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If DA2 is to DAO what ME2 is to ME then I'm ALL in


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#201
Anarya

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yukidama wrote...

Anarya wrote...

That whistling smiley is starting to provoke a Pavlovian irritation response in me.


Same here. Along with ;) , and after the whole Isabela thing, that one jerk who kept on using :P makes that face extremely punchable to me.


Aw but I use those!

These ones do it for me: :whistle: and :innocent:

#202
RinpocheSchnozberry

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Anarya wrote...

That whistling smiley is starting to provoke a Pavlovian irritation response in me.



Must....   Resist..... posting...... whistley.......

#203
Sylvius the Mad

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CoS Sarah Jinstar wrote...

I should have said round mechanics, you're right. What I meant by the mention of EA is just how much more vague and cloak and daggerish the marketing has become with the 2 releases under EA. 

So your objection is to the marketing?

Since the marketing tends (especially now) to have little relation to the game itself, I consider the marketing hwolly irrelevant.

If the marketing is the source of your disappointment, I'd say you're not disappointed.

In Exile wrote...

There is a certain... alpha male attitude, with a loud-in-your-face type of persona around team sports I just cannot tolerate. To be perfectly honest, I think people who are like that are just bullies.

I find this very funny.

In Exile wrote...

Certainly, but there is no reason to use your RP style or VO alone as the standard of comparison, particularly since that was not the one offered by the previous poster.



You're drawing arbitrary lines and then using them to categorise the games (just as arbitrarily).

I was following a previous classification. You are arguing the central classifying feature out to be silent VO and your standard of roleplay; but that's just idiosyncratic and unrelated to the discussion at hand.

Both standards are arbitrary.  That was basically my point.

Out of curiosity, do you drive? I'm just curious how you feel you experience driving, because driving is something that becomes automated with practice, and there isn't much conscious choice (it's like typing; at this point I am typing as if I was speaking, because I have so much practice doing it there is no practical difference for me in how easy it is to type something as I think it versus say something as I think it).

I drive rarely.  I've been legally able to drive for 21 years, but I've never owned a car.  My passengers universally think I'm a bad driver, but I've never had an accident nor received a ticket.  I wonder if my driving feels dangerous, even though it might not be.

I'm also quite a bit better at typing than I am at speaking.  I make far fewer errors while typing.  Speaking I'll often utter the wrong word or even fail to utter an actual word at all (I'll start with the wrong phoneme and then I'm just screwed).  And yes, it's automatic.

I should have said that I always want the ability to exert conscious control (as I can both typing and driving), and a fast-paced shooter simply won't allow that.

I map well onto the social dominance site of the extraversion scale

This is why I found your remark about bullying funny.  What you just described I associate with bullying.  I view people who take charge of social situations as bullies.

I simply cannot appreciate that there is any need to keep in touch.

There isn't.

That little self-description aside, I absolutely agree on single-player games. In fact, I'm terified that there is a drive toward greater and greater social video-games, like MMOs and multiplayer shooters that are going to push single games out of the AAA market.

I find solace in that I do enjoy some MMO games.  As long as I can enjoy them as a single-player game (without interacting with the other players) they can be fun.

The other threat is the Nintendo Wii style controller (and now Kinetic) which I think are just abominations.

It's a fad, like 3D movies were in the '80s.

Modifié par Sylvius the Mad, 04 novembre 2010 - 11:18 .


#204
CoS Sarah Jinstar

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Upsettingshorts wrote...

CoS Sarah Jinstar wrote...
For sure, I tried a demo of AOC. It was promptly uninstalled 10 mins later. Different strokes for different folks and all that.


You don't even get combos within 10 minutes, which is even assuming you took a melee class. :unsure:

But your point is of course taken, different strokes.


I hated the controls that much, and I usually give games a good hour or two to win me over. I'm sure combos wouldn't have made it any better.

#205
maxernst

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Lyssistr wrote...

soteria wrote...

