I must agree about the eyes - in themselves, they don't appear particularly "African". If in doubt of that, just check my Asian character named Halo on page 2. She has the very same type of eyes, and I think they suit her, i.e. the "Asian" look, better. But, since you stated that you wanted to keep the eyes (and cheekbones) of Qiyana, I did not show you Nemain for the eyes, but for the overall face structure. I'm not sure if her mouth shape can pass for "African", either (when I worked with a few of my own ideas, I experimented with a rather large version of Mo1-10, but this may not be much better). And yet I say: the remarkable thing about Nemain's features is that they create a whole including those eyes and that mouth shape which look more "African" than any whole I think I can come up with on those generation screens.Xeranx wrote...
Domar wrote...
Nemain head on
Nemain is probably the most unique character ever presented on this site, and, as such, she very nearly got featured in my GME2CTME1 Project. But, in the field of commanders, I felt Flies' Indra character, as shown on page 2, was a more powerful figure and better suited for it. So, Xeranx, I know you're already "more than happy" with how Qiyana has turned out, and rightfully so, and I'm happy to hear that, but you may still find something interesting with Nemain's features, and decide to adopt one or two of those to further enhance your own creation. As you can see, Nemain's looks could fit about any kind of psychological profile. Whatever the case may be, I'm sure you have enough material now to find a satisfactory solution to the "African Question". If you think I can
help with anything more, feel free to post your question here. [smilie]../../../images/forum/emoticons/wink.png[/smilie]
[...]
Thanks Domar. To be honest I did come across Nemain before. I just never thought to use her probably because of her eyes. I don't know what it is about them that makes me not want to use them. I'll work with the
general structure and I do believe C8 would work well for her. Thanks again.
It would be very interesting to see what you made of all this, Xeranx. So I wouldn't mind seeing Qiyana again.
Actually, my sole contribution to the appearance of ME1 Anastasia was the choice in Preset face. They do differ in some respects. My comment about the mouth was more like a recommendation to anyone reproducing her to take that into consideration for a possibly perfect version of her (my deviations from the ME2 Face Code are always shown in red text, but these "deviations" are usually more in line with the ME2 pics of the character in question). So our assessments are in agreement, spacehamster, it's just that mine is not really implemented in those shots. I took care with the choice of pics to avoid those with a light that exaggarated the size of her mouth, that's all. So if I took Anastasia for a real run, I'd probably give her a Mo4-26 with Mo3-22 or something like that.spacehamsterZH wrote...
Domar wrote...
Personally, I'd probably tune down that Mo4-28 and/or Mo3-23 a bit.
Those are the mouth size sliders, I assume? I'm not at home to confirm this right now, but that's what it looks like you did. Which is really funny, because I did another playthrough with this character after the one my screenshots are from, and when I revisited the face code in ME2, I decided to scale back the lips a bit, ending up with pretty much exactly what your ME1 version looks like here. So obviously I agree it's an improvement, and it's kind of cool that we both came up with the same thing.
It's definitely true that that mouth shape is difficult to use. I ended up with what you see in my screenshots because of the known lighting issues in the ME2 face creator - with hindsight, I might not even have used that shape at all, and I did try it with different ones later, but the face just lost all its character. And it does have this odd aura of looking like someone who might actually be a real person, so I didn't want to lose that and just shrank the lips a bit instead. It also animates much better at a smaller size.
Anyway, thanks for the kind words, and if I ever take Anastasia back for another playthrough of ME1 (maybe after 3 comes out), I'll use what you have here. I managed to reconstruct her fairly well myself a few months back, but this is spot-on.
She does have a unique and very likable character with that mouth, and a resemblance to a real person few other femsheps have. So I think you did great with her, good enough to be featured in this project of mine (meaning that she stands above at least 75 other femsheps in that "Share Your Shepards.." thread in my book). Glad you liked my presentation of Anastasia, and that you might use my conversion yourself later on. I couldn't get a better grade for my work!
Modifié par Domar, 12 février 2011 - 08:58 .






Retour en haut











































































































































