Did DA:O not meet expectations?
#101
Posté 06 novembre 2010 - 02:03
Okay, not really, but when I looked at the stuff they were talking about as "improvements" for DA2, it was uncanny. On the old DA forums for Origins, I mentioned that I'd like to play a game that spans, like, 10 years. DA:2 spans 10 years. I complained extensively about the body design. They're fixing the body design. Heck, in my BLOG I mentioned that the Qunari were far more interesting than the darkspawn, and it looks like the Qunari are going to be a lot more involved in the game.
Apparently somewhere down the road Bioware decided I was their Most Favoritist Customer Evarr and decided to design their new game to my precise specifications. Which makes me worried because if it's not as cool as I imagined it could be I'll be sad bunny.
#102
Posté 06 novembre 2010 - 02:03
jbell2825 wrote...
Lets be honest when most people think of an RPG its a computer game first. You just have more control/options on a pc than you do on the xbox which lends its self to a more traditional RPG game.
I have no idea where you and the PC elitists are getting these ideas from. There were turn-based, isometric JRPGs on the Sega Mega Drive back in the day, on a controller that had a frickin' d-pad and three face buttons. You're not making any sense.
And to address your other glaring misconception, Demon's Souls has combat that handles entirely like an action game and merges that seamlessly with a complex leveling and weapon upgrade system. The two absolutely do not have to be mutually exclusive.
Modifié par spacehamsterZH, 06 novembre 2010 - 02:03 .
#103
Posté 06 novembre 2010 - 02:04
ejoslin wrote...
I think a lot of the changes may have to do more with having a different lead designer. It seems the direction was changed quite a bit before significant sales figures would show.
That's at least partially true. New leadership comes on board and that means they want to try different things. That's their perogative-- they'll take input from everyone (and, indeed, from the fans as well) but ultimately it's up to those in charge to decide what creative direction the game needs to go in.
#104
Posté 06 novembre 2010 - 02:09
Different meaning like Mass Effect?David Gaider wrote...
ejoslin wrote...
I think a lot of the changes may have to do more with having a different lead designer. It seems the direction was changed quite a bit before significant sales figures would show.
That's at least partially true. New leadership comes on board and that means they want to try different things. That's their perogative-- they'll take input from everyone (and, indeed, from the fans as well) but ultimately it's up to those in charge to decide what creative direction the game needs to go in.
Someone please explain why these franchises could not remain unique, with their own independent characteristics, a model which was working very well.
#105
Posté 06 novembre 2010 - 02:09
I'm sure Bioware will claim that this is marketing strategy and whatnot but i still think they are concerned about the reaction to the new "look".
Modifié par Anacronian Stryx, 06 novembre 2010 - 02:10 .
#106
Posté 06 novembre 2010 - 02:16
FedericoV wrote...
jbell2825 wrote...
Let me ask this, what games do you consider to be a balance of action and RPG? I admit my gaming library is limited, but the examples I do know of always seem to sacrifice the RPG element of games in order to focus on the action side.
They dont have to exclude each other, but so far they do seem to be on opposite ends of a balance scale. To get one you have to remove the other.
Action and RPG are not in contrast under any point of view. Ever played Vampire Bloodlines? It's one of the best and most hardcore RPG ever (well, at least untill there was money to develop it) and it uses Valve's Source Engine that was developed for a shooter like Half Life 2. Action is not in contrast with RPG... at most it's in contrast with the classical concept of strategy and tactics (even here, not so sure since you have to use good tactics even in most action games). For me the best example of perfect balance between action and tactics remains the BG series.
Federico are you KIDDING ME?
