I am 99.999% positive that LOTSB will be assumed to have been completed in that case. It's just so crucial to the overarching plot. Liara will probably be the Shadow Broker in ME3 anyway, implying that LOTSB has happened.Fixers0 wrote...
Zulu_DFA wrote...
Liara and Feron will be rescuing Shepard. Mark my word.
Not if we haven't completed LOTSB in our import.
Poll: Would You Like Mass Effect 3 to Start with an Interrogation?
#101
Posté 05 novembre 2010 - 03:14
#102
Posté 05 novembre 2010 - 03:25
In this case too. You'll just get "I managed to take out TSB on my own" instead of "Good thing you helped me, Shepard" from Liara.Fixers0 wrote...
Zulu_DFA wrote...
Liara and Feron will be rescuing Shepard. Mark my word.
Not if we haven't completed LOTSB in our import.
Modifié par Zulu_DFA, 05 novembre 2010 - 03:26 .
#103
Posté 05 novembre 2010 - 03:57
#104
Posté 05 novembre 2010 - 04:09
gunnerkite1985 wrote...
so what... if you let shepard die you can't import your choises made in ME1 & 2. the're kinda important!
maybeif, say, Shepard dies, its Joker that goes to be debriefed by the council, or whoever, and the player takes on a new character to fill the role of shepard, that way all of the choices made in the previous two games are carried over.
This is why you play ME more than once. Once he dies so you can see what happens. The rest of the time he survives so you have games to import into ME3.
#105
Posté 05 novembre 2010 - 04:09
Especially if it would be like the one Jack Bauer was in start of season 7 of 24 -> bureaucrats questioning Shepards decisions and the motives behind them.
#106
Posté 05 novembre 2010 - 04:35
#107
Posté 05 novembre 2010 - 04:38
No. It would be treason (against humanity) to allow the base to be destroyed. Heh...wouldn't that be ironic: if you destroy the base, you face treason charges for helping the Reapers, and if you keep it, you face treason charges for helping Cerberus.Moiaussi wrote...
Much more likely some sort of trumped up treason charge for working with Cerberus. If the Collector base is left intact it might even have some validity.
Ah...I forgot the Reapers have been dismissed from reality...
BTW, I would like this scenario. As long as it isn't used as an excuse to present us with a completely new team yet again. That I would hate beyond anything else.
Modifié par Ieldra2, 05 novembre 2010 - 04:40 .
#108
Posté 05 novembre 2010 - 05:08
Fixers0 wrote...
Well, we are more or less forced to comit those crimes, i mean even though there is one, the alternative for most of this crimes is never shown to us and we are forced just to go along with it.
Also in Mass Effect 1 there was a clear messages that we can do what ever we wanted to get the Job done (Stop Saren) but in Mass Effect 2 the developers doesn't to care about what whe are doing, as we can still do it our way without any repercussions and now in Mass Effect 3 they are going to put us on trial for something they Did't care About in ME2.
In short an interrogation would't make sense, why should they suddenly decide to arrest while they could have done that over the course of ME2 and how i'ts not like there going to board your ship or something and the Shepard refuses to fight back and immidately surrenders to them as that would be so Stupid.
Yeah it would be dumb arrest scene if they just board you're ship and say surrender and you do. Most likely it would start out as you already are arrested in handcuffs and bomb collar for good measure then you're in your cell you get to customize you'reappearance and then shortly after the trial of the century starts.
In the two years you've been "gone" the council and others have already gotten the word out you where crazy they find out you're working with criminals and terrorist.
But it does make sense in SB under Csec files ( I think) there is a memo there mentioning how investigations into shep and they wanted to arrest him/her anyway the plots already begun. The only issue is red tape and people like Anderson standing in the way.
#109
Posté 05 novembre 2010 - 06:01
Ofcourse ME3 is going to start of with a plot-device, an interogation would be both informative, and immersive, now only to add Zulu's idea of Shep getting busted out by Anderson, and we got ourselfs an excellent intro.
But will that top ME2 intro? If Bioware wants to top that, they are going to have to make this "busting out" work in way that is more emotionally gripping then death, which is nigh impossible.
#110
Posté 05 novembre 2010 - 06:16
#112
Posté 05 novembre 2010 - 08:43
azerSheppard wrote...
But will that top ME2 intro? If Bioware wants to top that, they are going to have to make this "busting out" work in way that is more emotionally gripping then death, which is nigh impossible.
Ah...you are so close...make it emotional, you ask? Have Anderson make the ultimate sacrifice to ensure that Shepard is free to stand against the Reapers - have Anderson die at some point in the esacpe.
