"The entire world on the brink of war..."
#26
Posté 02 novembre 2010 - 09:12
Hawke : Yes
Cassandra :Side with us against the Qunari!
Hawke: No
Cassandra : The Qunari aren't the right choice.
Hawke : I agree
Cassandra : So join us
Hawke: No
Cassandra:Who who will you join
Hawke:No one
Allistair :Hey Hawke!WOOPIIIDOOO .. It's me .. Man i'm tired of you .. You're not a true champio...
Hawke: One sec Cassandra
Hawke decapite Allistair
Cassandra;Thanks
Hawke:At least we have something in common.
#27
Posté 02 novembre 2010 - 09:13
Upsettingshorts wrote...
As long as the Rise to Power itself is fun, I'd be fine with that.
I'll be honest, so would I. But that was my first thought with the trailer is that DA2 will be like the roll ME2 played. Get the main characters in play for the final act.
#28
Posté 02 novembre 2010 - 09:15
#29
Posté 02 novembre 2010 - 10:15
Moving on, I do think that for all its faults dismantling the Chantry would ruin many lives. Making a choice with worldwide consequences for an organization that does help its supplicants is impossible without more information. Certainly the Chantry oppresses mages and some Templars are jerks, but there were priestesses I saw in Origins that were decent people who do not deserve to suffer by association. As well, being rid of the Chantry will not mean the end of oppresive faith in Thedas. The Qunari's beliefs seem even harsher, and sooner or later something else is likely to rise in its place. I doubt it will remain free of corruption.
#30
Posté 02 novembre 2010 - 10:22
#31
Posté 02 novembre 2010 - 10:34
#32
Posté 02 novembre 2010 - 10:40
#33
Posté 02 novembre 2010 - 10:44
Seagloom wrote...
I have a feeling that no matter what we do, the world is doomed anyway. Morrigan's Witch Hunt allusions aside, David Gaider mentioning once in an interview that they want to break things tell me we can expect a cataclysm of some form eventually. If not in DA2, then possibly in a future game within the Dragon Age.
If Hawke fails, he would not become one of the most important people in the world of Dragon Age. With a few notable exceptions, in history, colossal failures are often forgotten, given the fact that the winners write history.
#34
Posté 02 novembre 2010 - 10:44
errant_knight wrote...
Big assumptions here, but my characters would always want to avert a war, if possible. And while the Chantry goes overboard, I think they serve important functions of many kinds, so it would be putting differences aside, almost certainly. But we also don't know exactly what's going on in Kirkwall, so it's pretty difficult to say.
Same here...and since it was brought up, if this is to be Hawke's part of the story, I will have a very difficult time breaking out of the character of my particular Grey Warden who was a human noble, deeply felt the responsibility of noblese oblige and hence, was very pro-Chantry. Perhaps what the OP proposes about Hawke will not come to pass, but it does highlight a big problem I have with the story telling methodology of this franchise; my interaction with the world of DA and game perspective was given life through the person of the Warden. Trying to be someone else is...well, I don't know how it will work and how natural it will feel giving the complexities of the game.
I mean, DA is not like HALO where you play Master Chief, the Arbiter, an ODST, and Noble 6. Playing different characters works there. The story is linear and there was zero role playing that affects and impacts the world around you.
The role of the Warden will not be easily shed for me, since I will now have to forget all of the decision he made, how he felt about certain characters (Flemeth for one) and nearly all character (and more importantly) game/world, defining actions he took. That the GW is still "in the world" so to speak, and I, as a gamer, now have to play a key role in this story as someone else, is problematic from a role-playing perspective. Just saying...
#35
Guest_DrRockso1551_*
Posté 02 novembre 2010 - 10:48
Guest_DrRockso1551_*
#36
Guest_DrRockso1551_*
Posté 02 novembre 2010 - 10:48
Guest_DrRockso1551_*
World of Dragon age catacylsm were a new archdemon named deathwing will shatter the world?Seagloom wrote...
I have a feeling that no matter what we do, the world is doomed anyway. Morrigan's Witch Hunt allusions aside, David Gaider mentioning once in an interview that they want to break things tell me we can expect a cataclysm of some form eventually. If not in DA2, then possibly in a future game within the Dragon Age.
