the_one_54321 wrote...
It's tactical combat. It's about management and direction, not dramatics or cinematography. It's fantastic because it is functional. And I never once found it to be unresponsive.
What management and what direction? Glyph Paralysis + Fireball combos could absolutely murder any crowd short of nightmare where you had to deal with the randomness of resistance to magic. Even then, you could murder the archdemon in minutes with a 3 mage party and a decent tank.
My Blood Mage/Spirit Healer had infinite mana without even bothering to chug lyrium potions, because blood sacrifice + group heal essentially mean infinite reload. And since persistent abilities (i.e. spell wish and spell might) would lower your mana limit but not affect your health pool, and you could pump your constitution to 40+ with items without investing any points into it, you could easily have a spellpower of 120+ by that point and over 500 combined health/mana points with persistent abilities on.
I just do not see the tactics in a game like BG or DA:O once you learn the leveling system. After that, it is just a matter of whether or not you choose to gimp yourself by using a suboptimal build.
the_one_54321 wrote...
Yeah, the characters had actual
movement speeds. They didn't just warp to where they wanted to be, which
is what they will effectively do now. The actions were based around
timers and to get them to work right you had to get the timing right. It
wasn't based on your speed like firing a gun in an FPS is based on your
finger speed. That doesn't mean it's not responsive. That mean it
responds within it's own timing.
When spacing is impossible, this is a problem. If mooks made a bee-line for your mages, your tanks had to use the broken aggro-drawing taunt or you'd have to "choose" to let your mages soak damage. There was no way to use a tank to block, which led to the overpowered taunt mechanic and the ability to use joke tactics like: have tank walk alone to draw aggro; use taunt to ensure full aggro; use force field; use storm of the century. Rinse, lather, repeat.





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