Did DA:O not meet expectations?
#26
Posté 04 novembre 2010 - 11:29
As for the other changes I don't really care too much about voice acting one way or the other, and the new art design is generally an improvement (although I'm not a fan of the new darkspawn). As long as they don't cut the inventory, weapon and armor stats, being able to equip armour on companions (basically "streamline" any of the RPG elements ala ME2) I shouldn't be too put off.
I do think changes between DA:O and DA2 needed to be made. And to be fair, so far they've pretty much addressed the main complaints the general public had with the first (bad graphics, no voice acting, combat).
#27
Posté 04 novembre 2010 - 11:36
#28
Posté 04 novembre 2010 - 11:51
jbell2825 wrote...
But if the first game was a success, and had the feel you wanted to achieve, and you have a rabid fan base that wants more of the same, why change?
Because somewhere in their tiny and black hearts, BioWare developers dare to hope they're artists instead of over-payed fry cooks whose only job is to serve up McDragonBurgers. Because while they want to make money, they'd also like to achieve more as developers than regurgitating their last game* and spewing it into the mouths of consumers who sit below them like baby birds tweeting "Give us more! Give us the same!"
If you weren't here, be aware that everything original in Dragon Age: Origins was met with boos and hisses from their loyal fans who wanted Buldar's Gate III: Shadows of Ferelden.
Origins? People hated them. List inventory instead of grid? People hated them. Graphics? Hated. Morrigan? Hated. Lore? Hated. Logo? Hated. Darkspawn? Hated. Templars? Hated. Archdemon? Great until we learned that it didn't do magic, couldn't talk, and we couldn't ride one. Mana instead of spells per day? Hated. No paladin, ranger, or monk? Hated.
The list goes on and on.
*See Madden 2-11.
Modifié par Maria Caliban, 04 novembre 2010 - 11:53 .
#29
Posté 04 novembre 2010 - 11:59
Maria Caliban wrote...
jbell2825 wrote...
But if the first game was a success, and had the feel you wanted to achieve, and you have a rabid fan base that wants more of the same, why change?
Because somewhere in their tiny and black hearts, BioWare developers dare to hope they're artists instead of over-payed fry cooks whose only job is to serve up McDragonBurgers. Because while they want to make money, they'd also like to achieve more as developers than regurgitating their last game* and spewing it into the mouths of consumers who sit below them like baby birds tweeting "Give us more! Give us the same!"
If you weren't here, be aware that everything original in Dragon Age: Origins was met with boos and hisses from their loyal fans who wanted Buldar's Gate III: Shadows of Ferelden.
Origins? People hated them. List inventory instead of grid? People hated them. Graphics? Hated. Morrigan? Hated. Lore? Hated. Logo? Hated. Darkspawn? Hated. Templars? Hated. Archdemon? Great until we learned that it didn't do magic, couldn't talk, and we couldn't ride one. Mana instead of spells per day? Hated. No paladin, ranger, or monk? Hated.
The list goes on and on.
*See Madden 2-11.
While I thought your first point was overly cynical(the part I have bolded), I agree with pretty much everything else.
Post of the day.
#30
Posté 05 novembre 2010 - 12:00
Origins? People hated them. List inventory instead of grid? People hated them. Graphics? Hated. Morrigan? Hated. Lore? Hated. Logo? Hated. Darkspawn? Hated. Templars? Hated. Archdemon? Great until we learned that it didn't do magic, couldn't talk, and we couldn't ride one. Mana instead of spells per day? Hated. No paladin, ranger, or monk? Hated.
And you didn't even mention the violence trailer
#31
Posté 05 novembre 2010 - 12:02
soteria wrote...
And you didn't even mention the violence trailerOrigins? People hated them. List inventory instead of grid? People hated them. Graphics? Hated. Morrigan? Hated. Lore? Hated. Logo? Hated. Darkspawn? Hated. Templars? Hated. Archdemon? Great until we learned that it didn't do magic, couldn't talk, and we couldn't ride one. Mana instead of spells per day? Hated. No paladin, ranger, or monk? Hated.
Was it the one with MM music?
#32
Posté 05 novembre 2010 - 12:05
#33
Posté 05 novembre 2010 - 12:09
Yep.Was it the one with MM music?
Modifié par soteria, 05 novembre 2010 - 12:11 .
#34
Posté 05 novembre 2010 - 12:13
soteria wrote...
Yep.Was it the one with MM music?
I wonder if the people who chose that ever saw Conan the Barbarian.
#35
Posté 05 novembre 2010 - 04:47
Nerevar-as wrote...
soteria wrote...
Yep.Was it the one with MM music?
I wonder if the people who chose that ever saw Conan the Barbarian.
They need to know what is best in life.
#36
Posté 05 novembre 2010 - 05:14
Hey now! We are not overpaid!Maria Caliban wrote...
Because somewhere in their tiny and black hearts, BioWare developers dare to hope they're artists instead of over-payed fry cooks whose only job is to serve up McDragonBurgers. Because while they want to make money, they'd also like to achieve more as developers than regurgitating their last game* and spewing it into the mouths of consumers who sit below them like baby birds tweeting "Give us more! Give us the same!"
#37
Posté 05 novembre 2010 - 05:20
Mike Laidlaw wrote...
Hey now! We are not overpaid!Maria Caliban wrote...