#37
Posté 02 novembre 2010 - 10:54
Harid wrote...
If Hawke fails, he would not become one of the most important people in the world of Dragon Age. With a few notable exceptions, in history, colossal failures are often forgotten, given the fact that the winners write history.
I do not expect it to occur in DA2, really. What I do think is that regardless of what the outcome of Hawke's ascent in DA2 is, there are already events set in motion that will result in monumental changes to the world of Thedas. When a developer pretty much tells us that point blank, it is hard not to think so.
#38
Posté 02 novembre 2010 - 10:57
Seagloom wrote...
Harid wrote...
If Hawke fails, he would not become one of the most important people in the world of Dragon Age. With a few notable exceptions, in history, colossal failures are often forgotten, given the fact that the winners write history.
I do not expect it to occur in DA2, really. What I do think is that regardless of what the outcome of Hawke's ascent in DA2 is, there are already events set in motion that will result in monumental changes to the world of Thedas. When a developer pretty much tells us that point blank, it is hard not to think so.
This is a Bioware game. Even if the world comes to the brink of darkness, our heroes will invariably save the day. It happens in all of their games. Cept maybe Dark Side KOTOR 1. (Though in KOTOR 2 he did it to stop a greater evil anyway)
You aren't going to see something as soul crushing as say, the ending of Berserk, for example. It's not really in them and it stops sequels from being made.
Modifié par Harid, 02 novembre 2010 - 10:58 .
#39
Posté 02 novembre 2010 - 10:59
#40
Posté 02 novembre 2010 - 11:00
Barbarossa2010 wrote...
errant_knight wrote...
Big assumptions here, but my characters would always want to avert a war, if possible. And while the Chantry goes overboard, I think they serve important functions of many kinds, so it would be putting differences aside, almost certainly. But we also don't know exactly what's going on in Kirkwall, so it's pretty difficult to say.
Same here...and since it was brought up, if this is to be Hawke's part of the story, I will have a very difficult time breaking out of the character of my particular Grey Warden who was a human noble, deeply felt the responsibility of noblese oblige and hence, was very pro-Chantry. Perhaps what the OP proposes about Hawke will not come to pass, but it does highlight a big problem I have with the story telling methodology of this franchise; my interaction with the world of DA and game perspective was given life through the person of the Warden. Trying to be someone else is...well, I don't know how it will work and how natural it will feel giving the complexities of the game.
I mean, DA is not like HALO where you play Master Chief, the Arbiter, an ODST, and Noble 6. Playing different characters works there. The story is linear and there was zero role playing that affects and impacts the world around you.
The role of the Warden will not be easily shed for me, since I will now have to forget all of the decision he made, how he felt about certain characters (Flemeth for one) and nearly all character (and more importantly) game/world, defining actions he took. That the GW is still "in the world" so to speak, and I, as a gamer, now have to play a key role in this story as someone else, is problematic from a role-playing perspective. Just saying...
Can't agree more. Maybe the ending sets things up for a warden return in DA3, who knows. I'm sure bioware could find a way to bind all wardens (orlesian, dead) into some kinda of a common starting point for a future DA title, its just a matter of whether they wan't to.
#41
Posté 02 novembre 2010 - 11:02
DrRockso1551 wrote...
World of Dragon age catacylsm were a new archdemon named deathwing will shatter the world?Seagloom wrote...
I have a feeling that no matter what we do, the world is doomed anyway. Morrigan's Witch Hunt allusions aside, David Gaider mentioning once in an interview that they want to break things tell me we can expect a cataclysm of some form eventually. If not in DA2, then possibly in a future game within the Dragon Age.
Wel, there are two old gods in dragon form left, so it´s possible they´ll have a role to play in the future.
About the Chantry, unless it´s clear taking it down will be much worse in the long term (i.e., qunari or Chantry), it´s going down. They supported the orlesians during the fereldian ocupation, destroyed the dales (whoever attacked first - disbanding a nation for it?), and if the mages ever lose their patience in big numbers they´re going to wipe out half the world.
On the other side, if the conflict is against the Tevinter chantry I´ll probably ask Cassandra how beaten she wants them. Slavers + blood magic on said slaves?
#42
Posté 02 novembre 2010 - 11:11
#43
Posté 02 novembre 2010 - 11:12
Harid wrote...
