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If DA2 is to DAO what ME2 is to ME then I'm ALL in


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#126
Lyssistr

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slimgrin wrote...

Seems to me I remember reading that Baldur's gate was in fact influenced by Diablo. Kind of funny, given how unpopular that game is around here.


 I remember that BG I was initially conceived as an mmo. I haven't come across anything that points to connections with Diablo. In terms of combat, they're quite different. 

#127
maxernst

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Lyssistr wrote...

slimgrin wrote...

Seems to me I remember reading that Baldur's gate was in fact influenced by Diablo. Kind of funny, given how unpopular that game is around here.


 I remember that BG I was initially conceived as an mmo. I haven't come across anything that points to connections with Diablo. In terms of combat, they're quite different. 


That would make sense.  They probably dropped the idea because their multiplayer code was so bad.  Bioware's never been a cutting edge technology company.

Modifié par maxernst, 04 novembre 2010 - 03:20 .


#128
slimgrin

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Lyssistr wrote...

slimgrin wrote...

Seems to me I remember reading that Baldur's gate was in fact influenced by Diablo. Kind of funny, given how unpopular that game is around here.


 I remember that BG I was initially conceived as an mmo. I haven't come across anything that points to connections with Diablo. In terms of combat, they're quite different. 


The iso view and the point and click combat. I'll have to do some searching to confirm this though. 

#129
Lyssistr

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maxernst wrote...

Lyssistr wrote...

slimgrin wrote...

Seems to me I remember reading that Baldur's gate was in fact influenced by Diablo. Kind of funny, given how unpopular that game is around here.


 I remember that BG I was initially conceived as an mmo. I haven't come across anything that points to connections with Diablo. In terms of combat, they're quite different. 


That would make sense.  They probably dropped the idea because their multiplayer code was so bad.  Bioware's never been a cutting edge technology company.


I don't have the story on the top of my head right now, but iirc, it was interplay through Black Isle that suggested they publish it as a single player RPG with online coop.

#130
Monica83

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Well i thing the games must be distinct mass effect 2 is a nice game but not an rpg... mostly an interactive movie nothing more.. Or a bad shooter with a great story a sort of Hybrid game... Since i don't like the direction Dragon age two is taking... I always hope to see another deep game like baldur's game series... Bioware did a little nice step with origins.. but now they tend to streamlize anything and make the game more enjoyabile for all.. well this is not bad per se.. is bad if you work with rush to have an easy sequel... Is bad if you cut down features only to add fashionist one like the Voice character... or the manga style animation.. They go around to shake the banner that dragon age 2 its an action rpg... if happen what is happened with mass effect and mass effect 2 i'm done with bioware..sadly but yes..

#131
Lyssistr

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slimgrin wrote...

Lyssistr wrote...

slimgrin wrote...

Seems to me I remember reading that Baldur's gate was in fact influenced by Diablo. Kind of funny, given how unpopular that game is around here.


 I remember that BG I was initially conceived as an mmo. I haven't come across anything that points to connections with Diablo. In terms of combat, they're quite different. 


The iso view and the point and click combat. I'll have to do some searching to confirm this though. 


Iso view possibly but again at BG I's release iso view was quite a standard thing to do, not that 3D wasn't beginning to rise. Point and click, again, Diablo possibly inspired a couple of things, but combat is vastly different between D and BG.

#132
maxernst

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Lyssistr wrote...

slimgrin wrote...

Lyssistr wrote...

slimgrin wrote...

Seems to me I remember reading that Baldur's gate was in fact influenced by Diablo. Kind of funny, given how unpopular that game is around here.


 I remember that BG I was initially conceived as an mmo. I haven't come across anything that points to connections with Diablo. In terms of combat, they're quite different. 


The iso view and the point and click combat. I'll have to do some searching to confirm this though. 


Iso view possibly but again at BG I's release iso view was quite a standard thing to do, not that 3D wasn't beginning to rise. Point and click, again, Diablo possibly inspired a couple of things, but combat is vastly different between D and BG.


Yeah, at that time, I was one of the radicals who liked 3-D games and first-person perspectives for RPG's (though neither of those was actually new--see Ultima Underworld).  Now, it seems I'm an RPG conservative because I don't like having cut scenes seize control of my character.

Modifié par maxernst, 04 novembre 2010 - 03:43 .


#133
Lyssistr

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maxernst wrote...

Lyssistr wrote...

slimgrin wrote...

Lyssistr wrote...

slimgrin wrote...

Seems to me I remember reading that Baldur's gate was in fact influenced by Diablo. Kind of funny, given how unpopular that game is around here.


 I remember that BG I was initially conceived as an mmo. I haven't come across anything that points to connections with Diablo. In terms of combat, they're quite different. 


The iso view and the point and click combat. I'll have to do some searching to confirm this though. 


Iso view possibly but again at BG I's release iso view was quite a standard thing to do, not that 3D wasn't beginning to rise. Point and click, again, Diablo possibly inspired a couple of things, but combat is vastly different between D and BG.


Yeah, at that time, I was one of the radicals who liked 3-D games and first-person perspectives for RPG's (though neither of those was actually new--see Ultima Underworld).  Now, it seems I'm an RPG conservative because I don't like having cut scenes seize control of my character.


Back then, I hated 3D, because it looked like **** :D. Imo 3D became nice around '03-04.

#134
slimgrin

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Lyssistr wrote...

Back then, I hated 3D, because it looked like **** :D. Imo 3D became nice around '03-04.


I remember this. Never got into 3D gaming at the time because 2D looked so much better.

