Aller au contenu

Photo

New Gamespot Podcast: DA2= Action RPG


539 réponses à ce sujet

#101
Noctis2.0

Noctis2.0
  • Members
  • 66 messages

Lyssistr wrote...

Noctis2.0 wrote...

Lyssistr wrote...

Noctis2.0 wrote...

Sooo Action RPG= bad?


 Bad in general, without any a priori considerations? No, I'm gonna love Diablo III.

 Bad for DA franchise? It's bad for rejuvenating cRPGs, going back to the roots, bad for claiming the spiritual legacy of BG, bad for royally ****ing the core gameplay of a franchise that btw had no trouble selling. It's as bad as Diablo III would be if it were announced as a turn-based game.

But DA2 wasn't marketed as a spiritual BG because.... it's not. The action part of DA have been amped up that is fact. So your dissapointed that DA2 is becoming exactly what it was set out to be?


It's three pages of posts, read them.

Never.....

#102
slimgrin

slimgrin
  • Members
  • 12 463 messages

AlanC9 wrote...

Lataaja00 wrote...
It’s a sad direction because then I won’t anymore belong to the audience of the games. Even when I was a kid I didn’t like games which relied on fast reflexes. Now I like them even less. I really hope that an option to pause in DA 2 is functional (on PC). 


I'm still waiting for someone to show me where anyone said that DA2 will require fast reflexes.


It won't, but if attack times are significantly quicker, it may require simplified tactics to play it in real time or one hell of a lot of pausing. I don't know which may be true because I've seen no official gameplay,  only exaggerated gameplay. 

#103
Sir JK

Sir JK
  • Members
  • 1 523 messages

slimgrin wrote...
It won't, but if attack times are significantly quicker, it may require simplified tactics to play it in real time or one hell of a lot of pausing. I don't know which may be true because I've seen no official gameplay,  only exaggerated gameplay.


I'd argue the opposite, that the tactics would need to be a lot more advanced if the combat pace is quicker since you have to be able to change them if need be. You have to consider positioning for one to take into account that you'll quickly be able to intercept the ones going after the mage or archer or that noone is cut off from the others. You can also try to use characters together and use them as one, a borderline impossible task in DAO.
Naturally just speculation. But the idea that tactics need to be simpler because the pacing is faster I think is not a valid conclusion.

#104
tishyw

tishyw
  • Members
  • 581 messages

Chris Priestly wrote...

I've been saying "action RPG" since San Diego Comic Con. Not new, but it definitely suits Dragon Age II. :)


:devil:


Chris, just to help us define what you consider to be an "action RPG", would you also have defined DA:O as an action RPG, an WRPG or a JRPG?

Thanks.

#105
Daerog

Daerog
  • Members
  • 4 857 messages

tishyw wrote...

Chris Priestly wrote...

I've been saying "action RPG" since San Diego Comic Con. Not new, but it definitely suits Dragon Age II. :)


:devil:


Chris, just to help us define what you consider to be an "action RPG", would you also have defined DA:O as an action RPG, an WRPG or a JRPG?

Thanks.


DA:O is a BWRPG

Image IPB

Modifié par DaerogTheDhampir, 03 novembre 2010 - 05:49 .


#106
Sir JK

Sir JK
  • Members
  • 1 523 messages

DaerogTheDhampir wrote...
DA:O is a BWRPG


I like it. Short consise and explains exactly what type of game it is.

#107
AtreiyaN7

AtreiyaN7
  • Members
  • 8 395 messages

DaerogTheDhampir wrote...

DA:O is a BWRPG

Image IPB


*chuckle* I think that's an apt description. Anyhow, the people inclined to hate the game based on the genre alone will, I'm sure, rejoice at Dr. Ray's quotes. Meanwhile, since the devs have said that the combat system pretty much functions like it did in DA:O, they can say that DA2 now belongs to the brand-new category of flying-baboons-with-red-butts RPG genre for all that I care. That being said, I'm sure that the one safe bet we can make at this point is that there won't be flying baboons with red butts in the game. :P 

And now, back to watching this fascinating episode of Nova about elevators!