#114
Posté 05 novembre 2010 - 09:00
Also sense people have been calling for knives would players be apposed to starting off with only a knife or shank after you kill a guard (if you do) then you get a gun if you choose not to kill guards here and try to just go gun free Garrus or whoever picks you up would give you a gun there and you'd have a brief shoot out before you make it to the safe house they're taking you to. Also for BW note if they do this when you break out you do not get armor you break out in what you've got shep will get his armor and fancy guns at safehouse before rejoining with the Normandy.
What otherways for experienced players would make the break out portion of this senerio fun for you?
Also what events do you think are mandatory they cover in trial portion where shep speaks on his/her behalf and how would you want the para, ren ,neutral options to be for it like realistically what would you physically want shep to say this way BW know how best to phrase the response.
The line of qestioning in my senerio is the game would base off of on import if you're shep was more para or ren at load up they'd need to be more then half para for para lines and or half ren for ren lines.
The Ranchni Queen
Qpara: You let her live to doom the rest of the galaxy! Do you want a second Ranchni war Shepard? - Apara: It's been two years no, there has been no aggression and people who have run into them have reported they where helpful to them. ANeu - There hasn't been one yet there is likely on her part to never begin one.
QRen: You committed genocide by killing the Rachni queen, Shepard has proven he/she is a danger to the galaxy on this act alone and yet you pleaded not guilty to crimes against the galaxy. How can you justify this Shepard? - ARen: I killed her to stop a second Rachni War If I had let her live forces would be uniting to reenter that war with her and not focus on the Reaper threat. ANeu: Killing her keeps the galaxy safe it avoids war on unessary fronts. I'm just sorry you're to blind to see that.
You get the idea so anyone else?
Modifié par Destroy Raiden , 05 novembre 2010 - 09:01 .
#115
Posté 05 novembre 2010 - 09:09
Then the battle turns to the worst and you see Shepard take a knock on the head and you go back to the actual start of the game. Here your on a Cerberus/Citadel/Alliance station and you start the ME3 story, with the knowledge that things are going to be super Epic and potentially really troubling battle; you want to know how you get to that scene!
Ok its a bit Mission Impossible 3 but hey it would work well if done right
Modifié par Captain Crash, 05 novembre 2010 - 09:09 .
#116
Posté 05 novembre 2010 - 09:49
#117
Posté 05 novembre 2010 - 09:58
Captain Crash wrote...
I would be interested in ME3 starting a bit into the game, where your already engaging a Reaper in interstellar combat! Ships exploding left, right and center, (Turian, Human, Asari, Batarian, Rachni, Quarian ect) the Normandy is there ducking and Diving taking pop shots. Hackett over the speakers yelling orders.
Then the battle turns to the worst and you see Shepard take a knock on the head and you go back to the actual start of the game. Here your on a Cerberus/Citadel/Alliance station and you start the ME3 story, with the knowledge that things are going to be super Epic and potentially really troubling battle; you want to know how you get to that scene!
Ok its a bit Mission Impossible 3 but hey it would work well if done right
Nah. I'd rather see the finale snowball into an epic struggle against the Reapers and their servants.
Starting the player/viewer off at a later point in the timeline, then retreading to the beginning of the flashback which leads to that one point, is cheap and gimmicky. Sure, it works when the audience doesn't know where the story is going (which most of us do), and it grabs people's attention, but doing that for the FINAL game in a trilogy... it just wouldn't make sense. The odd flashback could work for ME3, but having the entire game as a flashback?
Meno likey.
#118
Posté 06 novembre 2010 - 02:56
#119
Posté 06 novembre 2010 - 07:16
#120
Posté 06 novembre 2010 - 07:47
#121
Posté 06 novembre 2010 - 04:14
Example: Rachni Queen decision
Paragon Response - Yes it was a calculated risk to let the Queen go. But if it pays off we have one hell of an ally to fight against the Reapers and I have solved on of the galaxy's greatest atrocites - the genocide of an entire species!
Renegade Response - I can't believe you are even questioning me about this...all I did was follow you example and rid the galaxy of a potential threat!
In either case, Shepard is more than ready to talk without any need of persuasion. It's not like this is a case of giving up secrets - everything that you would be questioned about would be known acts, no reason to try and hide any information. My Shepard's are always ready and willing to do a little "talking" (read yelling here), regardless of their alignment.
#122
Posté 06 novembre 2010 - 04:59
And of course there is different types of renegades, some will be talkative some just will stare with their red eyes.
#123
Posté 06 novembre 2010 - 05:06
Wizz wrote...
And of course there is different types of renegades, some will be talkative some just will stare with their red eyes.
As long as BioWare recognizes these different types of renegades. Which it fails sometimes.
#124
Posté 06 novembre 2010 - 05:26
Also there needs to be an option to just stare through them while they're interrogating you.
Modifié par Slidell505, 06 novembre 2010 - 05:30 .
#125
Posté 06 novembre 2010 - 05:41





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