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Poll: Would You Like Mass Effect 3 to Start with an Interrogation?


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#151
MrFob

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I think it's a great idea. Reminds me of the beginning of season 7 of 24, where Jack Bauer is finally asked to stand up for all his questionable actions. They kind of messed up a potentially brilliant scene in the TV show by making the senator in charge a "turian councilor" kinda guy but the idea was great anyway.

If ME3 would start like that, it would be very important IMO that any interrogator/official is not a stubborn idiot whose only goal is to convict Shepard. It should rather be a comity or maybe the council themselves who are for once reasonable and genuinely interested in the events that happened and Sheps motives for his actions (...well, except for the turian councilor fo course :)).

A paragon Shep might then be exonerated and given the task of further investigating the reaper threat while a renegade shep would be incarcerated and would have to break out/be freed by his companions.

So yeah, great start for the game. Don't get why we have a poll though. It doesn't seem like a question for a poll to me.

#152
Destroy Raiden_

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^ I agree it would be cliche' if was obvious that they wanted a conviction kind of like in Tali's trial the Admirals practically where screaming there's an under plot here! Though I don't think weather you get off or not should be based off of weather you're para or ren its what you say in I suppose defensive questions players would need to use para, neutral, and ren responses to oppositions questions to get the jurry to understand they did what they had too weather they where ren or para. But it would be hard for BW to incorporate a jail and charges dropped two separate tutorial areas so sense everyone is already operating under the assumption this trial's deck will be stacked against Shepard by either fair or foul means he/she's going to most likely go to prison regardless of it they're para or ren.

Being my Shep is more para then ren I'd still like him/her to go to prison because its a challenge and would be a great (if written and acted well) turning point for Sheps life and character development.

Modifié par Destroy Raiden , 10 novembre 2010 - 03:21 .


#153
EvilTyger

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I think I'd rather the third game open with Sheppard doing something rather than something being done to him. I'd imagine the opening more along the lines of him slinking through Omega (or a similar location) on the hunt for someone/something. (An Ally, a piece of Sovereign smuggled off the Citadel, a Collector Collaborator, the Vermire Survivor.) Being pro-active in dealing with the Reapers instead of reactive to an attack. I'd also think either the VS or LI should be quoting Dylan Thomas's 'Do Not Go Gentle Into That Goodnight' during the non-controlled intro, but that might be a bit over the top.

Edit: Note that I use 'slinking' in a figurative sense, in that it would be a 'stealth' operation where large explosions would be used to hide his presence.

Modifié par EvilTyger, 10 novembre 2010 - 12:24 .


#154
Killjoy Cutter

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You don't have a poll response strong enough for how much I oppose the idea of Shep being captured, imprisoned, put on trial, interrogated, or anything of the sort.

It's completely nonsense.

If I want that kind of crap, I'll watch 24 or Lost or The Prisoner.   Which I don't, because they suck.


EDIT:  The only table-top RPG campaign I've ever quit in mid-session, was because of contrived nonsense like this.  "You wake up -- you've been captured."  Really?  Why don't I remember this happening?  How did it happen?  Why didn't we fight our way out?  Why isn't our member who has a vow to never be taken alive, dead?  You've never been able to take our characters down in a fight, so you just right in that we lost, and pretend it makes sense?  

In a video game RPG, it's the worst kind of cut-scene nonsense. 

Modifié par Killjoy Cutter, 10 novembre 2010 - 01:58 .


#155
Fiery Phoenix

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Killjoy Cutter wrote...

You don't have a poll response strong enough for how much I oppose the idea of Shep being captured, imprisoned, put on trial, interrogated, or anything of the sort.

It's completely nonsense.

If I want that kind of crap, I'll watch 24 or Lost or The Prisoner.   Which I don't, because they suck.


EDIT:  The only table-top RPG campaign I've ever quit in mid-session, was because of contrived nonsense like this.  "You wake up -- you've been captured."  Really?  Why don't I remember this happening?  How did it happen?  Why didn't we fight our way out?  Why isn't our member who has a vow to never be taken alive, dead?  You've never been able to take our characters down in a fight, so you just right in that we lost, and pretend it makes sense?  

In a video game RPG, it's the worst kind of cut-scene nonsense. 

In case you haven't noticed, Admiral Hackett's dossier from LOTSB does mention the Alliance considering taking Shepard into custody, but the request was denied by Hackett himself. Also according to Cerberus Daily News, the Council wanted to suspend Shepard as early as after the Battle of the Citadel.

