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Developers Trying to Improve Sequels and Sometimes Failing


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#26
Bryy_Miller

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ganp0t wrote...

I was using them more as examples that developers are horrible at listening to fan feedback.


But.... this entire thread.... is about how they listened... to fan feedback...

Does not compute.

#27
MrFob

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See, I for one like the design of the loading screens with all their moving elements much better than standing in an elevator. I also like the small beautiful N7 areas a lot. You cannot make everyone perfectly happy, that is a sad fact.



Oh, BTW, if you don't like the ammo system you can mod the game to support a hybred ammo system that combines cooldown and clips without making it terribly imbalanced (there was more then enough ammo anyway).

#28
Palathas

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Stanley Woo wrote...

Yup, because we can't keep listening to fan feedback. At some point, a developer has to decide just how he's going to change something, then work tirelessly with the project team over a couple of years to make that feature a reality.

And really, what you might want to change is something that the next guy over there wants to stay the same. And even if he wants it changed, maybe he wants it changed in a completely different way than you do. So... who do we listen to?


Me! I know best. :P

With regard to customer feedback and suggestions, you have to treat them just as that, suggestions. It may help direct design in a certain direction but it can rarely dictate the exact design objective. There's a whole bunch of factors that will affect design such as technical limitations, lore restrictions, time constraints and integration considerations (how it will fit in with other aspects of the game). There are probably a bunch of other factors that we don't know about either. Yes, it's nice to see what we want in a game but I personally prefer to see everything fit together and work than see a feature that I'd have preferred.

Edit: (I must stress that Stanley's agreement didn't include this edit) I almost forgot all the requirements that the customer imposes, i.e. publisher in this case. If you don't meet certain goals you'll generally cop liquid damages, lose or cost money. I guess to a certain extent that could be considered time constraints but there is certainly more to it than that.

There could be a certain time that an alpha or beta version be ready, or certain functionality be demostratable by a particular delivery date. It all really depends on the given specifications and contract.

Modifié par Palathas, 05 novembre 2010 - 12:47 .


#29
Stanley Woo

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I agree with Palathas. :)