#108
JPR1964

JPR1964
  • Members
  • 791 messages

Chris Priestly wrote...

To be honest, I never played Deus Ex. I would call Fallout 3 a shooter with RPG elements.

I would also call Mass Effect 2 an action RPG, but a different action RPG from Dragon Age II.



:devil:


Meh,

Allow me to disagree...

I call fallout 3 an rpg in FPS/TPs view,

I call Fallout New Vegas an Action rpg

I call Deus ex an action RPG, more in the vein of Mass Effect 1

I call Mass Effect 2 a TPS / adventure game with some RPG elements.

IMO, btw...

But I'm a pretty old pc rpg player : my first rpg on PC was Wizard of the Crown : I'm a kinda hard to please rpg gamer...

Image IPBImage IPB

JPR

#109
FedericoV

FedericoV
  • Members
  • 1 860 messages

Lyssistr wrote...

yukidama wrote...

Why does it fall on BioWare's shoulders to bring back the cRPG? If they want to go a different direction, they have no real reason to continue creating games in a style they don't want to use.


 What happened? after Ray calling it (again)  today an aRPG the issue is no longer if people call it as such but rather why shouldn't it be?

 Again, the thing with DA franchise is that it was supposed to be about bringing back cRPGs.


Well, at least now I hope that people would not call me uncertain or ambiguos... if even Ray and many devs call it an aRPG maybe I was right in my  little demo review. C'mon guys, if you see the rogue leap and sprint like a ninja, would you call it a classical RPG? And having said that, does it really matter? The game is really fun, more fun than DA:O.

Modifié par FedericoV, 03 novembre 2010 - 07:51 .


#110
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

FedericoV wrote...
 C'mon guys, if you see the rogue leap and sprint like a ninja, would you call it a classical RPG?


Would I? Yes.  It isn't twitch.  

FedericoV wrote...
And having said that, does it really matter?


Not really, no.

Modifié par Upsettingshorts, 03 novembre 2010 - 08:11 .


#111
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

FedericoV wrote...

C'mon guys, if you see the rogue leap and sprint like a ninja, would you call it a classical RPG?


Yes? Since when do animations dictate what type of game it is? If it's on a cooldown and can't repeatably be used over and over, it isn't very actiony. Just like how Flicker didn't turn Awakening into an ARPG.

#112
Riona45

Riona45
  • Members
  • 3 158 messages
And, since when are "classic" rogues not allowed to leap or sprint? I guess if you add "like a ninja" to an action, it becomes forbidden?

#113
GodWood

GodWood
  • Members
  • 7 954 messages

Noctis2.0 wrote...
Sooo Action RPG= bad?

Not for me, although old school RPGs are simply far more enjoyable.

#114
Aermas

Aermas
  • Members
  • 2 474 messages
I didn't like the way he kept say it would make you feel like a badass, it makes me think it will turn out like God of War, I want DA2 to feel like Origins, &/or other classical RPG's, I'm a pen & paper RPG'er & JRPGs turn my stomach.

Also I HATE the idea of Rogues teleporting regardless of how often/how long they do it. When did rogue translate as ninja assassin/thief?

Modifié par Aermas, 03 novembre 2010 - 08:18 .


#115
GodWood

GodWood
  • Members
  • 7 954 messages
I hate when games prop me up as this UBERAWESOMEMEGABADASS character.

#116
Riona45

Riona45
  • Members
  • 3 158 messages

Aermas wrote...
Also I HATE the idea of Rogues teleporting regardless of how often/how long they do it. When did rogue translate as ninja assassin/thief?


The devs have said rogues in the game don't "teleport."

#117
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Aermas wrote...
Also I HATE the idea of Rogues teleporting regardless of how often/how long they do it. When did rogue translate as ninja assassin/thief?


I was under the impression that was exactly what they were, not necessarily all of them at once - but potentially given certain builds - as far back as Baldur's Gate.

What else are things like stealth and backstab supposed to represent?

#118
Aermas

Aermas
  • Members
  • 2 474 messages

Riona45 wrote...

