Thinking to start building a PW but not sure if to use any HAK's
#26
Posté 12 novembre 2010 - 05:55
I for one in hind sight would of not put Cep 2.3 in mine ,but to late.I would of picked certain Haks if any instead of the bloated 2.3 .
#27
Posté 12 novembre 2010 - 08:28
CTP Babylon. Only desert tileset you will ever need. Of course I'm not saying that because I worked on it... :innocent:SuperFly_2000 wrote...
It is going to be lots of desert....and the default desert tileset is lacking both this and that...even though the tropical tileset could be used to some extent also.
If it's basically a desert PW, then I think there's almost no solid argument against not using Babylon (unless you've decided to use no CC at all). The standard Bioware desert set is decent enough if a module or PW has a few desert areas, but it's insufficient for a whole world of varied areas. (Of course, as a contributor, I am perhaps more aware of the level of variety that Babylon offers than the average person. When a lot of people test out custom tilesets, they go straight for features and groups - but you need to check out all the terrains and crossers to get a full appreciation of Babylon's flexibility and variety.)SuperFly_2000 wrote...
Of course I have been thinking about the Babylon many times but in the end it always boils down to a battle of if the added content is worth it....
The CEP team has my full permission to include the heads (just like anyone else; all my content is open-use), but have decided not to use them on copyright grounds. (What with the heads being conversions from games published by LucasArts and all, if I'm ever asked to pull them from the Vault I'd like everyone who's redistributed them to do the same. Of course, the CEP already does have Taina's Bastila head, so I don't know if they intend to take that out or not...)SuperFly_2000 wrote...
Questionmark on the KOTOR heads...will they be in [the CEP]?
Modifié par Estelindis, 12 novembre 2010 - 08:28 .
#28
Posté 13 novembre 2010 - 04:17
Estelindis wrote...
Of course, the CEP already does have Taina's Bastila head, so I don't know if they intend to take that out or not...
Noooo!
Modifié par olivier leroux, 13 novembre 2010 - 04:18 .
#29
Posté 13 novembre 2010 - 11:34
#30
Posté 14 novembre 2010 - 08:01
#31
Posté 14 novembre 2010 - 10:40
#32
Posté 14 novembre 2010 - 12:58
Ask CEP that?Tyndrel wrote...
Only half? why, what was wrong with the other half?
I mean to say, considering that there's so much NWN2 content included in CEP, I shouldn't think the small amount of star wars stuff will prove an issue for them.
Modifié par _six, 14 novembre 2010 - 01:00 .
#33
Posté 14 novembre 2010 - 01:55
#34
Posté 14 novembre 2010 - 03:28
Just feels like the CEP also has added some to the desert tileset and that might be enough perhaps. Still interested to see if a new version of that is coming...and whatever else that would contain....
#35
Posté 14 novembre 2010 - 04:14
#36
Posté 14 novembre 2010 - 06:52
You haven't looked at the Q desert much have you? Embarassing...Pstemarie wrote...
One thing I've always thought the desert tileset was sorely lacking were hills. Hmmmm - maybe I should steal a few tiles from the TNO set and make a new mini-desert.
*vows not to derail this thread any further*
Modifié par _six, 14 novembre 2010 - 06:53 .
#37
Posté 21 novembre 2010 - 06:44
Modifié par Pstemarie, 21 novembre 2010 - 06:46 .





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