2 Years of DLC - Let's Theorize
#1
Posté 12 novembre 2009 - 10:46
I
would have to say that two years of fluff would make the main story
quite stuffed, and would likely break the balance several times over.
When I say fluff, I refer to events stuffed in to the main plot line
like Warden's Keep. I would not be quick to throw an estimate for the
number of DLCs that will be released over the two years, but I do not
think this style of content would enrich the game at all. Likely it
would cheapen the experience as a whole (and give Sten a few more
reasons to question you.).
I think Bioware has left the gates
open for break off titles, as Neverwinter Nights and Icewind Dale were
to Baldur's Gate. Could these come in content packs as expansions?
Would they be better suited as seperate games by different studios?
Perhaps
historical points referrenced throughout the main quest line? Would
this be too seperate from the main story to be relevent? Perhaps the game would prompt the player through Codex entries to explore what was once simply text. Perhaps this would be an interesting path for a mod group to use the toolset for?
Each of the companion characters has what could be a backround story explored through play, or even a playable epilogue style, though the latter may simply be too open, considering the sheer amount of possible ending paths for each character.
From what I took of the ending, Bioware is pushing a more personal quest for your main character as a follow up. The conversations between you and your companions in the final segment seemed to me to be a way of selecting your starting party for some kind of expansion. Perhaps I am reading too far into it, but a line like "but this is not the last ferelden would hear of him/her..." in an epilogue that makes no explicit mention of the fates of each of your companions save one/two seems to be too much a coincidence.
Of course, I have only seen my own ending first hand. In a game where nearly every companion could be dead or otherwise unrecruited (not to mention the many different paths each character claims to take at the end), I cannot have a full understanding. Of course, with the potential death of the main character, it may simply be too much to try to expand beyond the story of this game.
Or is it? Bioware is likely already gripping the task of continuing a story where the main character can possibly die (leaving this somewhat vague deliberately.).
Anyway, a lot of ideas. Please, share your insights.
#2
Posté 12 novembre 2009 - 10:58
Now if they released a DLC every 2 months the size of Bring down the Sky or larger, well then that would be great!
Pretty sure they will continue the story with a DA:O 2 as they cane get more box sales that way.
But who knows for sure.
#3
Posté 12 novembre 2009 - 10:59
It could be that BW just wanted it to end with an opening, just so you get the feeling that your character and/or world lives on. A clever way to not break immersion even in the ending sequences.
It could also just be a way for them to explore the possibilities of creating an ongoing story for your characters, without committing themselves in any way (if they dont, refer to the above, if they do refer to the below).
Or it really could be that they have lined up a whole new set of scenarios for the continuation of the plot line. I really dig how BioWare has started to look into spanning personalized stories over several games and events, and with each step they take they seem to get better at it.
Im really looking forward to seeing how its going to be handled in ME2. And it might be a preview of things to come in the RPG genre as an overall. How awesome would that be? That your game persona lives on and evolves over a game franchise...
Modifié par ngen, 12 novembre 2009 - 11:00 .
#4
Posté 12 novembre 2009 - 11:06
And like OP said, it'd be nice to have a more personal quest(s) to follow up. But I wonder how that would work without making all the endings converge since with all the choices, the parties and how events turned out can be vastly different. If it doesn't converge, then we'd probably only be playing a small fraction of the DLC we paid for, or it has to be a huge DLC. Wonder what bioware would do it.
Oh yeah, talking about DLC, I hope I'll actually be able to buy the DLC once it's out 'cause currently I can't. Been posting in the Bioware points forum with other people. I know it's not going to garner any immediate attention if any. I guess I just went there to vent.
#5
Posté 13 novembre 2009 - 12:16
#6
Posté 13 novembre 2009 - 12:23
#7
Posté 13 novembre 2009 - 12:25
#8
Posté 13 novembre 2009 - 12:53
#9
Posté 13 novembre 2009 - 01:06
It'd be great to have some Orlesian DLC or something from Antiva, Fereldin's map is pretty dotted up.
#10
Posté 13 novembre 2009 - 03:56
Cursek wrote...
Agreed.
It'd be great to have some Orlesian DLC or something from Antiva, Fereldin's map is pretty dotted up.
