

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rather demanding

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in profile

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a bit annoyed with Pressly

I have mixed feelings about this woman. Sometimes she looks like a baby, which is not reassuring in the demanding world of MEs. But other times she appears calm, clever and resourceful, capable of strong resolve and surprising stunts all of a sudden. As a biotic phenomena, Kate won't give away how dangerous she is by some rugged exterior. She also comes across as down to earth, a no-frills lady, and yet she will adorn every setting in the game, and this with a rather unusual and interesting profile. Clearly, this lady is one of the top custom made and unmodded femsheps with that popular hairstyle which I've seen around on this site, and as such, she's qualified for being featured in this project.

Don't forget to enlarge the above pics to full size for best impression. Enjoy!

Thanks to method82 and Xhyn for their work and willingness to share these wonderful characters. :)

Xhyn's comments about Kate will follow.

Modifié par Domar, 07 juin 2013 - 07:45 .


#93
Xhyn

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Ohh thanks for featuring Kate in your project Domar! :)
I'm really happy to see her back in ME1. She's my first Shepard, and I played with her in ME1 quite a number of time ^^ (but I changed my pc and lost all my ME1 screen with her :<) Your conversion is great and nothing is lost! She had scars, but you can't have guessed ^^

You described her features better than myself: this calm and clever look was what I was searching for when I created her. I was also searching for a strong jaw to emphasis her military side. That's why I have gone with the value 1 of the face structure slider since it's one of the stronger in term of jaw. The straight nose is here also for this reason ^^
Unfortunately the cheekbones are too flat in my opinion, hence the baby face in some angle ^^
That's why I created Anya in ME2 (my avatar) who became my main Shep. She's really similar to Kate actually, I just twicked the cheeks and cheekbones and made her face less round.
Anya in ME1 without moding:
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But yes, Kate will stay my first Shep and I like her. Thanks again :)
*Kate is Proud*
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#94
Domar

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Xhyn wrote...

Ohh thanks for featuring Kate in your project Domar! :)
I'm really happy to see her back in ME1. She's my first Shepard, and I played with her in ME1 quite a number of time ^^ (but I changed my pc and lost all my ME1 screen with her :<) Your conversion is great and nothing is lost! She had scars, but you can't have guessed ^^

You described her features better than myself: this calm and clever look was what I was searching for when I created her. I was also searching for a strong jaw to emphasis her military side. That's why I have gone with the value 1 of the face structure slider since it's one of the stronger in term of jaw. The straight nose is here also for this reason ^^
Unfortunately the cheekbones are too flat in my opinion, hence the baby face in some angle ^^

The pleasure was all mine, Xhyn! Kate is a very special lady for sure. So I recognized the qualities you tried to imbue her with? That says something about your skill! Very impressive. I'm glad to have given you  - and all your fellow gamers - a fast road to plenty of new screenshots of Kate and her career in ME1! :)

So, originally, she had a scar on her face? Perfect idea! That would counteract her soft looks at times. What type of scar was it?


Xhyn wrote...

That's why I created Anya in ME2 (my avatar) who became my main Shep. She's really similar to Kate actually, I just twicked the cheeks and cheekbones and made her face less round.
Anya in ME1 without moding:
Posted Image

But yes, Kate will stay my first Shep and I like her. Thanks again :)
*Kate is Proud*
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Really like the appearance of this woman, too. I can see why you switched to this career for the job as Commander of the Alliance Fleet. Excellent work!

But if you have shown Anya in the "Share Your Shepards..." thread before, she did not come with a ME2 Face Code, or I would have marked her as a candidate (among 85 other femsheps according the last count) for this project of mine. But I'm quite happy for being allowed to present Kate instead, you should be really proud of her, and these pics of Anya just make this place even nicer to visit. Thanks for sharing, Xhyn! :)

Modifié par Domar, 06 février 2011 - 09:05 .


#95
Domar

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OK, Xeranx, I have returned to give you a hand in your challenge. Yesterday, I started working on a few ideas for you - including a head with close-cut hair, a different nose, and an other type of mouth that also protruded a bit more. But today, I realized that the perfect example of an "African look" has already been made: Flies_by_Handles' Nemain Shepard. Seen her before? I doubt she will ever be trumped on that score in these forums with the current tools in the face generation screens of ME1 or ME2, so she should serve you better than any of my own creations. Here's one classy image of her:

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For more of this woman, see Flies' albums: social.bioware.com/1562460/albums/893032. Her ME2 Face Code is: 111.1EV.C61.M31.W6P.6DW.UU7.3QJ.WV9.RH7.166.616.

