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New Gamespot Podcast: DA2= Action RPG


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#176
KennethAFTopp

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Chris Priestly wrote...

To be honest, I never played Deus Ex. I would call Fallout 3 a shooter with RPG elements.

I would also call Mass Effect 2 an action RPG, but a different action RPG from Dragon Age II.



:devil:


this of course all depends on the definition of what you consider an rpg and what you consider not to be an rpg, because if we were to look at the crunch elements and numbers system, then fallout 3 is much more an RPG with the SPECIAL system.

Dialogue wise... well I still don't agree. you guys just got better writers.. and bethesda's writing just plainly sucks so uhm.. yeah I guess I just generally disagree with you.

#177
Noir201

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Nozybidaj wrote...
We do still have Bethesda to look to though, we're not totally reliant on indie's yet. :P


I'm 100% reliant on Bethesda now, not cause of games they have out/or coming out, but the company thats apart of them just got one of the people who made some of my fav games ever now from capcom working for them, Shinji Mikami, creator of the first lot of Resident Evil games.

Already they have one game that i'm most looking forward too, Hunted: The Demon's Forge.

#178
crimzontearz

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so wait a minute here



I am always second guessing a lot of things in this business as it's seen in other of my posts but....short of the devs DIRECTLY (not subtly or by omission) lying about things how is DA2 soooo different from DAO?



according to direct admissions of the devs you still can issue commands and assume control of other characters in the party, your character prowess/abilities are still determined by stats, you can still pick enemies and autoattack just you'll do so FASTEr and without the awkward shuffling, you can still use a tactical mode (on pc) and now it even spans the battlefield.



so...uhm.....speed aside WHAT exactly changed?

#179
upsettingshorts

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crimzontearz wrote...
so...uhm.....speed aside WHAT exactly changed?


The marketing. 

#180
CoS Sarah Jinstar

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slimgrin wrote...

DaerogTheDhampir wrote...

 so I didn't expect BW to make DA2 just like DA:O at all.


Worth quoting because Bioware has demonstrated repeatedly they have a desire to innovate in their games, for better or worse. We all better get used to it.


Except stealing a bunch of design from ME2 is hardly innovating at all. To be honest Bioware hasn't been all that innovative in qute a while considering every game since NWN essentially uses the same plot hooks and design doc. when it comes to how one proceeds through the main quest/plotline.

#181
crimzontearz

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Upsettingshorts wrote...

crimzontearz wrote...
so...uhm.....speed aside WHAT exactly changed?


The marketing.


No seriously.....what changed? I'd like those who are so worked up to stop and answer that question to themselves or try to at least

#182
Morroian

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CoS Sarah Jinstar wrote...

Except stealing a bunch of design from ME2 is hardly innovating at all. To be honest Bioware hasn't been all that innovative in qute a while considering every game since NWN essentially uses the same plot hooks and design doc. when it comes to how one proceeds through the main quest/plotline.

The dialogue system and friendship/rivalry paths sound innovative to me

Modifié par Morroian, 03 novembre 2010 - 10:26 .


#183
AlanC9

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Is the problem that DA2 isn't being innovative, or that it's being too innovative?

#184
FedericoV

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AlanC9 wrote...

I'm not saying that your definition isn't objective or that it's incoherent. I just don't see how it's of any use, even to you.


Because it describes the very general nature of combat in a CRPG using a standard that is not ambiguos and that explain the historical context in wich the term aRPG has been introduced in the game press (ie: the success of Diablo). Definition only serve to describe things, they are not meant to express judgement of value. Without any polemic intent, I think that your comment is gratuitos.

#185
ErichHartmann

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The earliest RPGs were innovative. Everything after is evolution of the genre.

#186
Big Blue Car

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Chris Priestly wrote...

Sassy? :blink:


And incorrect, don't forget that one.

#187
FedericoV

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ErichHartmann wrote...

The earliest RPGs were innovative. Everything after is evolution of the genre.


A part from graphic and even if i love to play modern RPGs too, I must admit that there is more innovation during the development of the Ultima series than in the last 10 years of CRPG :D.

#188
upsettingshorts

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FedericoV wrote...

A part from graphic and even if i love to play modern RPGs too, I must admit that there is more innovation during the development of the Ultima series than in the last 10 years of CRPG :D.


That's because Origin were among the best developers of all time.  Ultima and Wing Commander and System Shock?  Good lord.

#189
FedericoV

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Upsettingshorts wrote...

