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New Gamespot Podcast: DA2= Action RPG


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#201
Morroian

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Marionetten wrote...

Dave of Canada wrote...

Marionetten wrote...

Mask of the Betrayer.


Didn't play it, could you go further into detail?

It used the same influence system found in Dragon Age: Origins complete with loyalty bonuses.


DA2 will be different to DAO though.

#202
Guest_Puddi III_*

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The friendship/rivalry system isn't just about having +/- influence though (the original campaign of NWN2 had that as well, though not as transparent and not on the same scale), it's about rivalry being a viable roleplaying experience with its own ways to be successful rather than just feeling like a punishment... I don't recall MotB doing that specifically, which isn't to say it wasn't a great game.

Actually (spoilers), I suppose it did provide something of a bonus for drawing the ire of your companions, in that you could kill them and take their souls to empower yourself, Shang Tsung-style. Although that's not really the same thing as the rivalry system here, still.

Modifié par filaminstrel, 04 novembre 2010 - 12:19 .


#203
Not...Mordin

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I seriously wouldn't mind playing the straight up action game some people are prophesising DA2 will be. I like games like the DMC series/Dynasty Warriors franchise where I’m running through levels decimating hundreds of enemies. That being said I also like RPG's where I’m forced to think and not just slam down my d-pad in different directions and/or mash down the X and Y buttons. (Console gamer ;D)



On topic:

It's hard to define an ARPG, someone wanna give an example of one that uses swords. (Most of the ones I've played have been shooters)

#204
Fortlowe

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Not...Mordin wrote...

I seriously wouldn't mind playing the straight up action game some people are prophesising DA2 will be. I like games like the DMC series/Dynasty Warriors franchise where I’m running through levels decimating hundreds of enemies. That being said I also like RPG's where I’m forced to think and not just slam down my d-pad in different directions and/or mash down the X and Y buttons. (Console gamer ;D)

On topic:
It's hard to define an ARPG, someone wanna give an example of one that uses swords. (Most of the ones I've played have been shooters)


Zelda

#205
Aermas

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Don't use that kind of bad language in this forum:P Dynasty Warriors

Modifié par Aermas, 04 novembre 2010 - 01:18 .


#206
soteria

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It's hard to define an ARPG, someone wanna give an example of one that uses swords. (Most of the ones I've played have been shooters)


Oblivion, imo. I basically consider the "action" part to mean that hits and misses in combat are determined more by player skill than by stats, as opposed to "tactical," in which hits and misses are resolved behind the scenes by stats, like an RTS or pretty much every game Bioware ever made.

I'm not sure how useful my definition is (or anyone's, really) seeing as how people mean such disparate things by the term "action."

#207
Not...Mordin

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When I think Zelda, and Oblivion the Action part of the RPG seems to just disappear, it’s an afterthought compared to the customization and exploration you can do though there are some tough boss battles within each.



I guess that pretty much sums up how I’m seeing DA2 now again.



DA2 - An Action-Role playing game with souped up battle physics expanding on DAO, same sort of fighting though much more refined, The RPG remains very much the same but with a new level design, insert new graphics, new narrative design and a voiced PC.



It's the hack and slash taint ... They're poisoning my mind with their evil theories.

#208
UberDuber

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Nooooooooo! ****.

Thedas is over. It's all over.

*Hides under a rock.*





No but seriously, this is not good. I just knew they were Mass effecting the game.

#209
MisterMonkeyBanana

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Bethesda games I find are only described as action RPG's by people don't like them. I'm going to go out on a limb and guess that the vast majority of FO3 and Oblivion fans didn't enjoy the game for it's combat but for the exploration and immersion in a vast beautiful world in which they can make their mark on. Basically the same thing as what a Bioware game does at the end of the day, but done in a very different way.

#210
maxernst

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Upsettingshorts wrote...

FedericoV wrote...

A part from graphic and even if i love to play modern RPGs too, I must admit that there is more innovation during the development of the Ultima series than in the last 10 years of CRPG :D.


That's because Origin were among the best developers of all time.  Ultima and Wing Commander and System Shock?  Good lord.


True, but it's also easier to innovate in the early development of any medium.  Rock 'n roll was more innovative in the fifties and sixties because people were just beginning to explore the form.  Film was more innovative in the early part of the century because basic conventions had not been established.  The first film to use a close-up confused people.  There was a reviewer that complained about this illogical film in which this cat became really huge while drinking a saucer of milk then returned to normal size.  I can't imagine that a filmmaker today could possibly make an innovation as large as that.

#211
maxernst

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MisterMonkeyBanana wrote...

Bethesda games I find are only described as action RPG's by people don't like them. I'm going to go out on a limb and guess that the vast majority of FO3 and Oblivion fans didn't enjoy the game for it's combat but for the exploration and immersion in a vast beautiful world in which they can make their mark on. Basically the same thing as what a Bioware game does at the end of the day, but done in a very different way.


