UberDuber wrote...
Fallout 3 WAS more of an RPG than DAO
By your definition, maybe.
UberDuber wrote...
Fallout 3 WAS more of an RPG than DAO
Upsettingshorts wrote...
Well, I would agree with your evaluation of Bethesda games up until Obsidian's New Vegas. Obsidian's simple improvements to how firearms work made combat much more fun and much less of a chore. I could count the number of times I used VATS in New Vegas on one hand. And I used it a ton in F3.
I agree entirely with putting Deus Ex - which is the action RPG as far as I am concerned - on a pedestal though. That game is fantastic.
Modifié par Upsettingshorts, 04 novembre 2010 - 03:05 .
Monica83 wrote...
This is what it's happening with titles with EA marketing...
Modifié par Upsettingshorts, 04 novembre 2010 - 03:09 .
Upsettingshorts wrote...
Monica83 wrote...
This is what it's happening with titles with EA marketing...
Bioware made Mass Effect 1 and Jade Empire before they were part of EA, and they have much less in common with Baldur's Gate than Dragon Age 2 does.
born as a great complex simulation
Monica83 wrote...
so you are telling me that simcity society its hard?.......
....
..
*Laughs*
Ok.... well it's better stay in topic
Modifié par AtreiyaN7, 04 novembre 2010 - 03:42 .
Modifié par Upsettingshorts, 04 novembre 2010 - 03:45 .
Modifié par DaerogTheDhampir, 04 novembre 2010 - 03:47 .
AtreiyaN7 wrote...
I've played BIoWare games ever since Baldur's Gate too. I loved all the older games, but one simply can't expect companies and/or games in specific genres not to evolve over time if they are to survive and prosper. If you want the gaming equivalent of a fly trapped in amber that's been preserved in all its glory for millions of years, perfect, eternal and unchanging, then try a museum of natural history - or maybe the Final Fantasy series.
Modifié par Upsettingshorts, 04 novembre 2010 - 03:59 .
Upsettingshorts wrote...
To me, "streamlining" means reducing the signal to noise ratio of player feedback, making the GUI more intuitive, and little things like more useful tutorials and clearer indications of what the player should do next when (and only when) they are feeling lost, such as a quest journal or waypoints.
Seems that people seem to have a problem with all of those things, which I'm not sure I always understand. I suppose the arguments that quest markers and waypoints break immersion are sound, but that's an exception. Most anti-streamlining arguments I run across either aren't about streamlining, or have a whiff of elitism implied with them and strike me as nonsense.
Lyssistr wrote...
....still if a franchise is about being the spiritual successor to BG, it's a reasonable to expect it to play similarly, not the same but similarly.