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Poll: Would You Like Mass Effect 3 to Start with an Interrogation?


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#51
Zulu_DFA

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jlb524 wrote...

Wow, that's an impressive list of crimes...I like how you ended it with Tax Evasion.




It worked for Al Capone and Mickey Coen, might as well work for Shepard. Especially now, that Bailey is in charge of C-Sec.

#52
Epic777

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Undertone wrote...

This sounds so awesome - not only that but they should make it similar to the Saren trial in the first game and add the same dark music it had back there. It would be so ironic (and awesome) that Shepard the hero (whether paragon or renegade) is trialed just like Saren.

As for morality:

Please don't let Paragon players get away with it so easy. I am sick and tired of the so called benevolent, idealistic paragons get rewarded, escape every bad condition or everything working out for them. It doesn't happen that way. Renegade = practical but so far it's completely opposite


Thats my thing how do we stop hindsight gaming in me3? Especially if the consequences are more drastic, while I play paragon I don't want renegades to get the shaft in me3  I do not want me3 harder because a  player played full paragon/renegade. (KOTOR was much easier playing darkside than lightside until the last dungeon )

I do not want this situation: you choose a big paragon/renegade choice in me1/me2. That choice in me3 screws you over so badly, you get a worse ending/the game becomes much harder etc., that you replay me1/me2 you never choose that choice again.

#53
Fiery Phoenix

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ResidentNoob wrote...

One question, though: is it a calm, questioning interrogation, like the Paragon path on Elias Kelham?
Or a hostile, kick-the-crap-out-of-him, style interrogation, like...well, the Renegade Kelham path?

Could be anything, really. Personally, though, I would prefer an interrogation like how it is done in CSI, where you basically talk to the suspect as if it's a normal conversation. The reason I would like it to be done as such is because that would probably help understand things better without having to unnecessarily resort to force. Then again, I wouldn't mind anything, so as long it is along the general lines of the concept.

#54
Zulu_DFA

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If it's going to be an extensive interrogation, I'd like to have options to refuse cooperation. Like "I have a block that prevents me from answering this question".



Or "Go ask my secretary... His name's Udina!"

#55
Slayer299

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Nightwriter wrote...
But hey, I really think BioWare should throw this whole concern for new players thing out the window now. It's the last installment for crying out loud. I can understand new players starting from game two, but game three? We should be focusing on closure at this point and really bringing home the events of the first two games, not trying to accomodate new gamers at the expense of the old ones. Doesn't everyone think it's time we started treating this like a trilogy?


I agree with you about that, Bioward should drop the standalone bit for ME3, because it just doesn't make any sense at this point. But the concern I have is that they will not do that at all, they will instead repeat their efforts for "stand alone" in ME3.

#56
D.Sharrah

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If it is going to go this route (and I do think that there is a very strong possibility that it will), I do not think that it will be an "interrogation" as much as a "trial". Bioware has done way too much already to use Shepard as a mirror to Saren (way too many examples to ignore)...and I think that this "trial" idea is way too tempting not to do - it just continues to strengthen the "mirror".



If you are looking for a way to force a "re-set" this may be one of the best ideas out there. My only question is does it come as bridging dlc (free to those new to the ME frachise as a part of ME 3?) or is this how ME 3 opens? I think that it could work very well as either. If it is DLC, then I think that starting in prison would be the default and the difference b/w import v non-import is in how exactly you get there...

#57
Nightwriter

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Zulu_DFA wrote...

Nightwriter wrote...
Doesn't everyone think it's time we started treating this like a trilogy?

I don't understand why this "trilogy" thing is considered so weighty against the "stand alone" policy.


Perhaps because it appears that the only way ME2 could achieve standalone status was to completely disrupt the story continuity.

And trilogies need story continuity.

#58
Zulu_DFA

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Nightwriter wrote...

Zulu_DFA wrote...

Nightwriter wrote...

Doesn't everyone think it's time we started treating this like a trilogy?


I don't understand why this "trilogy" thing is considered so weighty against the "stand alone" policy.


Perhaps because it appears that the only way ME2 could achieve standalone status was to completely disrupt the story continuity.



And trilogies need story continuity.


One of the classical examples of a "trilogy" is Alexander Duma's trilogy about D'Artagnan and the Musketeers. The second story takes place 20 years after the first, and the third takes place 10 years after the second... And even D'Artagnan's achievment of the second story (Musketeers' captaincy) is "retconned" it the third, where he has to earn it again.



That said, ME2 actually has a lot of story continuity with ME1. And ME3, I'm sure, is going to have it even more.

#59
Nightwriter

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Zulu_DFA wrote...

That said, ME2 actually has a lot of story continuity with ME1. And ME3, I'm sure, is going to have it even more.