Bloodlines? Seriously? ANY OWoD and NWoD fan alike will tell you that Bloodlines' system was so watered down compared to its pen and paper counterpart that it was not even funny, the reason why there were no tactics was because they flat out CUT them from the game in the process of turning the VtM PnP RPG into a videogame with arbitrary changes to lore and such
hell they forced the shooter mechanics in it since, well, vampires in the WoD are basically immune to gunshots (not really but it is seriously uneffective on them short of using incendiary rounds and such)
that game was a disappointment more than anything
#107
Posté 06 novembre 2010 - 02:17
I would understand this seemingly complete change in direction if DA:O had bombed commercially or critically.It did the exact opposite. If it isn't broken let's break it huh?
#108
Posté 06 novembre 2010 - 02:18
#109
Posté 06 novembre 2010 - 02:24
Ryzaki wrote...
Good god I hated using guns in Bloodlines. Seriously I just rolled one of those Gangrel? (sp) dudes and used the claws.
even worse they stuck you with the basic clan disciplines with no chance of learning even the more common out of clan disciplines like Celerity, Potence or Fortitude thus shoehorning the gameplay on a character depending on their clan choice.....which pissed me off to no end
and the discipline trees were horrendous compared to the pnp game
#110
Posté 06 novembre 2010 - 02:33
#111
Posté 06 novembre 2010 - 02:40
#112
Posté 06 novembre 2010 - 02:45
Maria Caliban wrote...
Bloodlines was an awesome game with a horrible ending.
You mean the combat slog at the end of the game or the actual endings?
#113
Posté 06 novembre 2010 - 02:46
Maria Caliban wrote...
Bloodlines was an awesome game with a horrible ending.
oh yeah.....and the werewolf battle was kinda ridiculous for anyone who ever played Werewolf the Apocalypse
also
Cain as a Taxi Driver was TOTALLY ridiculous
#114
Posté 06 novembre 2010 - 02:48
Addai67 wrote...
Different meaning like Mass Effect?David Gaider wrote...
ejoslin wrote...
I think a lot of the changes may have to do more with having a different lead designer. It seems the direction was changed quite a bit before significant sales figures would show.
That's at least partially true. New leadership comes on board and that means they want to try different things. That's their perogative-- they'll take input from everyone (and, indeed, from the fans as well) but ultimately it's up to those in charge to decide what creative direction the game needs to go in.
If that's as far as your perception goes, then I imagine there's no need to discuss it further, is there? Like the multitude of assumptions that were made about DAO before it came out, I imagine many of these things about DA2 will only distinguish themselves from all the simplistic comparisons that keep getting made once the game is released.
#115
Posté 06 novembre 2010 - 02:53
David Gaider wrote...
Addai67 wrote...
Different meaning like Mass Effect?
If that's as far as your perception goes, then I imagine there's no need to discuss it further, is there? Like the multitude of assumptions that were made about DAO before it came out, I imagine many of these things about DA2 will only distinguish themselves from all the simplistic comparisons that keep getting made once the game is released.
I'm sure they are different to an extent, but when practically every single article/preview mentions DA2 borrowing from ME2 in some way, shape or form and we've yet to see any gameplay (officially) to see how any of these changes manifest in the game to create the unique little butterfly of DA2, well...yeah. And it doesn't help when some of the early marketing blurbs straight up copy pasted ME2's marketing blurbs of "gather the deadliest of allies, blah blah blah"
I just think that for better or worse the changes being made in presentation and overall perception that things are getting scaled back from Origins, whether thats the length of the game to the ME2 inspired armor for companions, is a perception thats going to stick with DA2.
Modifié par Brockololly, 06 novembre 2010 - 02:54 .
#116
Posté 06 novembre 2010 - 02:54
Individual models/ body types = good
If we get no options to change and very few outfits = bad
If we only get new outfits through dlc ala mass effect = complete and utter disaster
#117
Posté 06 novembre 2010 - 02:58
Not to say DA2 wont be a good game, maybe even a great game. But I think that will be more in the eyes of the casual gamer, interactive movie crowd, and less with the hardcore RPG crowd.
#118
Posté 06 novembre 2010 - 03:06
That's just a basic journalism issue. You're not going to see many announcements where they get the press together and declare that something remained the same, and "changed in a way you will recognise" is a lot easier to write than "changed in a way that you won't", leading to the perception that it's all that way.Brockololly wrote...