Aermas wrote...
Also I HATE the idea of Rogues teleporting regardless of how often/how long they do it. When did rogue translate as ninja assassin/thief?


The devs have said rogues in the game don't "teleport."


They do visually, they do not teleport in the traditional sense but they still zoom across the screen so they might as well be teleport for real.

#119
Riona45

Riona45
  • Members
  • 3 158 messages

Upsettingshorts wrote...

I was under the impression that was exactly what they were, not necessarily all of them at once - but potentially given certain builds - as far back as Baldur's Gate.


And Baldur's Gate was based on D&D rules and archetypes, which are even older.

#120
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Riona45 wrote...

And, since when are "classic" rogues not allowed to leap or sprint? I guess if you add "like a ninja" to an action, it becomes forbidden?


Everything a ninja does is forbidden. :ph34r:

#121
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Aermas wrote...

They do visually, they do not teleport in the traditional sense but they still zoom across the screen so they might as well be teleport for real.


Doesn't strike me as any less believable or absurd than a kick to the balls quite literally freezing the enemy in place and/or putting them to sleep for a few seconds. 

It's just an abstraction of an idea.

Teleporting symbolizes their shiftyness and ability to get in good position quickly.  Just as stuns - with the target just standing there like he is sleepwalking - symbolize the opponent being briefly incapacitated and unable to fight back.

Riona45 wrote...

And Baldur's Gate was based on D&D rules and archetypes, which are even older.


Yeah I know, I just never played D&D proper and didn't want to talk out of my ass.  Any more than usual, anyway.

Modifié par Upsettingshorts, 03 novembre 2010 - 08:38 .


#122
Aermas

Aermas
  • Members
  • 2 474 messages

Upsettingshorts wrote...

Aermas wrote...
Also I HATE the idea of Rogues teleporting regardless of how often/how long they do it. When did rogue translate as ninja assassin/thief?


I was under the impression that was exactly what they were, not necessarily all of them at once - but potentially given certain builds - as far back as Baldur's Gate.

What else are things like stealth and backstab supposed to represent?


Well warriors have always been strength fighters with no allowance to be evasive dex fighters in games, so rogues are the only ones that have dex-ish abilities

#123
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

Aermas wrote...
Well warriors have always been strength fighters with no allowance to be evasive dex fighters in games, so rogues are the only ones that have dex-ish abilities


I don't see how that changes things.  Ninjas - and thieves in general - didn't want to get caught by samurai - or guards - either, as they would be outclassed in a fair fight by someone in battle armor with extensive combat training. 

Rogues are designed for a certain kind of fighting, a kind that evokes thieves, assassins, and yes - ninjas.

Modifié par Upsettingshorts, 03 novembre 2010 - 08:41 .


#124
abat223

abat223
  • Members
  • 287 messages

GodWood wrote...

I hate when games prop me up as this UBERAWESOMEMEGABADASS character.


You can play the sims and just do nothing..

the point of most games is to achieve great things and be an UBERAWESOMEMEGABADASS. If you weren't an UBERAWESOMEMEGABADASS, you'd just get killed during the fall of Lothering and that would be the end of the story.

that being said, i believe they are trying to make it so you aren't an UBERAWESOMEMEGABADASS in the beginning of DA2, just like you weren't in DA:O.

#125
Aermas

Aermas
  • Members
  • 2 474 messages

Upsettingshorts wrote...

Aermas wrote...
Well warriors have always been strength fighters with no allowance to be evasive dex fighters in games, so rogues are the only ones that have dex-ish abilities


I don't see how that changes things.  Ninjas - and thieves in general - didn't want to get caught by samurai - or guards - either, as they would be outclassed in a fair fight by someone in battle armor with extensive combat training. 

Rogues are designed for a certain kind of fighting, a kind that evokes thieves, assassins, and yes - ninjas.


But what about, swashbucklers, fencers & duelists? None of these use assassin/thief abilities & you cannot replicate them with a warrior build, you have to go rogue, but rogues won't allow the swashbuckler to use a buckler shield. Or the premise of a fencer fighting fairly.

Modifié par Aermas, 03 novembre 2010 - 08:49 .