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#26
Eidolonn

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DallasMead wrote...
No one is whining in this thread, he was just asking if there was multiplayer. I'm sure if someone came and asked what's the best build for a tank you wouldn't say "WE NEED A STICKY, THERE ARE SO MANY THREADS ABOUT WARRIOR BUILDS!"


I never said there was any whining in this thread.

My suggestion covers his question about multiplayer, and the countless others that do have whining.

Modifié par Eidolonn, 12 novembre 2009 - 01:22 .


#27
babyjaws

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Eidolonn wrote...

DallasMead wrote...
No one is whining in this thread, he was just asking if there was multiplayer. I'm sure if someone came and asked what's the best build for a tank you wouldn't say "WE NEED A STICKY, THERE ARE SO MANY THREADS ABOUT WARRIOR BUILDS!"


I never said there was any whining in this thread.

My suggestion covers his question about multiplayer, and the countless others that do have whining.



Equally, a lot of people are whining, threatened and defensive by the possibility of MP aswell.......

Modifié par babyjaws, 12 novembre 2009 - 01:26 .


#28
Eidolonn

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babyjaws wrote...

Equally, a lot of people are whining, threatened and defensive by the possibility or MP aswell.......


I would actually welcome it as well, but this topic is started anew about a dozen times a day total between all of the categories.

#29
Aidunno

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Problem is the game has been designed as single player so I cannot see it changing. Personally I prefer the fact someone has the guts to do single player only. Too often now companies concentrate on multiplayer and single player campaign seems to be the afterthought. Some games work this way. Many do not.



I can imagine multiplayer now... "Oh look I'm so tough.. no I didn't mod my character to get this +100 everything pair of underpants..., just through playing."

#30
Errel

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Also, there are no bowstrings dude..

#31
BigTopTony

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Aidunno wrote...

Problem is the game has been designed as single player so I cannot see it changing. Personally I prefer the fact someone has the guts to do single player only. Too often now companies concentrate on multiplayer and single player campaign seems to be the afterthought. Some games work this way. Many do not.

I can imagine multiplayer now... "Oh look I'm so tough.. no I didn't mod my character to get this +100 everything pair of underpants..., just through playing."


So very true. I was at a friend's last night who was raving about Call of Duty: Modern Warfare 2 and I just had to laugh at how by-the-numbers it was. Sure, it looked pretty but another day, another fps. Apparently the single player campaign is a whopping 4 hours long. I just sat there eating my Dominos and nodding as he showed it off and told me the details. All the while I was laughing my butt off inwardly at how pathetic such a sp campaign is. So, if getting mp (which is the draw of CoD:MW2) would have reduced the single player hours for DA then I say thanks but a hearty no thanks. Bioware knows what they're doing and know we fans would rather have the toolset and an epic sp than some half-baked mp that would very likely have delayed and watered down the sp game. 

#32
drliebs

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Why is it when someone asks a simple question so many people jump all over the OP for not searching google, not reviewing the hundreds of posts already here, insult them and go on a rant about the virtues of the topic or lack thereof? You put in all this effort when a simple answer would do. It's flaming d-bags like that why I came to hate WoW.



Sorry, there is no multiplayer option for DAO and no official plans for this feature.

#33
babyjaws

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BigTopTony wrote...
Bioware knows what they're doing and know we fans would rather have the toolset and an epic sp than some half-baked mp that would very likely have delayed and watered down the sp game. 



are you the voice of BIOWARE fans now?
because from where im standing a HUGE amount of fans want MP aswell, but I dont discount the validity of a good single player campaign aswell.
a LOT of fans want MP in too, which wont ruin the single player campaign full stop

#34
Aidunno

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It's not about "ruining the single player campaign full stop", it's about resources, not just to create a multiplayer option but also constant maintenance so "cheaters" do not prosper. There are a large number of people here who want multiplayer, although there are loads of games out there that do this. There are not that many games in comparison who provide value for money if you do not want to do multiplayer and a lot of people appreciate one which does come around. I'm another who says, resources for the single players.

At the end of the day you brought a single player game not a multiplayer one. You don't expect to buy a car and be able to sail it on a lake.

Modifié par Aidunno, 12 novembre 2009 - 02:02 .