But I worked out Nemain's ME1 Face Code for you...

Female C8
F 1-1, 3-1, 4-9
He 1-1, 2-14 , 3-30, 4-14, 5-6, 6-1, 7-22
E 1-3, 2-1 (2-14), 3-31, 4-6, 5-24, 7-13
J 1-31, 2-29, 3-29, 4-7
Mo 1-3, 2-25, 3-19, 4-31, 5-30
N 2-26, 3-17
Ha 1-7, 3-6
Ma 1-6, 2-1

The E2-14 is a mistake of mine. The transcription of the ME2 Face Code gives a 2-1 there, but the error turned out really well, too, so I let it be to show the merit of this variable with the pics below...

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      Nemain in better illuminated profile,          near the Galaxy Map,                 and in front of it                                        
      Posted Image       Posted Image       Posted Image

Nemain head on
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Nemain is probably the most unique character ever presented on this site, and, as such, she very nearly got featured in my GME2CCTME1 Project. But, in the field of commanders, I felt Flies' Indra character, as shown on page 2, was a more powerful figure and better suited for it. So, Xeranx, I know you're already "more than happy" with how Qiyana has turned out, and rightfully so, and I'm happy to hear that, but you may still find something interesting with Nemain's features, and decide to adopt one or two of those to further enhance your own creation. As you can see, Nemain's looks could fit about any kind of psychological profile. Whatever the case may be, I'm sure you have enough material now to find a satisfactory solution to the "African Question". If you think I can help with anything more, feel free to post your question here. ;)


Special thanks go to Flies_by_Handles for the creation and sharing of this rare "African" character named Nemain!  :)

Modifié par Domar, 23 février 2011 - 08:13 .


#96
Domar

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OK, I've been able to take another step in the...

GREAT ME2 CHARACTERS CONVERTED TO ME1 PROJECT

That means we've reached...


Male Character #5:

Time to show one of MickeyMutant's creations which, for lack of an official alternative, I have called "Mike Shepard", in honour of his benefactor. This guy was presented rather early on in the "Share Your Shepard..." thread, on page 16, like...

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ME2 Face Code: 523.WTG.H8U.13I.SCL.G7W.M8L.69W.DH8.622.837.6

I've felt a need to depart from this code on two points. The iris colour is given as an E7-7, but this is a different sort of blue in ME2 than in ME1, and, since the images above suggest something rather light, I've picked the lightest blue possible in ME1. Similarily, the skin tone from the images appear fairly fair, but the code directs you to a dark F2-2, which, to be honest, doesn't suit him that well, IMHO. So I gave him a somewhat fairer skin. The ME1 Code for all this is...

Male C11
F 2-2 (2-3), 4-1
He 1-31, 2-28, 3-16, 4-17, 5-8, 6-29, 7-1
E 2-18, 3-27, 4-12, 5-21, 6-16, 7-7 (7-5)
J 1-31, 2-12, 3-8, 4-21
Mo 1-6, 2-9, 3-31, 4-13, 5-19
N 1-8, 3-2
Ha 1-8, 2-3, 4-7, 5-6

My changes are marked in grey. Wanna see how he turned out?

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on his way

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rugged profile    

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within intimidating range

This man is a very good representative for a character with the roughest of complexions without looking like a complete renegade. Well, that last shot may make you insecure about his intentions, but, take my word for it, he will save the galaxy for you. Galantly. In fact, there's been rumours of some film company negotiating with him regarding the lead role in a 22th Century re-make of The Saint. Honestly. *Cough*. I think he's a very interesting addition to the line-up of great malesheps now readily available for ME1.


                                                                                        B)


Moving on to the fairer sex. Definitely.


Female Character #5:

Anastasia Shepard by spacehamsterZH. Featured on page 37 of the "Share Your Shepard..." thread as...

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Given ME2 Face Code: 743.W6J.51A.F8H.DM7.17M.17K.51N.TI8.4I1.AG4.123

No problem to convert her code. The equivalents on the ME1 slider bars are:

Female C6
F 1-7, 3-3
He 1-31, 2-6, 3-19, 4-5, 5-1, 6-10, 7-15
E 2-17, 3-13, 4-22, 5-7, 6-1, 7-7
J 1-22, 2-1, 3-7, 4-20
Mo 2-1, 3-23, 4-28, 5-18
N 1-8, 2-4, 3-18
Ha 1-1, 2-10
Ma 1-1, 2-2, 3-3

Personally, I'd probably tune down that Mo4-28 and/or Mo3-23 a bit. But not so much as to lose that lovely personality, as apparent in the screenshots below...

