soteria wrote...
Really? That wasn't my experience. I played
a game with Alistair, Dog (warrior, basically), Morrigan, and a PC
rogue. It was surprisingly easy... between dread howl, overwhelm,
charge, a ranger pet, a SnS champion/templar's CC (shield abilities +
warcry + holy smite), and all the CC Morrigan has, I found it to be
pretty easy.
Dog is a unique class, like Shale. I don't count either of them. Dog has overwhelm which essentially removes an enemy from combat for massive damage and AoE stun.
With Alistar/Warrior PC/Wynne/Leliana, the game is very hard on nightmare. It becomes easy in the late-game, though, once you can pump your warrior PC's stats via gear.
That was the first playthrough I
completed on nightmare without using potions or healing spells. What a
lot of people tend to overlook is the number of CC and debuffing
abilities available to them. Even an all-warrior group can keep enemies
locked down for extended periods.
Ogren/Alistair/Sten and Warrior PC? All you could do with that group is manipulate targeting via aggro.
I guess it's possible you could make a case
for other groups being even easier, but I'm not sure I'd buy it. I
would think 3 rogues and a warrior would be the hardest, unless the
rogues are rangers.
You can juggle CC via arrows for mooks and you can do decent damage on bosses with 4x arrow of slaying. It's a hard group to play, no doubt. though. If you pump dex for each you'd have a group that's very hard to hit, too and with bard bonuses and the champion bonus you can pump it even further.
Marionetten wrote...
While I definitely agree about two-handed warriors Coup De Grace completely negates the need for positional awareness.
Not at all. That requires that you actually rely on paralysis as a staple of combat, which to be perfectly honest I don't always do. Mass Paralysis takes time to fire off, and the glymph combo requires you get a feel for the AoE to not paralyze your own party. It's far easier to fireball spam or Storm of the Century mooks.
Bosses paralyze rarely (on nightmare anyway) so it's hard to rely on that for your rogue.
Mages on the other hand require precise attacks due to friendly fire. You can't simply pause and put that fireball wherever you please. You have to put it somewhere where it will achieve maximum damage while not endangering your own party. As such, I'm inclined to say that offensively minded mages require the most micromanagent by far. Obviously gishes and healers are completely different beasts.
No, FF mages are very easy to use. Enemies have a tendency to form cones - essentially, they will very rarely sorround your tank. If they do, you can forcefield him. If they don't, you can catch them all in a fireball cone.
It may depend on playstyle, but for me, mages absolutely require little effort. It's pause, get the cone, light up the enemy, fire. And most mage abilities are single damage - i.e. spirit/ice/lightning.
FedericoV wrote...
As I remember from the Q&A gameplay
thread, every class should have different way to recharge stamina.
Mages charge stamina standing still. Rogues charge stamina doing crits
and Warriors charge stamina constantly pushing a button. I should check
the thread to be sure, but that's the general idea. I do not remember if
there's stamina/mana regen at all (I do not believe so, otherwise the
mage regen would be nonsensical).
Autoattack: for me autoattack
in DA2 are a nice option but not the way the game is meant to be played
honestly (at least on the consolle, having played the demo and watched
many persons play it).
Are you sure it was pushing a
button or it was pushing the
attack button (i.e. warriors renegerate stamina via hitting enemies)?
Modifié par In Exile, 05 novembre 2010 - 04:22 .