ME2 has no main story continuity with ME1. ME3 likely will, however, I agree.

#60
Fiery Phoenix

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Sometimes I wonder if ME2 was just something to "fill the gap" between ME1 and ME3, where the real stuff happens.

#61
Zulu_DFA

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Nightwriter wrote...

ME2 has no main story continuity with ME1.


But it has. It has the same protagonist, same antagonist, a lot of same characters, and scores too many references to the previous story.

#62
Nightwriter

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I think it was just filler, Fiery.

Zulu_DFA wrote...

Nightwriter wrote...
ME2 has no main story continuity with ME1.

But it has. It has the same protagonist, same antagonist, a lot of same characters, and scores too many references to the previous story.


It has the same protagonist (though I feel very disconnected from that protagonist because s/he acts strangely).

It does not have the same antagonist. I don't care if the Collectors are "connected" to the Reapers, when you're fighting the Collectors you don't feel like you're fighting the Reapers.

Scores too many references? Have you been reading IGN articles? Blasphemy. I banish thee!

#63
SimonTheFrog

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Nightwriter wrote...

Zulu_DFA wrote...

That said, ME2 actually has a lot of story continuity with ME1. And ME3, I'm sure, is going to have it even more.


ME2 has no main story continuity with ME1. ME3 likely will, however, I agree.


I don't like how they progressed the main plot in ME2, but i don't think its correct to say there is NO progression at all.

The in ME1 established thread of the Reapers is increased with three more facets: 
1.) The reapers are procreating via diabolic methods.
2.) The reapers turn species into mindless slaves that will live on for millennia without ever having a chance to evolve or break free.
3.) The reapers have chosen humanity as their new target.

Also, Shepard uncovers another plan of the Reapers to work on a way back and thwarts it. 

On a personal note, Shepard realizes that a former enemy turns out to be the only hope for humanity and that what formerly seemed humans best defense is bogged down by bureaucracy and politics. In addition to that, (s)he realizes that the vast majority of the galactic species don't believe in a Reaper-thread and rather carry on in their daily affairs then face the truth. So, (s)he basically is short of allies, setting the ground for ME3 to organize a valid resistance. 

And that is just the tip of the iceberg. 

Going back to the ot, yeah i like that start as i'd like any chance for my Shep to get back to the council and rally all races to work together on the reaper thread. This is not a human issue, its bigger. So, a trial might be a good chance to clear his or her name and get the truth unveiled. 
After that we can get to start some real work against the reaper-thread :devil:

#64
Fiery Phoenix

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NVM

Modifié par FieryPhoenix7, 04 novembre 2010 - 08:12 .


#65
Tyrannosaurus Rex

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Should there be any important characters be present during the scene? Perhaps the first time the player get's to see Hackett? Wouldn't Udina and the rest of the councilors be there?

#66
Manic Sheep

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Actually yeah...that’s a great idea.
And I think it would be good for new players. Depending on how its done it could be a good way to bring them up to speed with what’s happening based on the default choices. tho it might have the "too much to fast" problem but hey that’s what you get for skipping to the last game.
I would prefer it was a full out interrogation or a trail not simply a debriefing. You have spent th last game working with the big bad wolf after all.

Modifié par Manic Sheep, 04 novembre 2010 - 08:17 .


#67
Nightwriter

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SimonTheFrog wrote...

Nightwriter wrote...

Zulu_DFA wrote...

That said, ME2 actually has a lot of story continuity with ME1. And ME3, I'm sure, is going to have it even more.


ME2 has no main story continuity with ME1. ME3 likely will, however, I agree.


I don't like how they progressed the main plot in ME2, but i don't think its correct to say there is NO progression at all.

The in ME1 established thread of the Reapers is increased with three more facets: 
1.) The reapers are procreating via diabolic methods.
2.) The reapers turn species into mindless slaves that will live on for millennia without ever having a chance to evolve or break free.
3.) The reapers have chosen humanity as their new target.

Also, Shepard uncovers another plan of the Reapers to work on a way back and thwarts it. 

On a personal note, Shepard realizes that a former enemy turns out to be the only hope for humanity and that what formerly seemed humans best defense is bogged down by bureaucracy and politics. In addition to that, (s)he realizes that the vast majority of the galactic species don't believe in a Reaper-thread and rather carry on in their daily affairs then face the truth. So, (s)he basically is short of allies, setting the ground for ME3 to organize a valid resistance. 


Yeah, on paper all that actually sounds pretty good, it's weird how when you actually play the game it's all like blah.

I wouldn't have minded if they'd just thrown the Collector plot out the window and focused on building allies.

#68
Zulu_DFA

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Nightwriter wrote...