Because somewhere in their tiny and black hearts, BioWare developers dare to hope they're artists instead of over-payed fry cooks whose only job is to serve up McDragonBurgers. Because while they want to make money, they'd also like to achieve more as developers than regurgitating their last game* and spewing it into the mouths of consumers who sit below them like baby birds tweeting "Give us more! Give us the same!"
Really? What do you drive? Audi R8? Ferrari? Lamborghini?
#38
Posté 05 novembre 2010 - 05:25
UberDuber wrote...
Really? What do you drive? Audi R8? Ferrari? Lamborghini?
Every member of the DA2 team rides around on their own personal 50 Archdemonpower (there's no such thing as Horsepower in Thedas) Alistair GW2.
#39
Guest_----9-----_*
Posté 05 novembre 2010 - 05:35
Guest_----9-----_*
UberDuber wrote...
Really? What do you drive? Audi R8? Ferrari? Lamborghini?
A classic 1962 Griffon convertable, of course. Two
#40
Posté 05 novembre 2010 - 05:38
#41
Posté 05 novembre 2010 - 05:49
#42
Posté 05 novembre 2010 - 05:57
I would want to know the reasons, we who loved the BG saga and liked Origins because it´s heavy RPG feeling is of course a bit worried. If DA 2 seems a bit " streamlined" what happens with an eventual DA 3?
( Don´t worry, already pre-ordered
But would want an full fledged answer.
Modifié par Andaril78, 05 novembre 2010 - 05:58 .
#43
Posté 05 novembre 2010 - 06:09
jbell2825 wrote...
The reason I ask, is if you believe the doom and gloom on most of this site Dragon age 2 is being drastically redone. If DA2 is being redone, is it because the first failed to make the sales goal? Is it believed that a change in design will bring in more sales? Or did the original simply not live up to the expectations that the creators wanted?
None of those, really. It's more that we believe there were things that would make the game better, so we made some changes.
I'm asking because it appears to me DA:O was a huge success. I can understand making some changes in hopes of improving on the original, but based on the little info we have Bioware is going beyond enhancing the game and instead is drastically changing the game format.
Heavy emphasis on "little info" there, as there's not a lot out there. If you could go into more detail on how you perceive the game has changed drastically from Origins, I could probably go into more detail.
See Maria's post, further down. She pretty much nails it. We don't think that Origins was a perfect game. There were mechanics that were overly complicated, visuals that were dated and so on. So we took long hard looks at just about every part of the game and while some are almost identical, others are different, but the whole experience is not such a delta from Origins as to be a different beast entirely.This is fine of course, its Biowares game, and I am not going to pass judgement on it until I get to see more info. But if the first game was a success, and had the feel you wanted to achieve, and you have a rabid fan base that wants more of the same, why change?
Do you feel the more traditional RPG is a dying game and not worth your time? Is a simple numbers game and your research has shown that you can sell X more units with a more action feel? Or did the original not come close to what you wanted? Or, are we all just over reacting?
No, you're not overreacting. You're reacting. You see combat that looks fast paced and assume that it's like other fast-paced combat. Until more information is presented, that's what you have to go on. More is coming, but it's not out yet, so reactions are totally fair.
But I will put forward a core series of thoughts that have been in my head since we started DA II: "Combat in an RPG does not have to be slow. Special moves do not have to be small. Rogues and warriors do not have to be less visually satisfying than mages."
How do I know? Because years of seeing mages in fantasy settings has made sure we're all pretty damn comfortable with thinking about the weedly little guy in the pointy hat being an absolute bad-ass. And if HE can be awesome, I don't see any reason that my plate-mail wearing warrior shouldn't make me a little giddy, visually.
#44
Posté 05 novembre 2010 - 06:17
#45
Posté 05 novembre 2010 - 07:01
#46
Posté 05 novembre 2010 - 09:35
#47
Posté 05 novembre 2010 - 09:41
Dave of Canada wrote...
UberDuber wrote...
Really? What do you drive? Audi R8? Ferrari? Lamborghini?
Every member of the DA2 team rides around on their own personal 50 Archdemonpower (there's no such thing as Horsepower in Thedas) Alistair GW2.
They're computer nerds. They ride around on Segways.
#48
Posté 05 novembre 2010 - 09:43
#49
Posté 05 novembre 2010 - 10:10
And that's what troubles me..it was so close...and it really didn't take much to top it. The flaws in DAO were in the mechanics (materials, looting, scaling) and atmopshere of the world(tied to the looting and materials, and massive hands and weapons...it ended up feeling a lot more high-fantasy and less believable because of it)
That said, some of the changes for DA2 I like very much. A lot of potential. ..
Other changes...I hate with the intensity of a thousand suns.
Which why I don't really think that it will outdo DAO. Call me skeptical. Will wait and see, but I figure it pays to be a pessimist. If it ends up being better than I though, I'll be pleasantly surprised, if not, then I will have the satisfaction of being right.
Modifié par Lotion Soronnar, 05 novembre 2010 - 10:13 .
#50
Posté 05 novembre 2010 - 10:35
Mike Laidlaw wrote...
How do I know? Because years of seeing mages in fantasy settings has made sure we're all pretty damn comfortable with thinking about the weedly little guy in the pointy hat being an absolute bad-ass. And if HE can be awesome, I don't see any reason that my plate-mail wearing warrior shouldn't make me a little giddy, visually.
My rogue is gonna be such a badass!





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