Eh, every MMO I've played was full of people mocking WoW. Some with experience in it, some just jumping on the bandwagon. Still, it makes it impossible for me to take seriously.

/shrug. Haters gonna hate. All I can say is probably over 2/3 of all the criticisms I've seen of it were factually inaccurate, spoken from ignorance, or criticisms of MMO gameplay in general ("grouping sucks!"). Then there's definitely a subset of the population who automatically reject whatever is popular, same as other people gravitate to the popular thing.


 It's not that WoW didn't have it's problems but that's like saying "porsches suck", a porsche is still the best car one can hope for.


I haven't played (because MMORPG's don't interest me), but based on the fact that I haven't liked any of Blizzard's games much, I'm doubtful that it would be the best of them for me. 

#206
CoS Sarah Jinstar

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Sylvius the Mad wrote...

CoS Sarah Jinstar wrote...

I should have said round mechanics, you're right. What I meant by the mention of EA is just how much more vague and cloak and daggerish the marketing has become with the 2 releases under EA. 

So your objection is to the marketing?

Since the marketing tends (especially now) to have little relation to the game itself, I consider the marketing hwolly irrelevant.

If the marketing is the source of your disappointment, I'd say you're not disappointed.


In that its very misleading and I hate the idea of DA2 ending up being ME2 sword edition? That would be disappointing.

#207
upsettingshorts

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But "hiding" the "truth" about their game serves no purpose. If they didn't have confidence in it being a success, why would they even make it at all?  It's counter-intuitive.

Even if they are totally making "Dragon Effect 2: The Search for More Money" they probably imagine it will make a ton of money, and would be showing it off all the time. Assuming that they're hiding the parts that will anger you is kind of arrogant, is it not?

That's why I think their explanations are fairly sound. They aren't satisfied with the build to the extent that they will show it to a wide audience, and that's why they grumble whenever someone posts a leaked six month old demo build video.  That isn't to say that your fears may or may not be eventually confirmed, just that fretting over the nature of the marketing isn't productive because it simply isn't logical.

Modifié par Upsettingshorts, 04 novembre 2010 - 11:27 .


#208
Lyssistr

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maxernst wrote...

I haven't played (because MMORPG's don't interest me), but based on the fact that I haven't liked any of Blizzard's games much, I'm doubtful that it would be the best of them for me. 



 It's not really that close to their other games. In terms of lore, it follows the lore from Warcraft strategy games, in terms of gameplay it's completely different. So you can give it go and see if it suits you. My problem with WoW, as my fiance aptly put it was that I cared more about t6's set bonus than what suit I'll wear, so yeah, all good things come to an end at some point.

#209
Sylvius the Mad

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CoS Sarah Jinstar wrote...

I hated the controls that much, and I usually give games a good hour or two to win me over. I'm sure combos wouldn't have made it any better.

Bad core mechanics make it very difficult to get into a game.  I gave up on The Witcher after a similarly short trial (though I would like to give it another try).

#210
upsettingshorts

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Eh, we've all got our own qualifications for what a bad mechanic is. If I had my way with the Conan system for example you could say goodbye to direct control over your allies - there simply isn't time as controlling your character demands too much attention. And I'm under no illusions that such a change wouldn't ****** off a heck of a lot of people. The tongue-in-cheek implication of my whole "plan" is that I don't honestly expect Bioware to make a game to suit my specific tastes. But like Sylvius though I don't want to see a mechanic I enjoyed die out, not because it's "old" (Sylvius' with Baldur's Gate) but because it is "linked to a commercial failure" (Me with Conan).

Modifié par Upsettingshorts, 04 novembre 2010 - 11:39 .


#211
Sammyjb

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........... is this about Dragon Age still?

#212
the_one_54321

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Upsettingshorts wrote...
"Dragon Effect 2: The Search for More Money"

Spaceballs reference wins the thread. We can all go home now. Shows over.