This is a Bioware game. Even if the world comes to the brink of darkness, our heroes will invariably save the day. It happens in all of their games. Cept maybe Dark Side KOTOR 1. (Though in KOTOR 2 he did it to stop a greater evil anyway)
You aren't going to see something as soul crushing as say, the ending of Berserk, for example. It's not really in them and it stops sequels from being made.
Unlike other BioWare games, there seems to be a metaplot attached to Dragon Age. The writers have at least a vague idea of where they want to take the world in the long term, and drastic change seems to be a part of that. You are assuming that change means "dogs and cats living together! mass hysteria!"
It could simply mean much of what we understand Thedas to be now will be gone forever while other bits remain. As well, a future game could take place in another age removed enough that things have stabilized. That Dragon Age is at least trying for a dark fantasy vibe means not every ending is unlikely to fit BioWare's usual mold of sunshines and rainbows for good characters. They have moved away from that since Mass Effect, and judging by how... marred... some of the Origins outcomes were, I could easily see it not only continue in that vein, but worsen in respects. It is possible to let the player taste victory and feel accomplishment without having them succeed completely.
#44
Posté 02 novembre 2010 - 11:14
Seagloom wrote...
I have a feeling that no matter what we do, the world is doomed anyway. Morrigan's Witch Hunt allusions aside, David Gaider mentioning once in an interview that they want to break things tell me we can expect a cataclysm of some form eventually. If not in DA2, then possibly in a future game within the Dragon Age.
Yep- it seems sort of predetermined that even if Hawke can save the day in DA2, Gaider and BioWare are still going to "knock down the sandcastle" sooner or later. And I'd guess thats tied to the Chantry crumbling, Flemeth and whatever the big "change" Morrigan was talking about in Witch Hunt.
Barbarossa2010 wrote..
The role of the Warden will not be easily shed for me, since I will now have to forget all of the decision he made, how he felt about certain characters (Flemeth for one) and nearly all character (and more importantly) game/world, defining actions he took. That the GW is still "in the world" so to speak, and I, as a gamer, now have to play a key role in this story as someone else, is problematic from a role-playing perspective. Just saying...
Yeah, it would be one thing if, having done the DR your Warden's story was wrapped up, but especially after Witch Hunt, there is a good chance your Warden is still around and ready to go. So from that perspective, its kind of strange to now try and get into the mindset of Hawke, when your other PC is presumably still out there, and possibly out there with Morrigan too, doing who knows what. It'll just make for a bizarre role playing experience, as seeing Flemeth again, it'll be hard to suppress any knowledge you the player might have when dealing with a returning character like her.
Modifié par Brockololly, 02 novembre 2010 - 11:15 .
#45
Posté 02 novembre 2010 - 11:39
#46
Posté 02 novembre 2010 - 11:43
While I have doubts about a number of aspects of this game, I have no doubt that we'll still be able to make Hawke whoever we want him/her to be. I would be very surprised if any particular point of view or world changing action was forced on us directly. If you warden liked the Chantry and though Flemeth was sketchy, you can probably find roleplaying options that allow you to think the same here.soundchaser721 wrote...
Barbarossa2010 wrote...
errant_knight wrote...
Big assumptions here, but my characters would always want to avert a war, if possible. And while the Chantry goes overboard, I think they serve important functions of many kinds, so it would be putting differences aside, almost certainly. But we also don't know exactly what's going on in Kirkwall, so it's pretty difficult to say.
Same here...and since it was brought up, if this is to be Hawke's part of the story, I will have a very difficult time breaking out of the character of my particular Grey Warden who was a human noble, deeply felt the responsibility of noblese oblige and hence, was very pro-Chantry. Perhaps what the OP proposes about Hawke will not come to pass, but it does highlight a big problem I have with the story telling methodology of this franchise; my interaction with the world of DA and game perspective was given life through the person of the Warden. Trying to be someone else is...well, I don't know how it will work and how natural it will feel giving the complexities of the game.
I mean, DA is not like HALO where you play Master Chief, the Arbiter, an ODST, and Noble 6. Playing different characters works there. The story is linear and there was zero role playing that affects and impacts the world around you.
