Aidunno wrote...
Babyjaws you also miss the point that tacking on multiplayer at the end doesn't normally give a good play experience. The better multiplayer games are designed to be so from the start and work because of that fact as balancing and other issues come into play. In Dragon Age almost everyone would be a mage because they are power class. Doesn't matter in a single player game though as you are only one affected.
Edit: Admittingly.. depends on who you are playing with and their goals of playing.
Now when they produce a full tabletob fantasy game with a DM/GM able to quickly build adventures/campaigns that would be fun. Don't see it in the near future though.
This game already exists. Bioware made it 8 years ago... it's called Neverwinter Nights 1. Since that time the community has extended it to giant persistent worlds wher eyou can log on and play with dozens, even hundreds of other people in a friendly,
free, community-driven system where grief play is not allowed.
The toolset is easy to use, massive customization is possible and has been done since that day. Have a look at the
World of Avlis for an example... that's an RP game with 9 interconnected servers and over 3000 areas to explore in an open-world design. Completely custom world setting, nearly 600 spells across all the caster classes, a dozen custom races...
DA could be this if they consider MP and get the engine right. They don't have to design us a Dragon Age multiplayer world.. they just need to get the mp components running smoothly (no easy feat by any means), give us a DM client that includes everything the NWN1 client does, and avoid the pitfalls Obsidian fell into with NWN2. The user community will do the rest!
Avlis forumsAvlis wiki!