This.FieryPhoenix7 wrote...
If Shepard is meant to go to jail, she will, regardless of the how of it.There's no way a few space cops could arrest Shepard.
Same as above.Plus his ties with TIM and the new shadow broker make's him virtually Untouchable.
And I repeat: it may be TIM, Hackett, Udina and/or Anderson themselves who will initiate (secretly, of course) the apprehension, interrogation and imprisonment of Shepard. They also can set up a perfect trap (maybe even using the VS), which would allow to capture Shepard without a single shot fired.
Lumikki wrote...
Yeah, but the system also creates loop hole for old players who try to find perfect situations as metagaming or powerplaying. Oh , damm I did wrong choise in my last gameplay, there and there, no problem I fix it with the Interrogation system in beging of ME3. What good of making choises is, if we can change them to be anything. We player ask all the time from developers, give our choises more meaning, this interrogation system just takes hole meaning of choises away, because you can change your choises to anything. You can create perfect gameplay. Hole system lowers meaning of choises done in past and doesn't allow us to make mistakes what we can't fix easyly.
Of course it shouldn't be meant to "fix" the Big Choices in an imported game. It should be about Shepard's explaining the motives behind them, like:
Interrogator: You gave the Collector Base to the Cerberus!
Shepard: Too bad. You guys were not around at the moment! / The Reapers are coming and it is a chance to learn more about them. / You're wasting your time, I ain't answering you, ****, so can I please have another jolt of that... AAAAAAAAAAAAAAAAAAAaaaaaaaaaah!!!
I have my own gripes with the ME2 plot. But unlike the "crew abduction", the "death&resurrection" was not bad of itself as a plot device. It was just poorly explained and reflected in the game. The problem here is not "what", it is "how". So will it be with the "interrogation" device. It's a perfect openning plot twist for the next game, but it can be screwed up, just like any other plot device, regardless how good is the idea behind it.Fixers0 wrote...
Maby so but, the problem Shepard's Death and resurection is that it had zero importance to the rest of story and only seems to exit within the first ten minuts of the game, after we gain control of the Normandy SR2 it's seems like nothing happend at all, and that we just start working for cerberus,
If you make a dramatic opening to game or a movie then make it important to the main plot (not that mass effect 2 has one) , letting Shepard die and then ressurect him five minutes later is a bad idea, especialy if it doesn't have any importance to the main storylne.





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