Aller au contenu

Photo

New footage of DA2 Gameplay taken from Youtube(Small spoilers?)


  • Ce sujet est fermé Ce sujet est fermé
207 réponses à ce sujet

#151
mr_luga

mr_luga
  • Members
  • 666 messages
My only real gripe so far, is the dialog wheel parapharasing.. I hate not knowing exactly what I am going to say when im playing an RPG.



Guessing, what im going to say, while playing a character just isnt acceptable in an RPG to me.

Not to keen on the new style either that looks kind of cartoony but that's something I can kind of.. Squirm and, kind of.. Sort of maybe, get through

#152
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

mr_luga wrote...

My only real gripe so far, is the dialog wheel parapharasing.. I hate not knowing exactly what I am going to say when im playing an RPG.


At least you've got the expression icon to give you an idea.

#153
ProfessionalPirate

ProfessionalPirate
  • Members
  • 364 messages

tmp7704 wrote...

Oh, and to totally change the topic. Anyone else thought Ladyhawke must be high like a kite on all the spice she must've gobbled to get eyes that blue Posted Image


reminded me of Kate Beckensale in Underworld, not that that's a bad thing thoPosted Image

#154
MoneyDeluxe

MoneyDeluxe
  • Members
  • 170 messages

Xrissie wrote...

Protip: google "dragon age 2, gameplay, lucca" and it's the third link you see. The Gametrailers one.

Gotta say, that looked pretty good. Could surely use some polishing, though.


Aww many thanks good Sir:wizard:

#155
Aermas

Aermas
  • Members
  • 2 474 messages
Any way someone could please PM me a link to this video?

#156
andar91

andar91
  • Members
  • 4 752 messages
Searching dragon age 2, gameplay, lucca works just like Xrissie says.

That video was very nice. The combat is pretty much what I expected (it looks good to me), but I must say the cutscenes/dialogue look soooo much more interesting than Origins' did. At least in my opinion.Posted ImagePosted ImageOne thing I didn't care for:  the way the rogue holds the two daggers.  I don't mind one being higher than the other, but I don't get why he's holding one behind his head.  It looks like he's checking to see if his deodorant is working.  Very minor, but there you go.

Modifié par andar91, 03 novembre 2010 - 10:44 .


#157
mr_luga

mr_luga
  • Members
  • 666 messages

Dave of Canada wrote...

mr_luga wrote...

My only real gripe so far, is the dialog wheel parapharasing.. I hate not knowing exactly what I am going to say when im playing an RPG.


At least you've got the expression icon to give you an idea.


Yeah but still, in an RPG where I want to BE the character, GUESSING what im going to say just isnt going to fly. It's becoming mass effect, where they go all "Cinematic" instead of immersion with the character, what is supposed to be yours, is now Hawke. I dunno, I hoped Dragon age woudnt be that.

That dragon age would be dragon age, Mass effect would be mass effect

#158
Master Shiori

Master Shiori
  • Members
  • 3 367 messages
It's definitely a more cinematic exprerience as they said it would be. From what I've seen combat was fine, though I wish they've shown it on PC rather than a console.



Dialogue was fine too, imo. It is similar to Mass Efect, but then I never had a problem with the way dialogue was delivered there. What I didn't like was the quality of the dialogue and the amount of it. My opinion is that DA:O did a lot better on that field and I hope DA2 follow that example. Whether I'll deliver those lines through a dialogue wheel or by clicking on sentences doesn't really matter.

#159
Ryzaki

Ryzaki
  • Members
  • 34 425 messages
Is it just me or does everyone have ridiculously huge chins?

#160
Brockololly

Brockololly
  • Members
  • 9 032 messages

Master Shiori wrote...
What I didn't like was the quality of the dialogue and the amount of it. My opinion is that DA:O did a lot better on that field and I hope DA2 follow that example. Whether I'll deliver those lines through a dialogue wheel or by clicking on sentences doesn't really matter.


Yeah, all of the dialogue was very terse and brief. I don't know if thats just that scene or indicative of how they are going to do things with the dailogue wheel and all.


Ryzaki wrote...

Is it just me or does everyone have ridiculously huge chins?

And glazed over zombie eyes that don't move, robotic movements and when angry, eyes that bulge out of your skull.:o

#161
andar91

andar91
  • Members
  • 4 752 messages

Master Shiori wrote...