FedericoV wrote...

A part from graphic and even if i love to play modern RPGs too, I must admit that there is more innovation during the development of the Ultima series than in the last 10 years of CRPG :D.


That's because Origin were among the best developers of all time.  Ultima and Wing Commander and System Shock?  Good lord.


Yep, I do agree: Garriot is a genius. If we got internet at the golden time of the Ultima series, you could have hear the whining of the fans of the various chapter of the "series" directly from the monitor.

#190
Marionetten

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Morroian wrote...



CoS Sarah Jinstar wrote...



Except stealing a bunch of design from ME2 is hardly innovating at all. To be honest Bioware hasn't been all that innovative in qute a while considering every game since NWN essentially uses the same plot hooks and design doc. when it comes to how one proceeds through the main quest/plotline.


The dialogue system and friendship/rivalry paths sound innovative to me


You can thank Obsidian for those.


#191
Big Blue Car

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FedericoV wrote...
A part from graphic and even if i love to play modern RPGs too, I must admit that there is more innovation during the development of the Ultima series than in the last 10 years of CRPG :D.


That's unfair. Today, developers have to deliver voiced characters, stylish cutscenes and absurdly detailed modelling just to be taken seriously. I would love it if devs tried an old school RPG, with limited voices and poor graphics and an immense scale, but it would sell about 6 copies. Be real, we are all EA now.

#192
Dave of Canada

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Marionetten wrote...

You can thank Obsidian for those.


How so?

#193
Marionetten

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Dave of Canada wrote...

Marionetten wrote...

You can thank Obsidian for those.


How so?

Mask of the Betrayer.

#194
slumlord722

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Fallout 3 did seem like more of an RPG to me

#195
Dave of Canada

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Marionetten wrote...

Mask of the Betrayer.


Didn't play it, could you go further into detail?

#196
FedericoV

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Big Blue Car wrote...

FedericoV wrote...
A part from graphic and even if i love to play modern RPGs too, I must admit that there is more innovation during the development of the Ultima series than in the last 10 years of CRPG :D.


That's unfair. Today, developers have to deliver voiced characters, stylish cutscenes and absurdly detailed modelling just to be taken seriously. I would love it if devs tried an old school RPG, with limited voices and poor graphics and an immense scale, but it would sell about 6 copies. Be real, we are all EA now.


I know, I know. I'm just saying that they completely changed the structure of the game with each chapter of the series instead of doing the same thing over and over again and recycle things. That's one why I'm happy with  the direction of DA2, since it's just not more of the same.

#197
Nerevar-as

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Dave of Canada wrote...

Marionetten wrote...

You can thank Obsidian for those.


How so?


And Kotor 2.

#198
Guest_Guest12345_*

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On the topic of innovation in Bioware games, these are not exclusive to Bioware, but they are innovations to Bioware designs.

1) Voiced Player Character (ME1)
2) Dialog Wheel (ME1)
3) Dialog Interrupts (ME2)
4) Extended time passage (DA2)
5) Rivalry system (DA2)

Modifié par scyphozoa, 03 novembre 2010 - 11:46 .


#199
Nerevar-as

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FedericoV wrote...

Big Blue Car wrote...

FedericoV wrote...
A part from graphic and even if i love to play modern RPGs too, I must admit that there is more innovation during the development of the Ultima series than in the last 10 years of CRPG :D.


That's unfair. Today, developers have to deliver voiced characters, stylish cutscenes and absurdly detailed modelling just to be taken seriously. I would love it if devs tried an old school RPG, with limited voices and poor graphics and an immense scale, but it would sell about 6 copies. Be real, we are all EA now.


I know, I know. I'm just saying that they completely changed the structure of the game with each chapter of the series instead of doing the same thing over and over again and recycle things. That's one why I'm happy with  the direction of DA2, since it's just not more of the same.


For all we know, after the prologue we´ll have 4 big events in Hawke´s life in periods of the ten year gap defined by the player. Hope not, Im getting tired of the 4 main quests plot from BW, but it´s still better to me than ME2, most squad missions where good on their own but in the bigger plot I felt as I had seen 2 full seasons of a series with
only 5-6 plot episodes.

#200
Marionetten

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Dave of Canada wrote...

Marionetten wrote...

Mask of the Betrayer.


Didn't play it, could you go further into detail?

It used the same influence system found in Dragon Age: Origins complete with loyalty bonuses.

Criminally underrated game, really.