New footage of DA2 Gameplay taken from Youtube(Small spoilers?)
#101
Posté 03 novembre 2010 - 09:44
#102
Posté 03 novembre 2010 - 09:46
#103
Posté 03 novembre 2010 - 09:47
Anyway, it's not like DA:2's approach was new info, but I can see how visually being confronted with a change one anticipated disliking would be disheartening.
Modifié par Upsettingshorts, 03 novembre 2010 - 09:47 .
#104
Posté 03 novembre 2010 - 09:49
Harid wrote...
My god some of you people are ****ing dense.
Why would you post something you know isn't sanctioned by EA on the god damned company website.
You know what the end result is going to be.
What this person said.
#105
Posté 03 novembre 2010 - 09:49
ejoslin wrote...
Icinix wrote...
@ ejoslin:
Sorry if I get this wrong, but so what you're saying is you don't like the way the camera moves around Hawke during conversations? You'd rather it was more static?
It may seem odd to people, but I loved DA:O's conversation system. When I'm having a conversation with a person, there's no camera jumping around, changing angles. I really felt like *I* was having a conversation. I was able to immerse myself into the game, and put myself into the warden.
I get some people prefer the dialog wheel and watching a conversation, but gah, I'm not one of them. I was hoping it would still maintain SOME semblance of holding a conversation (kind of like TW, though I wasn't able to get too deeply into the character in that as well), but there's not even that.
It's truly cinematic. For better or worse.
No I understand that completely. And to be honest, I DO prefer the text selection lines in DA:O and the more 'over the shoulder' during conversations.
But I don't mind this system either...I like it. It's just not my preferred way to roleplay.*
* that involves nurse outfits, medieval gear and vaseline...wait...what...
#106
Posté 03 novembre 2010 - 09:49
Well, it confirms the non-exaggerated part doesn't really look different from the exaggerated part -- the moves are about the same, only noticeable difference is more of regular death animations than messy ones in the non-exaggerated part.Upsettingshorts wrote...
It seems the only negative assumption that this video proves correct is that Hawke will be voiced - which wasn't an assumption at all but a well known fact. And the animation speed is kinda fast. What else does it confirm?
#107
Posté 03 novembre 2010 - 09:50
Upsettingshorts wrote...
I preferred Baldur's Gate-style text-only conversations and Mass Effect-style fully voiced conversations to Origins' (and Fallout 3/NV, coincidentally) silent protagonist setup. The latter strikes me as talking-head theater. I just want all characters present in the narrative to have the way they express themselves be consistent.
Anyway, it's not like DA:2's approach was new info, but I can see how visually being confronted with a change one anticipated disliking would be disheartening.
That's exactly it. People have been screaming when people like I express our reservations that we have no reason without seeing anything, give it a chance, it's all just marketing etc. etc. etc.
And no, it's exactly what everyone has been worried about.
I respect your opinion on this. It's just very different from mine. I loved DA:O's conversation system. I actually fell in love with pixel characters, I got so deep into it (my husband STILL laughs at me over this). That won't happen with DA2. I may watch Hawke fall in love, but that is not the same.
#108
Posté 03 novembre 2010 - 09:51
tmp7704 wrote...
Well, it confirms the non-exaggerated part doesn't really look different from the exaggerated part -- the moves are about the same, only noticeable difference is more of regular death animations than messy ones in the non-exaggerated part.
I thought the animations were a little over the top but that's not a gamekiller for me. The idle rogue animations though... ugh. I've decided all my rogues are gonna be archers after seeing that.
Well, not really, but damn idle animations are consistently annoying across so many games.
Modifié par Upsettingshorts, 03 novembre 2010 - 09:57 .
#109
Posté 03 novembre 2010 - 09:51
tmp7704 wrote...
Well, it confirms the non-exaggerated part doesn't really look different from the exaggerated part -- the moves are about the same, only noticeable difference is more of regular death animations than messy ones in the non-exaggerated part.
And everything didn't die in one shot.
And it required more than tactics as you see the person's health got really low a few times.
And that it isn't anything at all like Dynasty Warriors.
#110
Posté 03 novembre 2010 - 09:53
ejoslin wrote...
And no, it's exactly what everyone has been worried about.
Most fears are the game is a "good for nothing h&s" or "worthless arpg", that was what I thought you were mentioning when you said your fears were confirmed. Your fears weren't really needing to be confirmed since we knew how it worked for quite a while, though.
#111
Posté 03 novembre 2010 - 10:00
Dave of Canada wrote...
ejoslin wrote...
And no, it's exactly what everyone has been worried about.
Most fears are the game is a "good for nothing h&s" or "worthless arpg", that was what I thought you were mentioning when you said your fears were confirmed. Your fears weren't really needing to be confirmed since we knew how it worked for quite a while, though.
Seeing it in action, yeh, it's very different. And no, most people are NOT saying only that, though there are quite a few who are, in threads where that is the topic (it doesn't mean that is their only concern, however). Many people, including me, have had multiple concerns including shifting to a third person perspective, the "new faster" combat, the new art work, the new animations. And yeh, all my reservations, right there, confirmed.
FWIW, I don't see movies very often and can't stand TV. I'm a reader, and I like putting myself into a story, not watching one. DA:O was oldskool in many ways. DA2, it certainly doesn't look to be.
That said, I understand why console gamers wanted improvements. There's a reason I played this on a PC rather than xbox.
Edit: Edited the first paragraph for clarity sake.
Modifié par ejoslin, 03 novembre 2010 - 10:04 .