I suspect Orlais will be the locale for the next game, at least that's largely based on Foreshadow so could well be trite. But independant of that Orlais makes some sense in that it would also allow Kal-Sharok to show up [although I think it's more in the area of the Anderfels. But who knows.
#11
Posté 13 novembre 2009 - 04:00
#12
Posté 13 novembre 2009 - 04:56
Dtelm wrote...
Your probably right there, but I'm kinda hoping for the sequel to at least partially take place in ferelden. Because I'm still hoping to continue our characters, and what good is being king if your not in your own land?
My thought for any expansion/sequel would be that it'd start like DA:O did. You'd have origin-style stories that bring all the different endings together at a single point again like with Ostagar. Some (really well-thought out) interactions in that prologue would sort ouf the minor aspects of the ending based on choices during ally gathering then you'd have one "origin" for each main ending and just load your post-campaign save or similar to lead straight into that ending/beginning, finish it and go from there on the new adventure.
#13
Posté 13 novembre 2009 - 04:59
If it does come, I hope for companion additions and the inclusion of new cities and/or the expansion of existing cities.
Modifié par Fudzie, 13 novembre 2009 - 05:02 .
#14
Posté 13 novembre 2009 - 05:03
Modifié par Wissenschaft, 13 novembre 2009 - 05:03 .
#15
Posté 13 novembre 2009 - 05:06
xcess wrote...
... And I do think she wanted that to happen too, Morrigan has everything plotted out. I really do hope to meat her again and party with her again in the end. Hell, i'd even turn to the dark side for her...
I bet you would, you dog you.
#16
Posté 13 novembre 2009 - 05:51
Kithayri wrote...
My thought for any expansion/sequel would be that it'd start like DA:O did. You'd have origin-style stories that bring all the different endings together at a single point again like with Ostagar. Some (really well-thought out) interactions in that prologue would sort ouf the minor aspects of the ending based on choices during ally gathering then you'd have one "origin" for each main ending and just load your post-campaign save or similar to lead straight into that ending/beginning, finish it and go from there on the new adventure.
What if you sacrificed yourself?
#17
Posté 13 novembre 2009 - 05:55
#18
Posté 13 novembre 2009 - 06:08
For example the Qunari Invasion of Ferelden.
If a character becomes a traveler or follows Sten back to his home, they end up arriving while the Qunari are preparing their invasion. If a character stays behind in Denerim/Ferelden or becomes King/Queen, the Qunari invade and the focus shifts to fighting against the Qunari in Ferelden.
Although I wouldn't be opposed to just having the DLC add content to the main game and having things continue in a second game -- possibly making a new character if you died in the first game (like they are doing for Mass Effect 3).
Modifié par SDNcN, 13 novembre 2009 - 06:09 .
#19
Posté 13 novembre 2009 - 06:10
Rylor Tormtor wrote...
xcess wrote...
... And I do think she wanted that to happen too, Morrigan has everything plotted out. I really do hope to meat her again and party with her again in the end. Hell, i'd even turn to the dark side for her...
I bet you would, you dog you.
I smirked bemusedly.
#20
Posté 13 novembre 2009 - 06:12
And make them UNIQUE. PLEASE!
Not just a palette swap.
#21
Posté 13 novembre 2009 - 06:14
Kithayri wrote...
My thought for any expansion/sequel would be that it'd start like DA:O did. You'd have origin-style stories that bring all the different endings together at a single point again like with Ostagar. Some (really well-thought out) interactions in that prologue would sort ouf the minor aspects of the ending based on choices during ally gathering then you'd have one "origin" for each main ending and just load your post-campaign save or similar to lead straight into that ending/beginning, finish it and go from there on the new adventure.
So you are saying that you pick the ending for DA:O for your character in DA2. Like you have a list on the character set up in the beginning where you choose different parts of the DA:O endings like is the Urn is lost and Behlen is king, etc.... But you can use a saved character from DA:O for DA2 well if you survived but if you didn't you start a new character but the dead characters action still play a role in DA2. New characters are drafted into the Gray Wardens and you have dog and maybe Alistair(if he lived). Old characters compainions depend on what is said at the end and if they are not with you, you can do a side quest to find them.





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