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If DA2 is to DAO what ME2 is to ME then I'm ALL in


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#1
cephasjames

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Okay, so I'm really behind the game when it comes to ME/ME2. I just picked up both of them not too long ago and just started playing them. I've heard lots of good things about them both and was really interested to see what they'd be like. Well, I thought ME was done very well storywise. But the graphics felt too much like SWKotOR and the overuse of generic interiors eventually got to me. But overall I really liked the game. Then I turned on ME2. Wow! There were so many things imporved about it! Some things I didn't even think needed to be improved, but made a big difference. I don't necessarily like all of the changes, but ME2 is so much better.

That said, I think DAO is an amazing game. And if BioWare can improve on DA2 like they did for ME2 than that makes me really happy. So, people, keep bringing on those comments about how DA2 is like ME2 now. Because that means DA2 is going to be an amazing game.

2 cents

#2
beardzlol

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i feel the same, although ME2 did feel like gears of war.

#3
upsettingshorts

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Which is an improvement, because ME1 felt like a rail shooter.

#4
thegreateski

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Gears was a decent game.



Story sucks but the game-play is noteworthy.

#5
the_one_54321

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I clicked on this all geared up to start with the anti-troll procedures. Just to find out that that a well thought out and considerate post was awaiting. Is it wrong that I feel disappointed even this is what should have happened?

#6
upsettingshorts

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the_one_54321 wrote...

I clicked on this all geared up to start with the anti-troll procedures. Just to find out that that a well thought out and considerate post was awaiting. Is it wrong that I feel disappointed even this is what should have happened?


Wait a couple hours.

#7
Elvis_Mazur

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If that is the case, it will be a hell of a improvement!

#8
addiction21

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Upsettingshorts wrote...

Which is an improvement, because ME1 felt like a rail shooter.


I dont think rail shooter is the right phrase to be using. Having controll of our movment at all times takes that out. Now excuses me while I go play with my Time Crisis arcade game for a bit.

#9
upsettingshorts

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I know it isn't a perfect metaphor, but the fact every gun was "point in the target's general direction and hold down the trigger until it overheats" regardless of which one I was using (sniper excepted) made it so... so boring.

#10
Harid

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Boring or no, I preferred Shotguns in ME1 over ME2. Among a host of other things. As a matter of fact, shooting aside, and a few notable characters, I preferred just about everything else.

It's the damn future, why do these guns need ammo.

And with the proper build, some guns would never overheat.  That was awesome.  You can't do anything like that in ME:2.

Modifié par Harid, 02 novembre 2010 - 09:46 .


#11
upsettingshorts

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I liked the reloading mechanic, despite it's questionable lore implications. It made combat more tactical.



Yes kids, shooter mechanics can be tactical. (Not directed at you Harid)

#12
the_one_54321

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Shooter mechanics are almost purely tactical. They just aren't logistical outside of health and ammunition management. And there is hardly any strategy involved. (this is with the technical definitions of tactics and stratagems in mind)

#13
upsettingshorts

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Well, there's hardly that much strategy in RPG mechanics either. Just as there's hardly much tactics in Europa Universalis III. By the same definitions of course.

Basically I just wanted to make the point that shooters aren't simply point and click, and that's how ME1 felt to me - point and click.  It was to shooters what Diablo is to RPGs.

Modifié par Upsettingshorts, 02 novembre 2010 - 09:55 .


#14
Taritu

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If it has a worse story, you mean?

#15
beardzlol

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but then againmass effect needed that gears feel, just like DA needs faste fighting

#16
pChar

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I pretty much agree with OP. The only thing lacking in ME2 was story.

#17
grasander

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Oh well, I did not like ME 2 as much as the first one. ME 1 had, in my opinion, perfect balance between shooter/RPG mechanics. 2 got all shootery. Still, I like the changes made in DA 2.

#18
upsettingshorts

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Mass Effect 1 dumbed down the shooter elements for the RPG crowd.



...I just love saying that, because on one hand it's true. And on the other hand it tweaks people who think that shooters are dumb.

#19
Harid

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Upsettingshorts wrote...

