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Conversations and popping animations


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8 réponses à ce sujet

#1
Aleque

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Hi

I have just bought this game. When there are conversations, the characters heads often pop from one position to another, with no smooth transition.

Also sometimes the sentence they are saying, just abrupts in sound. I know that, because I have enabled my subtitles, and if it says "Ok, I am going to investigate that", he only says "Ok, I am..". It happens only sometimes, but it's still annoying.

Is that "normal"?

My version is the latest: 1.02

My spec are here:

   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
           Language: Danish (Regional Setting: Danish)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: X48-DQ6
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel® Core™2 Duo CPU     E8200  @ 2.66GHz (2 CPUs), ~2.7GHz
             Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
          Page File: 2750MB used, 5436MB available
        Windows Dir: C:\\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 120 DPI (125 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode

Modifié par Aleque, 02 novembre 2010 - 05:34 .


#2
SupedUpGhostChili

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im experiencing the same issue now and no info how to fix it :(

#3
Marvin_Arnold

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It's a very common problem and apparently there is no fix for it. When this starts, all *I* can do is quit and restart. Then convos work for a while again. And keep subtitles on all the time.

#4
Bogsnot1

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No, its not a common problem, and yes, it is fixable.
Given that noone wants to post a full error report, and leaves out vital information, theres nothing anyone in these forums can do to help you sort it out.

http://social.biowar...1/index/2012975

#5
Marvin_Arnold

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Yes, it is a common problem. The multitude of threads and posts regarding this problem over the past years speak for themself.

http://social.biowar...1/index/2936674
http://social.biowar...1/index/5332760
http://social.biowar...1/index/7224864
http://social.biowar...1/index/2981641
http://social.biowar...1/index/1781751
http://social.biowar...1/index/1577365
http://social.biowar...1/index/4837744
http://social.biowar...1/index/6559308
http://social.biowar...1/index/8024887
http://social.biowar...1/index/5154952
http://social.biowar...-1781751-1.html

See if anyone can make something out of this:

ME 1.02 PC version, physical disk, on Mac OSX through WINE

Intel Core 2 Duo 2.4 GHz, 4 GB RAM, 2 GB recognized by ME Config

Display: Direct3D HAL, 268 MB VRAM
Nvidia GeForce 9600M GT
Driver version: n/a (ME Config won't tell)

Sound adapter: n/a (Intel High Definition Audio outside of RTE)
Driver version: n/a
OS: n/a (Mac OS X 10.6.6, WINE 1.3.29 set to Windows XP)
DirectX 9.0c (Mar 2009) or later

After some time of gameplay, all dialogue lines are truncated to half a second. "What..." – "Yes, b..." – "So..." – "I..." etc. The only solution is to quit and restart. The time until this happens can vary between several hours and a few minutes. Place or situation doesn't seem to matter. This affects cutscene dialogue as well as team comments during combat or exploration.


MassEffect.log gives us: (among other things)

Init: Audio Driver: Soundflower (2ch) (emulated) (WaveOut 2)
Warning: Warning, unable to find conversation speaker to set local variable


(this line occurs several times throughout the session)

not sure if the last line is connected to the phenomenon or not, as it occurs throughout the play session, and not only when sound is cut.


Wine debug gives little readout for audio, except:

fixme:system:get_channel_mask Unknown speaker configuration: 16


(Another thing, which may be related or not, is that sometimes the speech animation starts a bit earlier than the dialogue sample, which results in dialogue cutting off when the animation ends. This usually only affects the last word and is a minor problem.)


Fiddled with number of sound channels in Engine.ini/ISACTAudioDevice and ALAudioDevice between 8 and 1024, as well as with SoundGroup priorities in ISACTAUdioDevice without improvement. Turned "Hardware sound" on and off in-game without improvement. Turned effects processing on and off in Engine.ini without improvement. Set WINE to use native dsound.dll instead of builtin, without improvement.


If you (or anyone) think it's fixable, then let us partake in your wisdom. Would be nice.

But I'm not holding my breath.

Modifié par Marvin_Arnold, 11 octobre 2011 - 07:37 .


#6
Gorath Alpha

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There is not now, and will not be, support officially or otherwise for emulator game playing. You may purchase a copy of Windows to use with Bootcamp, and in that circumstance, support through the local experienced members, at least, can be made available here.

Official support is ONLY offered for

Operating System:
Windows XP or Vista

When anyone wants to play way out in left field by himself, he has to accept the lack of support he should expect from going with that unsupported method of play. 

Modifié par Gorath Alpha, 11 octobre 2011 - 08:00 .


#7
Bogsnot1

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Out of all those links you provided, 1 was a link to this very post, 2 were duplicates, which left 8 fault reports, out of how many unit sold? That does not make it common.
Those that remained were using Realtek HD, which if used under Win7 does not work properly, due to the default driver supplied with Win7 being useless, and there is a 50+ page forum thread in regards to this on the Win7 forums.
I use Realtek under XP and do not have the issues mentioned by the others.

As Gorath mentioned, using Wine through MacOSX is going to leave you out in the cold when it comes to support. Bootcamp it and we may be able to help, but as it stands you are running ME1 through an emulator under an unsupported OS, not to mention running an unsupported GPU.
Good luck.

#8
Marvin_Arnold

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As I expected.

And if I wanted "official support" I'd go directly to EA, thank you very much. I didn't expect any solution (and wasn't disappointed), I only tried to provide some data.

Oh, by the way, there are no duplicates in the links – seems you clicked twice on the same links. (Except for the duplicate of this very thread) And several of this threads have several more people reporting this problem as well. And I'm not going to run statistics about the frequency of this problem compared to other problems, as well as statistics about how many people report errors to this forum instead of playing along or going directly to EA, as well as a definition of "common". Evidently, the return isn't worth the trouble.

Other than this problem, the game plays flawlessly, without the need to sacrifice several GB on an OS I don't need.

The nVIDIA GeForce 9600M GT is unsupported? Interesting.

Modifié par Marvin_Arnold, 12 octobre 2011 - 10:45 .


#9
Bogsnot1

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http://social.biowar...1/index/1781751
http://social.biowar...-1781751-1.html
Same thread.

Check the system requirements for the game "Laptop version of the chipsets may work, but are not supported."

And as I said, if people arent willing to provide a full error report, or even read the stickies, theres not much help they can obtain for their problems. Gorath, mcsupersport, fredvdp, myself and plenty of others have done this long enough that we get tired of asking for details, and start ignoring threads that dont provide them.