Yeah, I would say that Bethesda and Bioware both clearly make RPG's, just very differen RPG's.  Actually, by my definition, Bethesda has stayed closer to RPG roots with its more open ended game play and less defined protagonists.  That's not to say I like their games better (I don't), but you can certainly roleplay in them.  It's a little disappointing that it doesn't seem to matter very much how you roleplay in Bethesda's games, but there's never been any doubt in my mind to what genre they belong.

I don't get calling Fallout 3 a shooter--its gameplay is really not very different from Oblivion's.  Does playing an archer in Oblivion make it a "shooter"?  Plus, you can play it in turn-based mode if you choose which makes it a hell of a lot less shooter-like than the Mass Effect games.

Modifié par maxernst, 04 novembre 2010 - 02:11 .


#212
upsettingshorts

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I like Bethesda games. I call them action RPGs because they include twitch mechanics. That's my standard, it isn't a value judgment. I don't use "action RPG" as a pejorative, as the term includes some of my favorite games including Deus Ex and Mass Effect.

#213
soteria

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Bethesda games I find are only described as action RPG's by people don't like them. I'm going to go out on a limb and guess that the vast majority of FO3 and Oblivion fans didn't enjoy the game for it's combat but for the exploration and immersion in a vast beautiful world in which they can make their mark on. Basically the same thing as what a Bioware game does at the end of the day, but done in a very different way.

Can't agree at all. I enjoyed both FO3 and Oblivion, but I'd still define them as action RPGs for the same reason UpsettingShorts would.  The problem is you're apparently assuming that everyone attaches a negative connotation to the term "action RPG."  It should have been obvious, but many of us don't.

Modifié par soteria, 04 novembre 2010 - 02:21 .


#214
Monica83

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The problems starts when you had the luck to play old titles like the Baldur's gate saga or others...

If you had play that games (Baldur's gate and Baldur's gate 2 shadow of amn + throne of bhaal) you will learn how an RPG must be... An RPG its a Role playng game.. In a Rpg you must enjoy the plot first you must travel in a different world learn the people society meet ally and meet ennemy..You will start weak and you take expericence from travels and situations.. In fact Dragon age origin did a little step in the right direction.. And now.. we will see a stupid action game with maybe a nice plot.. but with japanese trash moves of character and shorter than the first game.. No race selection..No Character psicological building because you are using a PREMADE character with a pharaprasic schematic system ala mass effect (not a true rpg but a shoter with rpg elements umm and a bad shooter after all). So you don't have the freedom to chose what to say.. You have only the freedom to chose the tones... And all off this only to make a mass effect fantasy version with japanese trash move ala Dinasty Warrior in a complete no sense class system.. This thing is similiar to the traslation from the 3.0 at the 4.0 version of D&D Toooons of cutted down features only to make a game system that some console kids buy...((sorry i have nothing aganist console player but who loves the true rpgs can't accept this))... So the new fashionist rule is streamlize all in order to allow more people((casual gamer)) to play.. And yes this is sad a nice punch of the eye of the true RPG lovers.. I Loved bg icewind dale nwn and all those old titles..

So i decided to whait and give hope in bioware guys.. Tonight just for curiosity i readed new info and i seen some new video... ((the official second video of bioware the one with "some gameplay" explain nothing its only a video with many cutscenes like a trailer but i don't see nothing of gameplay in it.. I only see with disappointment the stupid no sense twirl animation of hawke that finish a darkspawn with a heavy blade..))...



But yes....



The new graphic it's Shinyyyyyyyyy O.O

The animation are AWESOMES!!!!!! O.O

oooo look.... There's a pic with a hawke foot on the right!!!



Sorry guys maybe im just hard to be heeeem... impressed..

#215
upsettingshorts

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Monica83 wrote...
Sorry guys maybe im just hard to be heeeem... impressed..


I've been playing Bioware CRPGs since Baldur's Gate.  I am primarily a PC gamer, though I have a 360 for playing sports games.  I disagree with you entirely.  Explain me.

#216
exoproto

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After reading all the hatin' toward the new rogue animations I have to say I feel.. awkward. I can't be the only person here who had envisioned their rogues in DA:O fighting in a similar manner, right?



...



Right?

#217
MisterMonkeyBanana

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Upsettingshorts and soteria - I meant the kind of people who would say the action part of action RPG with a sneer in their voice, I guess my question would be what you found was the biggest draw for their games, and as I said before, most people I've met enjoy the combat, but don't play the game because of it. I certainly don't, exploring the world, seeing the sights and seeing all the odd stuff that goes on in those worlds is far bigger draw than the combat.



Monica83 - I played Infinity engine games a child, along with Deus Ex, and in the past few years have played through them again and loved them even more now (especially Deus Ex which I'd probably say is the best game ever bar Neverwinter Nights). But I also enjoy Jade Empire even though it stripped away most of the RPG elements and was very twitch based. I also love Unreal and Quake, the pinnacle of twitch based gaming. People are allowed to appreciate more than one style of game you know. ;)

#218
upsettingshorts

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Well, I would agree with your evaluation of Bethesda games up until Obsidian's New Vegas. Obsidian's simple improvements to how firearms work made combat much more fun and much less of a chore. I could count the number of times I used VATS in New Vegas on one hand. And I used it a ton in F3.