#112
Posté 03 novembre 2010 - 10:00
Bethany seems to be very squishy in general -- she nearly managed to die in exaggerated part too, the ogre charge left her with little health and having to run away to shoot from distance.Dave of Canada wrote...
And it required more than tactics as you see the person's health got really low a few times.
#113
Posté 03 novembre 2010 - 10:02
#114
Posté 03 novembre 2010 - 10:03
#115
Posté 03 novembre 2010 - 10:03
tmp7704 wrote...
Bethany seems to be very squishy in general -- she nearly managed to die in exaggerated part too, the ogre charge left her with little health and having to run away to shoot from distance.Dave of Canada wrote...
And it required more than tactics as you see the person's health got really low a few times.
well...giant fist vs cloth robe with person in it. you're pretty much cruisin'n for a bruisin'n
#116
Posté 03 novembre 2010 - 10:04
ejoslin wrote...
Most people have been concerned about it shifting to a third person perspective, the "new faster" combat, the new art work, the new animations. And yeh, all my reservations, right there, confirmed.
The near-exclusivity of the third person perspective is unique to consoles. Because the isometric view doesn't really work with a gamepad.
The new faster combat and animations are just appearances, not how the game works under the hood.
ejoslin wrote...
That said, I understand why console gamers wanted improvements. There's a reason I played this on a PC rather than xbox.
Which is why PC gamers judging the GUI and interface they should wait for a PC video. The devs have repeatedly stated the GUI will be different across platforms, ranging from the interface to the camera.
Brockololly wrote...
I'm sorry but those facial animations and the animations in general need some work.
I expect they'll be a little better but not a ton. Maybe the engine just doesn't allow the same kind of detailed body language that ME's Unreal 3 one does? I know jack about this kind of stuff so that's where my speculation ends.
Modifié par Upsettingshorts, 03 novembre 2010 - 10:06 .
#117
Posté 03 novembre 2010 - 10:04
Brockololly wrote...
I'm sorry but those facial animations and the animations in general need some work. The faces especially- if you're going to go into the cinematic style presentation with people moving around and such, the animations need to pass muster. And they looked awfully wooden and robotic- to the point of being distracting.
Have you never seen Joker talk?
#118
Posté 03 novembre 2010 - 10:05
tmp7704 wrote...
Bethany seems to be very squishy in general -- she nearly managed to die in exaggerated part too, the ogre charge left her with little health and having to run away to shoot from distance.
I think it's locked on normal difficulty, that enough should be an indication if it's tuned correctly. Meaning most likely that the damage output on higher difficulties will have Mages being glass cannons (as they should be). Should prove entertaining if you can almost die in exaggerated Varric land.
#119
Posté 03 novembre 2010 - 10:09
Upsettingshorts wrote...
ejoslin wrote...
Most people have been concerned about it shifting to a third person perspective, the "new faster" combat, the new art work, the new animations. And yeh, all my reservations, right there, confirmed.
The near-exclusivity of the third person perspective is unique to consoles. Because the isometric view doesn't really work with a gamepad.
The new faster combat and animations are just appearances, not how the game works under the hood.ejoslin wrote...
That said, I understand why console gamers wanted improvements. There's a reason I played this on a PC rather than xbox.
Which is why until PC gamers judget the GUI and interface they should wait for a PC video. The devs have repeatedly stated the GUI will be different across platforms, ranging from the interface to the camera.
Well, the speed of the combat will most likely be the same -- the animations, which are very very over-the-top, will still be there.
This is very different from DA:O. For some, they'll probably like it better. But for others, they loved DA:O the way it was. It could have stood some tweaking, and yes, it had tons of bugs. But this is a huge departure in many ways.
Ah well, I'm not going to argue which is better. All I know is, yeh, I'm disappointed. This looks like a JRPG tbh. And that conversation just looked incredibly stilted.
Then again, I couldn't play ME because of the conversation wheel. I was really hoping it would have a different feel. That was one thing that the devs seemed to be saying -- how it would be different. Maybe there are a few differences, but really, it's still very cinematic.
It's the difference between watching a story, and being in the story. You may find it more immersive watching it and cannot get really into a silent protagonist. I respect that. But I will be watching a story. In DA:O, I WAS the warden. I didn't need a voice because I heard my own inner voice. And the few times they showed emotions on her face, I cringed because it always felt wrong (RtO, my dwarf casteless looking heartbroken over Cailan -- gah, no, I burst out laughing and was taken completely out of character).
So I now know that I will be watching a cinematic experience. I'm hoping beyond hope that the silent protagonist returns for DA3
#120
Posté 03 novembre 2010 - 10:11
#121
Posté 03 novembre 2010 - 10:11
Ammonite wrote...
For those of you that saw it, what exactly did you get to see? Got to hear any voice-acting btw?
I described what I saw in a few posts. Couldn't hear the voice acting.
#122
Posté 03 novembre 2010 - 10:12
Ammonite wrote...
For those of you that saw it, what exactly did you get to see? Got to hear any voice-acting btw?
No voiceacting but it's the scene after the exaggerated sequence where Aveline and Wesley are already recruited. We see them fighting until Flemeth shows up, afterward it showed one of those scenes like the intro of DA:O.
#123
Posté 03 novembre 2010 - 10:12
Modifié par ejoslin, 03 novembre 2010 - 10:13 .
#124
Posté 03 novembre 2010 - 10:13
Also, it seems it takes 2-3 hits for enemy to die in non-exaggerated part. 4-5 if it's Hawke stabbing with the daggers.
#125
Guest_jollyorigins_*
Posté 03 novembre 2010 - 10:14
Guest_jollyorigins_*
crimzontearz wrote...
BLAST AND DAMNATION
PIGEON CRAP




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