TS2Aggie wrote...
Sure, since you asked so nicely.
Did you ever play Leliana's Song? That DLC featured a 'voiced protagonist' (i.e. you could select Leliana's line and then she would speak something smiilar). Not long afterwards, DA2 was announced with the feature of...a voiced protagonist. (this is irrelevant to the matter at hand but I am in favor of this feature. Moving on...)
Now we have Bioware introducing a DA2 game on a social site because they want to "encourage Social interaction between players". Now one has to wonder why exactly they would care to make the effort to try to make their players more sociable a). in a single-player game, when they
. already have a social forum (where we are talking right now). Seeing as how they have a bit of a history of casually introducing features of future games into optional content, it's not such an outlandish association.
Perhaps not entirely outlandish, not least since Bioware is working on translating one epic single-player franchise into an MMO as we speak...but intuitively I don't see the facebook game as being a trailblazer for that.
Encouraging social interaction between players makes a lot of sense from a game company's perspective - particularly if what you're tilting for is additional hype, discussion and interaction with the franchise, which is where I think they're coming from with Legends.
Its not a million miles away from encouraging sign-ups to the Bioware newsletter by offering in-game items, exclusive beta access to Legends, etc. The fact that the newsletter exists doesn't mean people will naturally sign up to it (I'm a self-confessed fan of Bioware, and yet it took the Staff of Parlathan to get me off my lazy ass to sign-up).
Shifting from a free-to-play facebook game which looks to me like Journeys but with additional social interaction requirements to a full-blown pay-per-month MMO would be a massive jump, though. A more likely slide would be bi-monthly DLC releases and at least one piece of DLC that allowed some form of co-op multiplayer function. Or allowed a PvP element by letting people create a player darkspawn group to challenge player wardens. If those types of features had high popularity and decent longevity, an MMO would look reasonable.
My guess would be that if SWTOR turns out to be a runaway hit then Bioware may more actively explore the possibility of an MMO in the Dragon Age setting. Until then I'd say that what's happening with the hype machine and DLCs is more about trying out things to see how well they work and, bluntly, seeing what gets good feedback and what makes money.
Whether that's sinister or indicative of future direction rather depends on your perspective.