It's definitely a more cinematic exprerience as they said it would be. From what I've seen combat was fine, though I wish they've shown it on PC rather than a console.

Dialogue was fine too, imo. It is similar to Mass Efect, but then I never had a problem with the way dialogue was delivered there. What I didn't like was the quality of the dialogue and the amount of it. My opinion is that DA:O did a lot better on that field and I hope DA2 follow that example. Whether I'll deliver those lines through a dialogue wheel or by clicking on sentences doesn't really matter.

Posted ImagePosted ImageIf you don't mind me asking, why?  Unless you're talking about the free camera mode or the user interface (which is just a toolbar as far as I know) , it'll look the same (any graphical differences aside).

#162
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Brockololly wrote...

Yeah, all of the dialogue was very terse and brief. I don't know if thats just that scene or indicative of how they are going to do things with the dailogue wheel and all.


I think it's only to fit the tone of them running away from the Blight.

#163
Ryzaki

Ryzaki
  • Members
  • 34 425 messages

Brockololly wrote...
And glazed over zombie eyes that don't move, robotic movements and when angry, eyes that bulge out of your skull.:o


Yeah...I'm not seeing how these characters look better than the last bunch.

#164
Noctis2.0

Noctis2.0
  • Members
  • 66 messages
what do I search for on youtube? I can't seem to find the video you guys are talking about?

#165
Aermas

Aermas
  • Members
  • 2 474 messages

Ryzaki wrote...

Brockololly wrote...
And glazed over zombie eyes that don't move, robotic movements and when angry, eyes that bulge out of your skull.:o


Yeah...I'm not seeing how these characters look better than the last bunch.


As long as they fix this I will be happy enough with the graphics, On another note I liked the faster mage attacks & the way Bethany held her staff

#166
Isaidlunch

Isaidlunch
  • Members
  • 1 658 messages

Noctis2.0 wrote...

what do I search for on youtube? I can't seem to find the video you guys are talking about?


Xrissie wrote...

Protip: google "dragon age 2, gameplay, lucca" and it's the third link you see. The Gametrailers one.

Gotta say, that looked pretty good. Could surely use some polishing, though.



#167
Inside_Joke

Inside_Joke
  • Members
  • 1 675 messages
Potions! I see potions!

*don't know if this was ever brought up ... I'm too lazy to check ... sorry*

Also liking the run into battle. Not "Ooh, enemy! I must slow down!"






#168
Lukertin

Lukertin
  • Members
  • 1 060 messages

andar91 wrote...
One thing I didn't care for:  the way the rogue holds the two daggers.  I don't mind one being higher than the other, but I don't get why he's holding one behind his head.  It looks like he's checking to see if his deodorant is working.  Very minor, but there you go.

Probably inspired by the Japanese Scorpion sword stance.  But it does make him look weird, because it seems like he is just awkwarding posing while holding two swords, and not very martial-like.

#169
Aermas

Aermas
  • Members
  • 2 474 messages

Lukertin wrote...

andar91 wrote...
One thing I didn't care for:  the way the rogue holds the two daggers.  I don't mind one being higher than the other, but I don't get why he's holding one behind his head.  It looks like he's checking to see if his deodorant is working.  Very minor, but there you go.

Probably inspired by the Japanese Scorpion sword stance.  But it does make him look weird, because it seems like he is just awkwarding posing while holding two swords, and not very martial-like.


Real sword fighters use this form a lot, putting the blade in that position allows you to have more powerful swings & has the advantage of limiting your enemy's ability to see which way your attack is coming.

#170
Master Shiori

Master Shiori
  • Members
  • 3 367 messages

andar91 wrote...

Master Shiori wrote...

It's definitely a more cinematic exprerience as they said it would be. From what I've seen combat was fine, though I wish they've shown it on PC rather than a console.

Dialogue was fine too, imo. It is similar to Mass Efect, but then I never had a problem with the way dialogue was delivered there. What I didn't like was the quality of the dialogue and the amount of it. My opinion is that DA:O did a lot better on that field and I hope DA2 follow that example. Whether I'll deliver those lines through a dialogue wheel or by clicking on sentences doesn't really matter.

Posted ImagePosted ImageIf you don't mind me asking, why?  Unless you're talking about the free camera mode or the user interface (which is just a toolbar as far as I know) , it'll look the same (any graphical differences aside).