Bottom line is, this isn't wild speculation or wishful thinking on our part; it's something we've concluded after taking a careful look at the overall picture of what's going on. I can perfectly see why anyone doesn't like the idea of putting the protagonist on trial (believe me, part of me doesn't like it myself), but as it stands, it's anything but unlikely that Shepard does end up in jail after all.

#156
M8DMAN

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Am I the only one getting fed up with this talk of Zulu's prison theory crap?



Like or not bioware isn't going to use a fanmade storyline for ME3.



Heck they probably have the script for ME3 done already.

#157
spacehamsterZH

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M8DMAN wrote...

Like or not bioware isn't going to use a fanmade storyline for ME3.


True. I have to say I'd appreciate some repercussions to Shepard working with what is widely considered a terrorist organization, though. Everyone associated with the Alliance is shocked to find out about it in ME2, but nobody does anything about it. So yeah, BW isn't going to base the game off of fanfic, but there being legal repercussions to Shepard's actions in ME2 leading to Shepard having to go rogue to save the galaxy makes sense and would be pretty cool.

#158
Kronner

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No I don't, I want to start on the Normandy SR2, in CIC, with no interview, Alliance prison or similar BS before that. If it's in I hope it can be skipped.

I really do not want to waste time talking about things I have done. I know what I did. Period.

#159
Killjoy Cutter

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FieryPhoenix7 wrote...

Killjoy Cutter wrote...

You don't have a poll response strong enough for how much I oppose the idea of Shep being captured, imprisoned, put on trial, interrogated, or anything of the sort.

It's completely nonsense.

If I want that kind of crap, I'll watch 24 or Lost or The Prisoner.   Which I don't, because they suck.


EDIT:  The only table-top RPG campaign I've ever quit in mid-session, was because of contrived nonsense like this.  "You wake up -- you've been captured."  Really?  Why don't I remember this happening?  How did it happen?  Why didn't we fight our way out?  Why isn't our member who has a vow to never be taken alive, dead?  You've never been able to take our characters down in a fight, so you just right in that we lost, and pretend it makes sense?  

In a video game RPG, it's the worst kind of cut-scene nonsense. 

In case you haven't noticed, Admiral Hackett's dossier from LOTSB does mention the Alliance considering taking Shepard into custody, but the request was denied by Hackett himself. Also according to Cerberus Daily News, the Council wanted to suspend Shepard as early as after the Battle of the Citadel.

Bottom line is, this isn't wild speculation or wishful thinking on our part; it's something we've concluded after taking a careful look at the overall picture of what's going on. I can perfectly see why anyone doesn't like the idea of putting the protagonist on trial (believe me, part of me doesn't like it myself), but as it stands, it's anything but unlikely that Shepard does end up in jail after all.


Those dossiers are largely throwaway crap "for the LoLs".  I wouldn't bother taking them too seriously.

#160
Fiery Phoenix

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spacehamsterZH wrote...

M8DMAN wrote...

Like or not bioware isn't going to use a fanmade storyline for ME3.


True. I have to say I'd appreciate some repercussions to Shepard working with what is widely considered a terrorist organization, though. Everyone associated with the Alliance is shocked to find out about it in ME2, but nobody does anything about it. So yeah, BW isn't going to base the game off of fanfic, but there being legal repercussions to Shepard's actions in ME2 leading to Shepard having to go rogue to save the galaxy makes sense and would be pretty cool.

Yup, exactly.

#161
Kronner

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Shepard went "rogue" because Cerberus was THE only organization that did anything about the Reapers at all.
Council is full of blind morons, so what did you expect? A vacation on Tuchanka? I think not.
If not for this "terrorist group" Collectors would be still alive and Shepard would be dead.

Modifié par Kronner, 10 novembre 2010 - 06:37 .


#162
M8DMAN

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I don't want to spend my time breaking out of a freaking prison. I want to gather an army to take on the reaper fleet.

#163
Fiery Phoenix

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M8DMAN wrote...

I don't want to spend my time breaking out of a freaking prison. I want to gather an army to take on the reaper fleet.

LOL, you think ME3 would be entirely a prison break? Dude...

#164
Killjoy Cutter

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spacehamsterZH wrote...

M8DMAN wrote...

Like or not bioware isn't going to use a fanmade storyline for ME3.


True. I have to say I'd appreciate some repercussions to Shepard working with what is widely considered a terrorist organization, though. Everyone associated with the Alliance is shocked to find out about it in ME2, but nobody does anything about it. So yeah, BW isn't going to base the game off of fanfic, but there being legal repercussions to Shepard's actions in ME2 leading to Shepard having to go rogue to save the galaxy makes sense and would be pretty cool.


