Tell Starcraft that it's mindless while you're working out time optimization logistics for resource gathering, construction and development. Tell it that when you're working out optimal versitile unit combinations for assaults, retreats, defenses and sustainability, and plotting a production curve based unit's costs, strengths and weaknesses. And then changing that curve in real time as battlefield conditions change mid-game.Upsettingshorts wrote...
I also view Starcraft as fairly mindless when compared to say, Europa Universalis or Total War.
Starcraft is about tactics and optimization. Civ is about strategy. Total War is about strategy in the open world and tactics in the batlefield. Sins is about strategy logistics and maintenance. "Strategy" games may be the most diverse in terms of what each game requires of the player. None of them are mindless.





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