The role of the Warden will not be easily shed for me, since I will now have to forget all of the decision he made, how he felt about certain characters (Flemeth for one) and nearly all character (and more importantly) game/world, defining actions he took. That the GW is still "in the world" so to speak, and I, as a gamer, now have to play a key role in this story as someone else, is problematic from a role-playing perspective. Just saying...
Can't agree more. Maybe the ending sets things up for a warden return in DA3, who knows. I'm sure bioware could find a way to bind all wardens (orlesian, dead) into some kinda of a common starting point for a future DA title, its just a matter of whether they wan't to.
#47
Posté 02 novembre 2010 - 11:47
Seagloom wrote...
I have a feeling that no matter what we do, the world is doomed anyway. Morrigan's Witch Hunt allusions aside, David Gaider mentioning once in an interview that they want to break things tell me we can expect a cataclysm of some form eventually. If not in DA2, then possibly in a future game within the Dragon Age.
I interpreted David's statements as meaning that they don't feel the need to maintain any sort of in-setting status quo, not necessarily that Thedas will be doomed (change does not equal doom, after all).
Modifié par Riona45, 02 novembre 2010 - 11:48 .
#48
Posté 02 novembre 2010 - 11:50
At least they didn't kill off the warden and the companions to get them out of the way. The possibility exist to return to them. I'm not that worried about roleplaying Hawke. Really, we aren't. We're playing Varric and Cassandra roleplaying Hawke. So a little distance is more acceptable than in most roleplaying scenarios. I'm expecting that the framed narrative might also make the voiced protagonist less game stopping than I would normally find it. It's not first person at all, really. I don't think I know the words for what that is. Is it even third person? Or something else entirely? No idea....Brockololly wrote...
Seagloom wrote...
I have a feeling that no matter what we do, the world is doomed anyway. Morrigan's Witch Hunt allusions aside, David Gaider mentioning once in an interview that they want to break things tell me we can expect a cataclysm of some form eventually. If not in DA2, then possibly in a future game within the Dragon Age.
Yep- it seems sort of predetermined that even if Hawke can save the day in DA2, Gaider and BioWare are still going to "knock down the sandcastle" sooner or later. And I'd guess thats tied to the Chantry crumbling, Flemeth and whatever the big "change" Morrigan was talking about in Witch Hunt.Barbarossa2010 wrote..
The role of the Warden will not be easily shed for me, since I will now have to forget all of the decision he made, how he felt about certain characters (Flemeth for one) and nearly all character (and more importantly) game/world, defining actions he took. That the GW is still "in the world" so to speak, and I, as a gamer, now have to play a key role in this story as someone else, is problematic from a role-playing perspective. Just saying...
Yeah, it would be one thing if, having done the DR your Warden's story was wrapped up, but especially after Witch Hunt, there is a good chance your Warden is still around and ready to go. So from that perspective, its kind of strange to now try and get into the mindset of Hawke, when your other PC is presumably still out there, and possibly out there with Morrigan too, doing who knows what. It'll just make for a bizarre role playing experience, as seeing Flemeth again, it'll be hard to suppress any knowledge you the player might have when dealing with a returning character like her.
#49
Posté 02 novembre 2010 - 11:51
Riona45 wrote...
I interpreted David's statements as meaning that they don't feel the need to maintain any sort of in-setting status quo, not necessarily that Thedas will be doomed (change does not equal doom, after all.)
I took it more as them finding a perk of having their own intellectual property was being free to wreck it, and that such wrecking was likely in the cards someday. True, change need not equal doom, but the exact phrasing made it sound like it would equal doom--at least for the old, in order to make way for the new.
Modifié par Seagloom, 02 novembre 2010 - 11:52 .
#50
Posté 02 novembre 2010 - 11:57
Seagloom wrote...
I took it more as them finding a perk of having their own intellectual property was being free to wreck it...
Perhaps I should have been clearer, but I understand that and that was more or less my point.
...and that such wrecking was likely in the cards someday. True, change need not equal doom, but the exact phrasing made it sound like it would equal doom--at least for the old, in order to make way for the new.
I understand that...but the statement you made that I quoted suggested that whatever Hawke does will be in vain, which I disagree with (it *could* be true, but as of now I think that's a stretch).





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