I'm sure they are different to an extent, but when practically every single article/preview mentions DA2 borrowing from ME2 in some way, shape or form
#119
Posté 06 novembre 2010 - 03:17
DA:o-----------------------------*Middle*----DA2-----------------------ME2
#120
Posté 06 novembre 2010 - 03:17
Brockololly wrote...
I'm sure they are different to an extent, but when practically every single article/preview mentions DA2 borrowing from ME2 in some way, shape or form and we've yet to see any gameplay (officially) to see how any of these changes manifest in the game to create the unique little butterfly of DA2, well...yeah. And it doesn't help when some of the early marketing blurbs straight up copy pasted ME2's marketing blurbs of "gather the deadliest of allies, blah blah blah"
I just think that for better or worse the changes being made in presentation and overall perception that things are getting scaled back from Origins, whether thats the length of the game to the ME2 inspired armor for companions, is a perception thats going to stick with DA2.
As long as perceptions are what we're talking about, some folks might perceive that you're concern trolling.
(You see what I'm doing there?)
#121
Posté 06 novembre 2010 - 03:19
AlanC9 wrote...
(You see what I'm doing there?)
#122
Posté 06 novembre 2010 - 03:20
"If you plot 'number of animals abused' against 'what makes people cruel' versus 'intelligence of either party', the pattern is so unreadable that you might as well just draw a chain of fox heads on sticks. And if you do that, an interesting thing happens: the word 'cruel' starts flashing."Tiax Rules All wrote...
My mind percieves DA2 to exist here on the DA:o - ME2 line graph
DA:o-----------------------------*Middle*----DA2-----------------------ME2
Modifié par ziggehunderslash, 06 novembre 2010 - 03:22 .
#123
Posté 06 novembre 2010 - 03:22
Tiax Rules All wrote...
My mind percieves DA2 to exist here on the DA:o - ME2 line graph
DA:o-----------------------------*Middle*----DA2-----------------------ME2
DA:2 still isn't twitch. Without that, I'd never put it on the right side of that line graph.
#124
Posté 06 novembre 2010 - 03:23
I distanced myself from DA:O until November of last year because I didn't like the concept of a non-D&D CRPG, being an old-time fan of that venerable game system. So much so, that I did not pay it any attention to it during pre-release at all.
My expectations were far different from those who lived and breathed in the pre-release forums, mostly because I was so deeply involved ith the NWN 2 pre-release and post release forums as both a fan and Moderator, but also because of my preference for D&D - based games.
What I saw when I first started playing DA:O, however, was that BioWare was obviously paying attention to CFRPG players and gave us many of the the fans so often asked for in a fantasy DRPG.. I, for one, was not thrilled by some ideas I had heard about DA:O, such as a mana system for example. However, I think that the way that system was implemented worked very well within their game rule system design.
The biggest problem with the word 'expectation' is that players often confuse that word with their their hopes and desires as to how they would like a game to be designed, exacerbated by speculation of the details of the game and misenterpretations of information the developers provide in pre-release discussions.
So, and IMHO, DA:O exceeded my expectations by a very wide margin, and I much prefer being pleasantly suprised by having low or no expectations, than disappointed by by having lofty expectations.
Modifié par Selene Moonsong, 06 novembre 2010 - 03:28 .
#125
Posté 06 novembre 2010 - 03:41
ziggehunderslash wrote...
"If you plot 'number of animals abused' against 'what makes people cruel' versus 'intelligence of either party', the pattern is so unreadable that you might as well just draw a chain of fox heads on sticks. And if you do that, an interesting thing happens: the word 'cruel' starts flashing."Tiax Rules All wrote...
My mind percieves DA2 to exist here on the DA:o - ME2 line graph
DA:o-----------------------------*Middle*----DA2-----------------------ME2
Ha Ha, What?





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