I agree entirely with putting Deus Ex - which is the action RPG as far as I am concerned - on a pedestal though. That game is fantastic.

#219
Monica83

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Well maybe you adapted yourself..You played baldur's gate right? the question is... You dont feel the messing of deep title like that.. A game with a beautyfull plot with wonderfull character a detailed world to explore new companion to know detailed sidequests..Companion with wonderfull sidequest at theyr back with theyr personal reason to follow you...A game that at the beginning you don't have any idea to how strong you will be and if a stupid goblin hits you with a split you can easily die cause your lack of expirience..A game with different dungeon that make you feel yourself always in danger...The opportunity to read long dialogues to feel yourself in the story and the ability to choice what to say... Yes Upsettingshorts i miss those feeliings... BG series its the best rpg series ever created.. Dragon age 2 compared to him will be only a little stone on the ocean..

#220
upsettingshorts

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Monica83 wrote...

Well maybe you adapted yourself..You played baldur's gate right? the question is... You dont feel the messing of deep title like that.. A game with a beautyfull plot with wonderfull character a detailed world to explore new companion to know detailed sidequests..Companion with wonderfull sidequest at theyr back with theyr personal reason to follow you...A game that at the beginning you don't have any idea to how strong you will be and if a stupid goblin hits you with a split you can easily die cause your lack of expirience..A game with different dungeon that make you feel yourself always in danger...The opportunity to read long dialogues to feel yourself in the story and the ability to choice what to say... Yes Upsettingshorts i miss those feeliings... BG series its the best rpg series ever created.. Dragon age 2 compared to him will be only a little stone on the ocean..


I don't feel like I could satisfactorily respond without getting into a deep description of how I approach CRPGs and thus getting into a "what is an RPG" discussion that gets threads locked. 

Suffice to say that the way I always approached CRPGs made it inevitable that I would be in favor of Dragon Age 2/Mass Effect changes like the conversation wheel and voiced protagonist, even before they were invented.

My point wasn't to say that you were wrong, but that easily categorizing people who embrace the changes Bioware has introduced into their RPGs as casual, new, or console gamers doesn't work.  It's intentional or unintentional elitism that doesn't really stand up to scrutiny.   The definition of what makes a "true" RPG are very much open to interpretation - though not in this thread.

#221
Monica83

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Moneky i never played jade empire so i can't tell nothing with them... And i have nothing aganist action per se..



I have also:Devil may cry series..

I have as shooter: All call of duty series..left 4 dead and many other

I have as action rpg: Fallout 3 and Oblivion Sacred



Just for let you know i have nothing aganist action i have problem when a game genre try to looks like something else only that.. When i see the word RPG i want to play an RPG and don't a sort of action crawler with a nice story


#222
upsettingshorts

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Monica83 wrote...
When i see the word RPG i want to play an RPG and don't a sort of action crawler with a nice story


Then I imagine you'll like DA:2 for PC just fine.  Just don't play it for consoles.

#223
Monica83

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Upsettingshorts wrote...

Monica83 wrote...

Well maybe you adapted yourself..You played baldur's gate right? the question is... You dont feel the messing of deep title like that.. A game with a beautyfull plot with wonderfull character a detailed world to explore new companion to know detailed sidequests..Companion with wonderfull sidequest at theyr back with theyr personal reason to follow you...A game that at the beginning you don't have any idea to how strong you will be and if a stupid goblin hits you with a split you can easily die cause your lack of expirience..A game with different dungeon that make you feel yourself always in danger...The opportunity to read long dialogues to feel yourself in the story and the ability to choice what to say... Yes Upsettingshorts i miss those feeliings... BG series its the best rpg series ever created.. Dragon age 2 compared to him will be only a little stone on the ocean..


I don't feel like I could satisfactorily respond without getting into a deep description of how I approach CRPGs and thus getting into a "what is an RPG" discussion that gets threads locked. 

Suffice to say that the way I always approached CRPGs made it inevitable that I would be in favor of Dragon Age 2/Mass Effect changes like the conversation wheel and voiced protagonist, even before they were invented.

My point wasn't to say that you were wrong, but that easily categorizing people who embrace the changes Bioware has introduced into their RPGs as casual, new, or console gamers doesn't work.  It's intentional or unintentional elitism that doesn't really stand up to scrutiny.   The definition of what makes a "true" RPG are very much open to interpretation - though not in this thread.


Maybe i used the wrong tone and sorry for that..
But its what i feel i have nothing aganist console o casual gamer..
The problem starts when those people open thread like...
We want mass effectively dragon age 2 or... We want less word and more action!
This is what i hate..

I also hate the army of fanboy that defend with all they strenght any bad change bioware make..That's remind me the console war between Nintendo and Sony fanboys... And this is sad.. If im wrong to call this people kids... well im happy to wrong..

#224
UberDuber

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I hate dislike DA2. Alot.

Fallout 3 WAS more of an RPG than DAO, but DAO was better. I enjoyed it more.

#225
addiction21

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The rejoice in being wrong.