#35
Lavitage

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Have any of Bioware's RPGs had multiplayer aside from the BGs with their crap ass co-op mode?

#36
babyjaws

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Lavitage wrote...

Have any of Bioware's RPGs had multiplayer aside from the BGs with their crap ass co-op mode?


BG 1 & BGII, plus expansions and  NWN and expansions had co-op.
and it being crap ass is just your opinion, I played through all of them and loved it !

#37
babyjaws

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Aidunno wrote...

It's not about "ruining the single player campaign full stop", it's about resources, not just to create a multiplayer option but also constant maintenance so "cheaters" do not prosper. There are a large number of people here who want multiplayer, although there are loads of games out there that do this. There are not that many games in comparison who provide value for money if you do not want to do multiplayer and a lot of people appreciate one which does come around. I'm another who says, resources for the single players.

At the end of the day you brought a single player game not a multiplayer one. You don't expect to buy a car and be able to sail it on a lake.



I hear you, but.
it could do both very well.
'amphibious' lol

#38
Aidunno

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Babyjaws you also miss the point that tacking on multiplayer at the end doesn't normally give a good play experience. The better multiplayer games are designed to be so from the start and work because of that fact as balancing and other issues come into play. In Dragon Age almost everyone would be a mage because they are power class. Doesn't matter in a single player game though as you are only one affected.

Edit: Admittingly.. depends on who you are playing with and their goals of playing.

Now when they produce a full tabletob fantasy game with a DM/GM able to quickly build adventures/campaigns that would be fun. Don't see it in the near future though.

Modifié par Aidunno, 12 novembre 2009 - 02:23 .


#39
babyjaws

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Aidunno wrote...

Babyjaws you also miss the point that tacking on multiplayer at the end doesn't normally give a good play experience. The better multiplayer games are designed to be so from the start and work because of that fact as balancing and other issues come into play. In Dragon Age almost everyone would be a mage because they are power class. Doesn't matter in a single player game though as you are only one affected.


Agree with you here I must admit :(
sad they didnt carry on developing it as a MP right from the start.. ;(
can only hope for DA II or something.

#40
Eidolonn

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drliebs wrote...

Why is it when someone asks a simple question so many people jump all over the OP for not searching google, not reviewing the hundreds of posts already here, insult them and go on a rant about the virtues of the topic or lack thereof? You put in all this effort when a simple answer would do. It's flaming d-bags like that why I came to hate WoW.

Sorry, there is no multiplayer option for DAO and no official plans for this feature.


And then followed by this prototypical response of someone swooping in on their high horse. And then you throw in the insult to boot.

Hypocrite much?  lol

Modifié par Eidolonn, 12 novembre 2009 - 02:29 .


#41
Durallan

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Most Definetly no MP. its like the ultima games, awesome characters, awesome story, all singleplayer. I don't mean ultima online though, I mean the games that came before it.

Oblivion was singleplayer, fallout 3 was singleplayer DAO is singleplayer, and it is awesome. If it ain't broke, why fix it?


#42
babyjaws

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Eidolonn wrote...

drliebs wrote...

Why is it when someone asks a simple question so many people jump all over the OP for not searching google, not reviewing the hundreds of posts already here, insult them and go on a rant about the virtues of the topic or lack thereof? You put in all this effort when a simple answer would do. It's flaming d-bags like that why I came to hate WoW.

Sorry, there is no multiplayer option for DAO and no official plans for this feature.


And then followed by this prototypical response of someone swooping in on their high horse. And then you throw in the insult to boot.

Hypocrite much?  lol


Now now.....
you could see it as hypocritical, but then your just throwing oxygen into fire which also could be accused of flaming, its an endless cycle, , much like the SP/MP debate.
drlieb's could have worded it better, like just answer a simple question with a simple asnwer........without the flaming D-bags bit lol.
but calling someone a hypocrite is also asking for it.
maybe you 2 just wanna take it out on eachother now???

#43
louplexlob

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... and i am so glad, that this is one of those really rare diamonds without any kind of multiplayer-support.

#44
Parhasard

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BigTopTony wrote...

Aidunno wrote...