Mass Effect 1 dumbed down the shooter elements for the RPG crowd.

...I just love saying that, because on one hand it's true. And on the other hand it tweaks people who think that shooters are dumb.


it's absolutely true, just like Fallout 3 had a dumbed down shooting system.

I have no problem with Mass Effect 2's combat, save the fact that your AI companions are complete morons, shotguns are unsatisfying and poorly balanced, and the stupid shield system invalidated a lot of biotics, but the problem with dumbing down your rpg to make a TPS is when you compare it to good TPS's like Uncharted 2 and Gears 2, it is just. . .lacking.

I still say they went too far.

#20
Fortlowe

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ME2's story (and I'm not being sarcastic), I think was so good and gameplay so compelling, it made the game go by in a flash. It was like when I wrapped up playing it for a day, I could look at my watch and see how darn long I was playing, but it just never ever felt nearly as long. This had the unfortunate side effect of not feeling like there was much of a journey between starting and completing the game. I think that's where all the gripes about the lack of storyline come from. I mean really ME1 had a different type of story than ME2. Both are space opera's, but using paintings as an anology,  ME1 was more of landscape while ME2 was a portrait. In other words, ME1 was a sweeping epic, through and through, while ME2 was an epic told in the form of a character study. What was really interesting was that Shepard him or herself became the most interesting character of all.

If DA2 has the same brand of storytelling in store, then we can be assured a storyline that takes its time and portrays an intimate and human view of each of the characters that come and go from Hawke's party. This is Bioware. I imagine, even their grocery lists have compelling themes. I loved DA:O, but the characters tended to be sort of broad and polarizing. Leliana/Morrigan(selfless/practical), Wynne/Oghren(grounded/wild), Allister/Sten(apprehensive/confident), Dog/Zeveran(loyal/not so much). I think that the problem (and a rather small one, really) of the lack of sophistication of the NPC's is about to be solved in DA:2. This is very, very good.

Also....the boobs appear to be even bigger this go around so that's just awesome.

#21
Gibb_Shepard

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pChar wrote...

I pretty much agree with OP. The only thing lacking in ME2 was story.


Very much this. If the story was decent the game would have been absolutely amazing.

#22
upsettingshorts

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My evaluation of the strength of ME2's story depends entirely on ME3.

* If the squad returns, more or less intact, making the recruitment and loyalty of the squad the A-plot? ME2's story is great as it sets up ME3.

* If the squad does not return, moving the Collectors to the A-plot when they felt more like a MacGuffin? ME2's story is a waste of time.

Since I don't know yet, I can't really evaluate it.

Modifié par Upsettingshorts, 02 novembre 2010 - 11:13 .


#23
AtreiyaN7

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Whatever happens in ME3, I liked the individual stories for each squad member in ME2. Mordin's was particularly good I thought. I view ME2 as I do most middle acts in a trilogy - a set-up for the grand finale (which I hope won't disappoint of course). If they polish DA2 up and make good tweaks to the existing systems, then I'll probably be happy with it (do look forward to the new rivalry option, etc.).

Modifié par AtreiyaN7, 02 novembre 2010 - 11:41 .


#24
mesmerizedish

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I actually agree with this. As far as the RPG elements, yeah, ME2 sucked balls. You can't argue that point. There was NO gear progression, no significant development for Shepard, blah blah blah. But graphics, gameplay, encounter design... lightyears ahead of ME1. Overall, ME2 was a MUCH better game. As for the DA comparison... I really doubt that the sequels will be analogous. Like, at all. Gameplay will remain the same. What's new is the visuals, and of course a new plot and stuff. Now, what I've heard about said plot leads me to believe that DA2 will be way better than DA:O, simply because Origins had you do essentially the same thing four times, and then on to the conclusion (which was admittedly fun, but anyway...) The story structure seems much improved for the sequel. And now, I'm rambling, but hey, I'm excited :D

#25
upsettingshorts

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As soon as Mass Effect developers decided to make a twitch game, it was always going to be appropriate to favor shooter elements to RPG ones in cases where they conflict.