It has the same protagonist (though I feel very disconnected from that protagonist because s/he acts strangely).


Not surprising, considering the neuralogical damage to his/her brain sustained during the prolonged clinical death.



Nightwriter wrote...

It does not have the same antagonist. I don't care if the Collectors are "connected" to the Reapers, when you're fighting the Collectors you don't feel like you're fighting the Reapers.


Badly executed "second act" doesn't mean it's not a "second act".



Nightwriter wrote...

Scores too many references? Have you been reading IGN articles? Blasphemy. I banish thee!


I don't think so. Have they rated ME2 6.5/10, like myself?



Nightwriter wrote...

I wouldn't have minded if they'd just thrown the Collector plot out the window and focused on building allies.


The Collector plot is the "second act". "Building allies" is filler.

#69
Netin

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I like the idea of starting off the game with an interrogation. It's a good way to go through the choices you've made in ME 1 and 2, and give new players a chance to catch up or possibly even choose their previous actions themselves through well crafted dialog options.

I would however, prefer if they treated Shepard differently based on his/her spectre status, it wouldnt make sense for the council to interrogate Shep like (s)he is some kind of criminal rogue operative if they personally gave you back your spectre status in ME 2.

If it is some kind of secret alliance unit that have captured you on the other hand..

#70
Inquisitor Recon

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Interesting idea, but how would they capture Shepard?

They would have to show a drunk Shepard stumbling out of a bar with two asari under his arms, talking about the time he defeated a geth brigade with only a knife. Then suddenly a bunch of special ops guys run up and taze him.

Modifié par ReconTeam, 04 novembre 2010 - 08:33 .


#71
SimonTheFrog

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Hehehe i love the idea: dragging Shep out of sleazy bar, preferably "Azure", would really be sweet.

I mean, after defeating the collectors there really isn't much to do. Most of the crew goes back to their old jobs, some are dying or degenerating, Liara is busy, so is Garrus (those weapons don't calibrate themselves after all). So, no job, no friends, no allies... probably no funds (depends on whether he or she was able to sell the Normandy on the black market).

And we see an increase in drinking fancy stuff (even some with hallucinogenic sideeffects) in ME2 anyway. So, the outcome is self-evident.

I guess the first missions will be a 12-step program or something like that.

#72
Iakus

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ReconTeam wrote...

Interesting idea, but how would they capture Shepard?

They would have to show a drunk Shepard stumbling out of a bar with two asari under his arms, talking about the time he defeated a geth brigade with only a knife. Then suddenly a bunch of special ops guys run up and taze him.


Capture?

My Shepard's gonna fly the new Normandy to the Citadel, visit the Council with whatever data EDI and Joker got from the Collector base, ship, and any other Cerberus files I have, and say "Dismiss this claim!"

#73
Stazro

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ReconTeam wrote...

Interesting idea, but how would they capture Shepard?

They
would have to show a drunk Shepard stumbling out of a bar with two
asari under his arms, talking about the time he defeated a geth brigade
with only a knife. Then suddenly a bunch of special ops guys run up and
taze him.


Yeah, I can picture it: depending on your choices it will either be some spectres, one of them some relative of Nihlus Kryik, accompanied by an asari commando unit, or - if the old council died - a platoon of N7 guys, armed from head to toe. [smilie]../../../images/forum/emoticons/ninja.png[/smilie] [smilie]../../../images/forum/emoticons/grin.png[/smilie]

#74
Dean_the_Young

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gunnerkite1985 wrote...

great idea, would really help to recap the last two games events. only concern is how would they get it to work if Shepard died at the end of ME2, would it be Joker being interrogated?

Also, some, like myself, managed to get the council to re-instate us as a Spectre, and we were working, for the most part, in the Terminus Systems. This means that we were working either outside the duristiction of council law or, because of spectre status, above council law.

perhaps debrief would be better than interrogation?

Spectres aren't above the law. They're only excused from it with the Council's acquiescence. Any laws you break can be used against you if they deem you to have gone too far.

Likewise, 'jurisdiction' doesn't matter compared to what affects the Council. If it affects the galaxy from the Terminus system, the Council can still act about it. Consider the Batarian solar mirror system.


As a matter of curiosity as well... did you keep your end of the reinstatement bargain with the Council? You didn't do any missions in Citadel Space, such as shoot up any factory districts on the Citadel, have any local persons of interest arrested/interrogated, or loot any private millionair's mansion? 

Modifié par Dean_the_Young, 04 novembre 2010 - 09:11 .


#75
Zulu_DFA

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Tuchanka is also pretty deep in the Citadel space.



On the second thought, Shepard's incursion there could be classified as "violation of wildlife preserve code" or something. That definitely trumps out the "tax evasion" count.