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in perfect profile

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asking questions

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watching the disturbing transmission from Eden Prime

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at first sign of trouble

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in action

This is one of the most realistic or more natural-looking femsheps which I've seen. For instance, for some reason, I've found no-one looking better in the cut-scene where Shepard is sensing the first sign of trouble, i.e. the ambush of geth drones, on Eden Prime. I appreciate in particular spacehamster's achievement of making something decent with that type of mouth, which is not common. The result is a lady with an aura of charm, wisdom and competence. Need I say more? Look at the pics!

Enjoy!


Much oblige, MickeyMutant and spacehamsterZH, for your sharing these soul-full characters with the gamer community! :)

Comments from spacehamsterZH will follow.



- - - - - - - - - - - - - - - - - -

There! Halfway through this big conversion project. It's been a lot of work. But ten great ME2 characters are now readily available for ME1 gamers. Ten more to go. Plus some honorouble "citations". I'm going to take a break from this project for a while now to allow for some actual gaming sessions myself during spells of freetime. Need to bring my canon sheps to face the Cerberus situation and the mystery attacks on human colonies in ME2, see. In the midst of that, I'll return here to recapitulate what's been featured so far. Once the conversion work starts again, it will be slower going than before, because there's a lot ahead of me this spring. Until next time, take care out there.
Regards,
D

Modifié par Domar, 07 juin 2013 - 09:53 .


#97
Splinter Cell 108

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This thing is great, I've been looking for something like this for a long time. I rarely ever make a decent face. Thanks to whoever came up with this idea.

#98
Domar

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Splinter Cell 108 wrote...

This thing is great, I've been looking for something like this for a long time. I rarely ever make a decent face. Thanks to whoever came up with this idea.

I really appreciate your comment, Splinter Cell. I've been hoping that this thread has worked like intended for fellow gamers, but without feedback it's difficult to tell. Maybe I should take the opportunity to clarify that everybody are also welcome to show their character choice among the alternatives - whether in the original form or further refinement (ideally with details of what changes they made, in case someone else feels inspired to do the same) - in action here. That would just add to the fun. Anyhow, thanks again for stopping by. ;)

Modifié par Domar, 07 février 2011 - 09:31 .


#99
Xeranx

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Domar wrote...

Nemain head on
Posted Image


Nemain is probably the most unique character ever presented on this site, and, as such, she very nearly got featured in my GME2CTME1 Project. But, in the field of commanders, I felt Flies' Indra character, as shown on page 2, was a more powerful figure and better suited for it. So, Xeranx, I know you're already "more than happy" with how Qiyana has turned out, and rightfully so, and I'm happy to hear that, but you may still find something interesting with Nemain's features, and decide to adopt one or two of those to further enhance your own creation. As you can see, Nemain's looks could fit about any kind of psychological profile. Whatever the case may be, I'm sure you have enough material now to find a satisfactory solution to the "African Question". If you think I can help with anything more, feel free to post your question here. ;)


Special thanks go to Flies_by_Handles for the creation and sharing of this rare "African" character named Nemain!  :)


Thanks Domar.  To be honest I did come across Nemain before.  I just never thought to use her probably because of her eyes.  I don't know what it is about them that makes me not want to use them.  I'll work with the general structure and I do believe C8 would work well for her.  Thanks again.

#100
spacehamsterZH

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Domar wrote...

Personally, I'd probably tune down that Mo4-28 and/or Mo3-23 a bit.


Those are the mouth size sliders, I assume? I'm not at home to confirm this right now, but that's what it looks like you did. Which is really funny, because I did another playthrough with this character after the one my screenshots are from, and when I revisited the face code in ME2, I decided to scale back the lips a bit, ending up with pretty much exactly what your ME1 version looks like here. So obviously I agree it's an improvement, and it's kind of cool that we both came up with the same thing.

It's definitely true that that mouth shape is difficult to use. I ended up with what you see in my screenshots because of the known lighting issues in the ME2 face creator - with hindsight, I might not even have used that shape at all, and I did try it with different ones later, but the face just lost all its character. And it does have this odd aura of looking like someone who might actually be a real person, so I didn't want to lose that and just shrank the lips a bit instead. It also animates much better at a smaller size.

Anyway, thanks for the kind words, and if I ever take Anastasia back for another playthrough of ME1 (maybe after 3 comes out), I'll use what you have here. I managed to reconstruct her fairly well myself a few months back, but this is spot-on.