I don't think it's quite the same. The lack of the toolbar for placing spells and abilities is one. Consoles get a radial menu. There were also some things in the bottom right corner that looked like they're more console specific.
Nothing major I know, but as someone who plays games exclusively on the pc I preffer to see gameplay on my usual platform, if only to be able to say "all is well".

I hope that made some kind of sense because it's difficult to explain. Think of it  more as a preference than anything.

#171
andar91

andar91
  • Members
  • 4 752 messages

Master Shiori wrote...

andar91 wrote...

Master Shiori wrote...

It's definitely a more cinematic exprerience as they said it would be. From what I've seen combat was fine, though I wish they've shown it on PC rather than a console.

Dialogue was fine too, imo. It is similar to Mass Efect, but then I never had a problem with the way dialogue was delivered there. What I didn't like was the quality of the dialogue and the amount of it. My opinion is that DA:O did a lot better on that field and I hope DA2 follow that example. Whether I'll deliver those lines through a dialogue wheel or by clicking on sentences doesn't really matter.

Posted ImagePosted ImageIf you don't mind me asking, why?  Unless you're talking about the free camera mode or the user interface (which is just a toolbar as far as I know) , it'll look the same (any graphical differences aside).


I don't think it's quite the same. The lack of the toolbar for placing spells and abilities is one. Consoles get a radial menu. There were also some things in the bottom right corner that looked like they're more console specific.
Nothing major I know, but as someone who plays games exclusively on the pc I preffer to see gameplay on my usual platform, if only to be able to say "all is well".

I hope that made some kind of sense because it's difficult to explain. Think of it  more as a preference than anything.

Posted ImagePosted ImageFair enough if it's just a personal preference.  I just meant that the combat will still look the same whatever the user interface is (unless you roam around with the camera to target a spell or something).  But okay. :)

#172
abat223

abat223
  • Members
  • 287 messages
For God's sake take some screenshots when you post these vids at least, so people can see the stuff before the e-gestapo assassinate it.

i want to see this stuff!

#173
soundchaser721

soundchaser721
  • Members
  • 238 messages

Lukertin wrote...

andar91 wrote...
One thing I didn't care for:  the way the rogue holds the two daggers.  I don't mind one being higher than the other, but I don't get why he's holding one behind his head.  It looks like he's checking to see if his deodorant is working.  Very minor, but there you go.

Probably inspired by the Japanese Scorpion sword stance.  But it does make him look weird, because it seems like he is just awkwarding posing while holding two swords, and not very martial-like.


That was a bit of a disappointment for me, I loved playing a DW rogue in origins. It just seems impractical, sure it looked kind of odd holding two daggers in origins, but at least it made more sense then having a dagger held behind your head, like some sort of ninja.

#174
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests

Aermas wrote...

Lukertin wrote...

andar91 wrote...
One thing I didn't care for:  the way the rogue holds the two daggers.  I don't mind one being higher than the other, but I don't get why he's holding one behind his head.  It looks like he's checking to see if his deodorant is working.  Very minor, but there you go.

Probably inspired by the Japanese Scorpion sword stance.  But it does make him look weird, because it seems like he is just awkwarding posing while holding two swords, and not very martial-like.


Real sword fighters use this form a lot, putting the blade in that position allows you to have more powerful swings & has the advantage of limiting your enemy's ability to see which way your attack is coming.


I'm not coming up with anything trying to google this. Any links?

#175
kingjezza

kingjezza
  • Members
  • 578 messages

soundchaser721 wrote...

Lukertin wrote...

andar91 wrote...
One thing I didn't care for:  the way the rogue holds the two daggers.  I don't mind one being higher than the other, but I don't get why he's holding one behind his head.  It looks like he's checking to see if his deodorant is working.  Very minor, but there you go.

Probably inspired by the Japanese Scorpion sword stance.  But it does make him look weird, because it seems like he is just awkwarding posing while holding two swords, and not very martial-like.


That was a bit of a disappointment for me, I loved playing a DW rogue in origins. It just seems impractical, sure it looked kind of odd holding two daggers in origins, but at least it made more sense then having a dagger held behind your head, like some sort of ninja.


I hate the look of the rogue in DA2, all the back flips, rolls, spins etc just look stupid in my opinion, looks like some sort of crazy ninja flipping about all over the place. Then again i'm sure there are plenty of people who think it looks awesome.