Modifié par slimgrin, 04 novembre 2010 - 03:49 .


#135
Meltemph

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I liked 3D as soon as I played X-Wing and Descent, personally.

#136
AlanC9

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Spaceships are easier to do well in 3D than people

#137
Onyx Jaguar

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3D looked really rough in the 90s and have not aged well.



Sure there are some games that looked ok, but not many. Even some of the ones that look kind of alright have heavy 2D and 3D elements, like Wing Commander and early FPS's

#138
maxernst

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AlanC9 wrote...

Spaceships are easier to do well in 3D than people


Well, the 3-D games of the time sitll used sprites for people anyway.  But my recollection is that the argument that most traditionalists made at the time was not an aesthetic one (whch I can understand), but the idea that 3-D environments would be less interactive, which I couldn't see at all.  I mean, way back in 1992, the 3-D Ultima Underworld games had you catching and cooking fish, baking bread etc,  And then--as now--RPG fans were concerned about the games becoming too actiony and shooter-like, and the assumption was that 3-D graphics would do that.  And, (then as now), people felt that improvements in graphics would come at the expense of other gameplay elements.   Some things don't change, I guess.  I suppose we should be thankful that we haven't been completely abandoned by the industry like fans of text-based adventure games.

#139
Lyssistr

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maxernst wrote...

AlanC9 wrote...

Spaceships are easier to do well in 3D than people


Well, the 3-D games of the time sitll used sprites for people anyway.  But my recollection is that the argument that most traditionalists made at the time was not an aesthetic one (whch I can understand), but the idea that 3-D environments would be less interactive, which I couldn't see at all.  I mean, way back in 1992, the 3-D Ultima Underworld games had you catching and cooking fish, baking bread etc,  And then--as now--RPG fans were concerned about the games becoming too actiony and shooter-like, and the assumption was that 3-D graphics would do that.  And, (then as now), people felt that improvements in graphics would come at the expense of other gameplay elements.   Some things don't change, I guess.  I suppose we should be thankful that we haven't been completely abandoned by the industry like fans of text-based adventure games.


3D games are more interactive, they provide more freedom. As games of 2020 will be even more interactive when they make use 3D screens, motion sensors and better physics engines.

 Still for some franchises, I think its better to keep their feel, I was happy to see that Diablo III will be with a fixed camera.

 But yeah, 90s 3D games were total ****, they were too ugly to play, even then.

#140
Meltemph

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90s 3D games were total ****, they were too ugly to play, even then.


There were tons of good 3D games in the 90's! Such blasphemy!  :P

Modifié par Meltemph, 04 novembre 2010 - 05:06 .


#141
Lyssistr

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Meltemph wrote...

90s 3D games were total ****, they were too ugly to play, even then.


There were tons of good 3D games in the 90's! Such blasphemy!  :P


other aspects of 90s 3D games were good, their graphics looked **** tho :D.

#142
Lyssistr

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I have to give Shenmue credit for being the (graphical) exception back then tho.

#143
Rojahalive

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ME2 isn't any more "twitch" than ME1. I just finished three playthroughs, to finish off all the achievements, there wasn't an "auto aim" as some here claim. The accuracy stat in ME1 affected how big/small your aim circle was (or how steady the sniper rifle was). Your shots can hit anywhere in the circle at random. When accuracy is low, the circle is big,and that leaves a lot of room for misses, even if your aim is perfect. When accuracy is high, the circle is smaller, and with max accuracy the circle shrinks to about the size of a bullet when you aim, so that you're guaranteed to hit whatever's in the circle. Also, in both ME games, you can pause and aim. It's sad that some claim anything that requires you to even look at the screen instead of facerolling and mindless grinding/clicking makes a game "twitch" and somehow "dumbed down".

Modifié par Rojahalive, 04 novembre 2010 - 06:17 .


#144
Onyx Jaguar

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Yeah when I played ME 2 right after playing ME 1 I didn't think "Damn the shooting is dumbed down", more or less I was like "Oh score, I can aim like I can at the end of my ME 1 playthroughs". Though I usually play as an Infiltrator so I don't know if that has any influence on my experience.

#145
Sylvius the Mad

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Lyssistr wrote...

other aspects of 90s 3D games were good, their graphics looked **** tho :D.

I can't speak for the '90s, but my all-time favourite 3D game came out in 1989.

#146
Sylvius the Mad

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Upsettingshorts wrote...

I don't support "dumbing down" shooter mechanics for people who can't play shooters any more than you would say, support "dumbing down" RPG mechanics for people who can't figure out how attributes work.

I would agree.

But I also object when company that I know make can good RPGs decides instead to make a shooter.

I don't really understand why people play shooters.  I don't see what's fun about them.

#147
upsettingshorts

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/shrug



I don't get Starcraft. We've all got our blind spots.

#148
Sylvius the Mad

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Upsettingshorts wrote...

/shrug

I don't get Starcraft. We've all got our blind spots.

I don't enjoy any game that requires the player provide his answers in a limited time.  RTS and twitch games would both count.

#149
krasnoarmeets

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I prefer ME1. The clips introduced in ME2 just make no sense. Also armour was far more effective when you had really good armour. Plus all the different suits of armour just looked so much cooler. I loved all the weapon upgrades and the different types of ammo too. I hate that you have to go to your cabin just to take your helmet off in ME2. How retarded is that? Biotic powers were far more effective and more fun to use. The list goes on...

#150
Some Geth

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Upsettingshorts wrote...

/shrug

I don't get Starcraft. We've all got our blind spots.

Well I suck at Starcraft and that's why I like it:unsure:.