If you got your Shephard reinstated... would the Alliance try to arrest a Spectre?  At that point, Shep has tacit approval from the Council to continue looking into the colony raids while using Cerberus as a resource.  As a Spectre, with that approval, Shephard isn't doing anything illegal -- that's a big part of being a Spectre!  During LotSB, Vasir orders the Illium cops out of Liara's apartment, and they obey, for cripe's sake.

#165
spacehamsterZH

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Kronner wrote...

Shepard went "rogue" because Cerberus was THE only organization that did anything about the Reapers at all.
Council is full of blind morons, so what did you expect? A vacation on Tuchanka? I think not.
If not for this "terrorist group" Collectors would be still alive and Shepard would be dead.


Maybe, but that's totally beside the point. Whether you agree with Shepard's decision to work with Cerberus or not, the Alliance doesn't, and they don't seem to do much of anything about it except for the Virmire survivor getting in your face. Actually the biggest reason I would like to see Shepard go full-blown rogue and become hunted (his current Spectre status would preven this, but the Council could always strip him of it) in ME3 is because I like the idea that he/she does what needs to be done to save the galaxy, even if it's at the cost of siding with the "bad guys" and alienating all his/her former friends and allies. That's one of the stronger aspects of the ME2 story, and it would be worth exploring much further than ME2 did.

#166
Guest_m14567_*

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My gut feeling is any attempt at an "interrogation" would turn out to be cheesy. I'd rather focus on stopping the Reapers right from the start rather than justifying past decisions.

Modifié par m14567, 10 novembre 2010 - 10:19 .


#167
Lumikki

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No thanks for Interrogation. No need for it, I know my choises what I have done in past. As for new player, they choises has no meaning, because they don't know what those choises would be. This Interrogation would only serve purpose to someone who want to try different choises and knows what those choises are. That's powerplaying. I allways thinked this is roleplaying game and you live with your choises what you have made in past. What's the point of asking more meaning to choises what you do inside the game, if you can just cancel them at every games begin.

Modifié par Lumikki, 10 novembre 2010 - 10:45 .


#168
Zulu_DFA

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Killjoy Cutter wrote...

spacehamsterZH wrote...

M8DMAN wrote...

Like or not bioware isn't going to use a fanmade storyline for ME3.


True. I have to say I'd appreciate some repercussions to Shepard working with what is widely considered a terrorist organization, though. Everyone associated with the Alliance is shocked to find out about it in ME2, but nobody does anything about it. So yeah, BW isn't going to base the game off of fanfic, but there being legal repercussions to Shepard's actions in ME2 leading to Shepard having to go rogue to save the galaxy makes sense and would be pretty cool.


If you got your Shephard reinstated... would the Alliance try to arrest a Spectre?  At that point, Shep has tacit approval from the Council to continue looking into the colony raids while using Cerberus as a resource.  As a Spectre, with that approval, Shephard isn't doing anything illegal -- that's a big part of being a Spectre!  During LotSB, Vasir orders the Illium cops out of Liara's apartment, and they obey, for cripe's sake.


a) If you played LotSB, that means you've killed a spectre. You're rogue. You're Saren-Shepard. In addition to the tax evasion, that is.

B) This is not a fan-made storyline or my fanfic. It's an analysis.

c) Prison break = ideal for tutorial level. Trial/interrogation will allow BioWare (aside form anything else) an easy way to account for the "Big Choices".

d) This idea seems immensely popular, so you can't really handwave it like "It's just Zulu".

Modifié par Zulu_DFA, 11 novembre 2010 - 05:16 .


#169
Destroy Raiden_

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For the people screaming no trial how would you like to see BW take into account the big choices sense we're trying to avoid email and npc loop holes how would you be able to factor in kill/save Ranchni Queen choice beyond if you save her she helps and and if you don't she doesn't thing what consequences should shep get for either action taken against her? What about Spector girl what should happen to shep sense he killed her? Working for terrorist? How would you justify to the public, council, alliance you working with escaped convicts, assassins, thieves, mercs, and geth infiltrators? The killing of Benezia and don't say she attacked you the public and alliance probably won't get that memo and think you killed her because you're crazy or rouge. How exactly do you cover these things while at the same time tyring to incorporate the dreaded newbies who never played 1 or 2 because BW started backpedaling for them with the PS3 so don't assume they won't try to get that cash cow for 3.

