Sylvius the Mad wrote...
But this is just insane. Whether you experiences the history doesn't change whether it's there.
It seemed to be the case the other poster was suggesting that Bioware had recently made games of the sort like DA:O, and it was DA2 and ME2 that was the departure, as opposed to DA:O being the departure from more recent trends. This is what I objected to.
Put more broadly, historical trends are only informative about current trends if there are relevant similarities for the comparison. I can plausibly say that if a Conservative government where to change their position dramatically on the gun registry (that it should be preserved) that would be a dramatic departure with history; if I instead say that the Democratic endorsement of an African-American President is absurd given the racist history of the democratic party, that is an inaccurarte comparison because of all of the intervenining things between that point in history and the present.
It is the same thing here. At some point, Bioware designed the sort of games the poster was talking about. But he point of departure to simplified gameplay and console-style games was many years ago.
Whereas, I would count the core features of all the pre-ME games as the same. There was a free-form roleplaying opportunity revolving around the silent protagonist.
That feature persistent, certainly, but that was not the objection. Console style gameplay was; but that was implemented since KoTOR.
ME changed that. ME is different in kind.
Certainly, but there is no reason to use your RP style or VO alone as the standard of comparison, particularly since that was not the one offered by the previous poster.
You're drawing arbitrary lines and then using them to categorise the games (just as arbitrarily).
I was following a previous classification. You are arguing the central classifying feature out to be silent VO and your standard of roleplay; but that's just idiosyncratic and unrelated to the discussion at hand.
Sylvius the Mad wrote...
Based on our
previous discussions, that makes it clear why I would dislike them.
I object to relying on reflex. I want conscious control of everything,
all of the time.
Out of curiosity, do you drive? I'm just curious how you feel you experience driving, because driving is something that becomes automated with practice, and there isn't much conscious choice (it's like typing; at this point I am typing as if I was speaking, because I have so much practice doing it there is no practical difference for me in how easy it is to type something as I think it versus say something as I think it).
I don't like multiplayer. I play games partly to get away from
people. I never want multiplayer in games. Any games. I've enjoyed
some racing games, but never multiplayer. I've enjoyed some shooters,
but never multiplayer. And I've even enjoyed some MMOGs, but my play
has always been purely solo (I think online games often do a better job
of providing me with a setting that doesn't feel contrived).
As it happens, I agree. Although I tend to act in ways that make people think I'm an extrovert, I've recently taken a class that had an interesting personality classification that made me realize I am an ambivert. Essentially, I map well onto the social dominance site of the extraversion scale - I'm competitive, highly driven toward being the centre of attention, highly personable and animated, but at the same time, I map on the relationship side of the introversion scale - make what I consider friends very rarely, unwind only by myself, do not invest time to maintain social relationships, feel exhausted after spending time with people, love to work independently.
It leads to some very weird moments where I can charm a room of people and hate them all annoyed with me a week later when I haven't keep in touch, becasue I simply cannot appreciate that there is any need to keep in touch.
That little self-description aside, I absolutely agree on single-player games. In fact, I'm terified that there is a drive toward greater and greater social video-games, like MMOs and multiplayer shooters that are going to push single games out of the AAA market. This is one of the things that could take video-games away from me. The other threat is the Nintendo Wii style controller (and now Kinetic) which I think are just abominations.





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