Problem is the game has been designed as single player so I cannot see it changing. Personally I prefer the fact someone has the guts to do single player only. Too often now companies concentrate on multiplayer and single player campaign seems to be the afterthought. Some games work this way. Many do not.

I can imagine multiplayer now... "Oh look I'm so tough.. no I didn't mod my character to get this +100 everything pair of underpants..., just through playing."


So very true. I was at a friend's last night who was raving about Call of Duty: Modern Warfare 2 and I just had to laugh at how by-the-numbers it was. Sure, it looked pretty but another day, another fps. Apparently the single player campaign is a whopping 4 hours long. I just sat there eating my Dominos and nodding as he showed it off and told me the details. All the while I was laughing my butt off inwardly at how pathetic such a sp campaign is. So, if getting mp (which is the draw of CoD:MW2) would have reduced the single player hours for DA then I say thanks but a hearty no thanks. Bioware knows what they're doing and know we fans would rather have the toolset and an epic sp than some half-baked mp that would very likely have delayed and watered down the sp game. 


My friend and I split MW2 for PC (because multiplayer was raped) and played through the sp campaign.  It was pretty awesome.  But yeah super super short.  If I could not fail every time I try to play FPS with a controller I would have just rented it.  SP is totally worth 8 bucks.

#45
drliebs

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:P Eidolonn

#46
spool32

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Aidunno wrote...

Babyjaws you also miss the point that tacking on multiplayer at the end doesn't normally give a good play experience. The better multiplayer games are designed to be so from the start and work because of that fact as balancing and other issues come into play. In Dragon Age almost everyone would be a mage because they are power class. Doesn't matter in a single player game though as you are only one affected.

Edit: Admittingly.. depends on who you are playing with and their goals of playing.

Now when they produce a full tabletob fantasy game with a DM/GM able to quickly build adventures/campaigns that would be fun. Don't see it in the near future though.


This game already exists. Bioware made it 8 years ago... it's called Neverwinter Nights 1. Since that time the community has extended it to giant persistent worlds wher eyou can log on and play with dozens, even hundreds of other people in a friendly, free, community-driven system where grief play is not allowed.

The toolset is easy to use, massive customization is possible and has been done since that day. Have a look at the World of Avlis for an example... that's an RP game with 9 interconnected servers and over 3000 areas to explore in an open-world design. Completely custom world setting, nearly 600 spells across all the caster classes, a dozen custom races...

DA could be this if they consider MP and get the engine right. They don't have to design us a Dragon Age multiplayer world.. they just need to get the mp components running smoothly (no easy feat by any means), give us a DM client that includes everything the NWN1 client does, and avoid the pitfalls Obsidian fell into with NWN2. The user community will do the rest!

Avlis forums
Avlis wiki!

#47
ReeseFlamelocks

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Yeah, because programming MP with 4 people in ANY platform is really that hard. It used to be hard, when BG came out almost 15 years ago.



Bioware has a lock on the single-player RPG market, and they like it. It's a snub. I'd love to knock heads along with my friends in this game. The interface is done better than most MMOs (except maybe DDO).




#48
AlanC9

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Wow. Thread necromancy's bad enough, but to bring this one back with such a spectacularly ill-informed post.... I'm impressed.

#49
babyjaws

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AlanC9 wrote...

Wow. Thread necromancy's bad enough, but to bring this one back with such a spectacularly ill-informed post.... I'm impressed.




I find it incredible how harsh  people get when people simply express a desire for multiplayer its so funny  :D

so anyway, care to inform us properly on the subject of multiplayer development???

Modifié par babyjaws, 10 mai 2010 - 01:06 .


#50
CybAnt1

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I think, but won't speak for the previous poster, what they meant was, people seem to think it's trivial and easy to convert a SP game for MP play. Like once the SP is done, it just takes a day or so to make the same thing playable by MP. Yes, BG2 had MP accommodation, but mostly as an afterthought, and it *did* take a lot of extra work. But what the hell, it was a massive game already, why not add more.



It's not easy to do (just because BG2 had it), and BTW unfortunately, you have to change the nature sometimes of how a SP campaign plays for the SP user, in order to accommodate that others will be playing it MP (witness the NWN1 and NWN2 OC's and XP's).