Aller au contenu

Photo

Developers Trying to Improve Sequels and Sometimes Failing


3 réponses à ce sujet

#1
ganp0t

ganp0t
  • Members
  • 49 messages
SPOILERS FOR MASS EFFECT AND RESISTANCE SERIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

EDIT: This is a repost because the original thread was closed.  Apparently a thread partly about ME2's possible mistakes doesn't belong in the ME2 section.  Go figure. 

Anyway,I have seen multiple instances where developers will try to actually listen to fan feedback, and a lot of the time the changes they make seem to be for the worse.  Here are some examples from games I have played:

Mass Effect (Bioware) SPOILERS

SPOILERS!!!!!!   People complained about the elevators and mako.  So instead of improving them, Bioware removed them completely, and added in a boring mineral scanning minigame and long loading screens.  There were also complaints with the copy and pasted buildings on uncharted planets.  So Bioware cut out these areas in ME2, and replaced them with unique but very small areas.  The overheat system was critized, so Bioware put ammo in the game, despite having explicitly stated why ammo was obsolete in ME1.

Resistance (Insomniac) SPOILERS

SPOILERS!!!!!!   In R1, fans complained that the main character lacked characterization.  Insomniac killed him off in R2, much to everyone's dismay.  People hated that they could not play the campaign with a friend, despite R2 having a full fledged co-op mode (up to 8 players).  They have recently announced for R3 (release date is all 2011) that they are instituting a campaign which can be played with 2 players, but also announced they are not going to have the seperate co-op mode.  The purpose behind the complaints in the first place was to get both. 

I started this thread with three games as examples, but it seems I have forgotten the last one.  Oh well, this should be enough evidence to make my point.  I'm not saying these comanies should stop listening to feedback, because that is a very good thing which more companies should try to do.  I am saying that they should learn to better interpret the complaints, so that their future games can be more enjoyable for everyone.  Granted, people want different things, but a lot of the above changes were clearly not what the majority of people wanted. 

EDIT:

Whoa, whoa, whoa!!! Everybody stop right there! I didn't mean to imply that I hated ME2 (I think it is better than ME1 in some ways and worse in others). My question was more of a general philosophical one. It wasn't really aimed at Bioware specifically. I just find it odd that inmany sequels one area of the game will be given a lot of attention, while another area will seemingly be forgotten about (or made horribly worse in some cases).

Furthermore, Stanley Woo made a great point about how people want different things, and I agree that it is hard to know. But I do have at least a partial solution: make a series of widely publicized polls on the front of the website, and every week have people vote on what they want to see done in a particular area of the game. The results can be hidden to keep some surprises. The developers shouldn't have to listen to the fans, but the data will be there for them if they ever want it.

Modifié par ganp0t, 03 novembre 2010 - 04:38 .


#2
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
Yup, because we can't keep listening to fan feedback. At some point, a developer has to decide just how he's going to change something, then work tirelessly with the project team over a couple of years to make that feature a reality.



And really, what you might want to change is something that the next guy over there wants to stay the same. And even if he wants it changed, maybe he wants it changed in a completely different way than you do. So... who do we listen to?

#3
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages

Strangely Brown wrote...
If you had a poll as you suggested, you are still in the same boat.  It's no different than devs listening to all the fan posts on these forums about things they would like to see changed.  At some point the devs have to make a decision about how to actually change what needs to be changed.  People will still get upset about those changes while others will like them.  It is still a no win situation. 

Exactly, only in this case, we're wasting even more time by creating the polls and waiting to gather data, then analyzing that data only to find that some people like the proposed change, and some don't, which we knew anyway! :) A lot of folks who argue for this kind of process seem to forget that there is one "them" in this argument and a million who are not "them," each with their own opinion on the matter.

We like listening to fan feedback, we like it when people support or criticize our games and our process (within reason and always constructively, of course), but because it's our time, money, and people doing all the work, we are in the best position to make the difficult decisions whether some people like it or not.

#4
Stanley Woo

Stanley Woo
  • BioWare Employees
  • 8 368 messages
I agree with Palathas. :)