Brockololly wrote...
The only 2 sequels BioWare has made were Baldur's Gate 2: Shadows of Amn and Mass Effect 2. They approached the sequels in almost polar opposite ways though- with BG2, they made a game that built off of the foundation laid in BG1 and added content, made a bigger world, greatly enhanced character interaction, introduced romances and banter- most of the staples you associate with a BioWare RPG come from BG2. Did they change things? Sure, but it was all still very much Baldur's Gate, down to playing as the Bhaalspawn again.
That's such a biased view, though. Basically, you look to BG2 as a game you loved, so you see the parts they added from BG1 to BG2 as
great and what they removed as
bad.
But ask someone like Sylvius the Mad, and BG2 was a betrayal of BG. Brilliant features were removed: the story was made more linear; the interesting and exciting traveling was removed; the ability to roleplay was reduced.
To someone like that BG the best game that Bioware produced, and it was just downhill from there.
Look at it this way: they looked at games like Icewind Dale and went
in the totally opposite direction. They made their game more like Planescape Torment than the "typical" RPG by taking focus away from creating your own party toward being a single character at the centre of the story.
I'm sorry, but Bioware changed a lot of things from BG to BG2. This forum (and Bioware forums) are in general overrun by people that loved these changes. But that doesn't mean that BG to BG2 wasn't a dramatic shift, because it was. ME2 was the same way - they moved away from
a lot of ME features.
With ME2, they seemingly tried to streamline everything, some of which worked in making it a better shooter, but at the expense of hiding most RPG mechanics or being able to see any sort of stats.
So with DA2, I was hoping BioWare would have taken the BG2 route of a sequel- make it bigger and better and more awe inspiring than the first, while creating an identity of its own. The issue I'm having with most of the changes for DA2, like the dialogue wheel or new art style, is that instead of building off of the foundation of Origins, they're seemingly tearing a good deal of that up and laying down some stuff, like the "new" dialogue wheel, that would seemingly fit in better as a feature in ME3, not iterating off of DAO.
Here is the thing.: what you think is better is not what Bioware thinks is better. I like DA:O. I was one of 3 games I purchased this year. If I was hired as the lead designer, though, I would be changing it just about the same way Bioware is, because I think the ME2 features are outright superior. I don't buy into this "both series should be different" rationale; it's like saying you should produce a lower quality product for the sake of distinction.
Bioware at some level believes these changes are a positive. They believe they dialogue wheel is great. Whether or not other people do, I just cannot see them doing things
differently from BG to BG2, where they took a game that straddled the divide between 'traditional' turn-based party RPGs and some new RPG/story-driven interaction and took it hardcore toward the story-driven angle.
You see it in the preview articles constantly citing ME as an influence on DA2 and for some thats fine, but for me, its just homogeneizing the games and eliminating some of the key aspects that made Origins stand out from other games on the market. And thats disappointing.
What other games? Name me three other games like Mass Effect produced by another studio.