So far the trial and prison idea is best to accomplish all this. The larger choices we made in 2 can still effect the world beyond the trial in missions you do and their out comes.

Modifié par Destroy Raiden , 11 novembre 2010 - 06:29 .


#170
Tony_Knightcrawler

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Sounds like a good idea to me. Yeah, the Alliance would interrogate Shepard after his allegiance with Cerberus. Or maybe another Spectre would interrogate you for that reason, or about the Collectors.

It'd also be interesting if you had the choice to kill your interrogator or talk your way out of it.

Modifié par Tony_Knightcrawler, 11 novembre 2010 - 07:00 .


#171
Killjoy Cutter

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Zulu_DFA wrote...

Killjoy Cutter wrote...

spacehamsterZH wrote...

M8DMAN wrote...

Like or not bioware isn't going to use a fanmade storyline for ME3.


True. I have to say I'd appreciate some repercussions to Shepard working with what is widely considered a terrorist organization, though. Everyone associated with the Alliance is shocked to find out about it in ME2, but nobody does anything about it. So yeah, BW isn't going to base the game off of fanfic, but there being legal repercussions to Shepard's actions in ME2 leading to Shepard having to go rogue to save the galaxy makes sense and would be pretty cool.


If you got your Shephard reinstated... would the Alliance try to arrest a Spectre?  At that point, Shep has tacit approval from the Council to continue looking into the colony raids while using Cerberus as a resource.  As a Spectre, with that approval, Shephard isn't doing anything illegal -- that's a big part of being a Spectre!  During LotSB, Vasir orders the Illium cops out of Liara's apartment, and they obey, for cripe's sake.


a) If you played LotSB, that means you've killed a spectre. You're rogue. You're Saren-Shepard. In addition to the tax evasion, that is.

B) This is not a fan-made storyline or my fanfic. It's an analysis.

c) Prison break = ideal for tutorial level. Trial/interrogation will allow BioWare (aside form anything else) an easy way to account for the "Big Choices".

d) This idea seems immensely popular, so you can't really handwave it like "It's just Zulu".


A)  Another Spectre who had attacked Shepherd and started blowing up random Council-member-race civilians.  The Council must have allowances for that sort of thing, or they're even dumber than they look. 

B)  If it looks like fanfic, and walks like fanfic, and bleats like fanfic, then it's fanfic. 

C)  Prison Break  = pathetic, rote cliche.

D)  Dancing With the Stars is very popular too...

#172
Killjoy Cutter

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Destroy Raiden wrote...

For the people screaming no trial how would you like to see BW take into account the big choices sense we're trying to avoid email and npc loop holes how would you be able to factor in kill/save Ranchni Queen choice beyond if you save her she helps and and if you don't she doesn't thing what consequences should shep get for either action taken against her? What about Spector girl what should happen to shep sense he killed her? Working for terrorist? How would you justify to the public, council, alliance you working with escaped convicts, assassins, thieves, mercs, and geth infiltrators? The killing of Benezia and don't say she attacked you the public and alliance probably won't get that memo and think you killed her because you're crazy or rouge. How exactly do you cover these things while at the same time tyring to incorporate the dreaded newbies who never played 1 or 2 because BW started backpedaling for them with the PS3 so don't assume they won't try to get that cash cow for 3.

So far the trial and prison idea is best to accomplish all this. The larger choices we made in 2 can still effect the world beyond the trial in missions you do and their out comes.


Default choices for those without imports, with a "save game creator" option that asks about the choices.  No need for a 20-questions mission wasting our time with well-worn cliches.

#173
Ahriman

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Lumikki wrote...

No thanks for Interrogation. No need for it, I know my choises what I have done in past. As for new player, they choises has no meaning, because they don't know what those choises would be. This Interrogation would only serve purpose to someone who want to try different choises and knows what those choises are. That's powerplaying. I allways thinked this is roleplaying game and you live with your choises what you have made in past. What's the point of asking more meaning to choises what you do inside the game, if you can just cancel them at every games begin.


You take it too literally, of course questions like "Did you saved cure from genophage?" will be senseless for new players ('Genophage'? What is it?) and boring for old players. I see interrogation like good way to show Shepard's ideology and increase Shepard's character.

#174
Gabey5

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wait till they put renegade shepard on the stand

#175
CARL_DF90

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Interesting idea, although I'm sure Admiral Hackett and a few others within the Alliance would do everything within their power to keep it from happening, just like when Hackett shot down an Alliance major's request to "bring Shepard in".