Did DA:O not meet expectations?
#126
Posté 06 novembre 2010 - 03:47
#127
Posté 06 novembre 2010 - 03:48
google it, it's worth the look!Tiax Rules All wrote...
Ha Ha, What?
But my point was that that graph is nonsensical.
#128
Guest_----9-----_*
Posté 06 novembre 2010 - 04:19
Guest_----9-----_*
Selene Moonsong wrote...
The biggest problem with the word 'expectation' is that players often confuse that word with their their hopes and desires as to how they would like a game to be designed, exacerbated by speculation of the details of the game and misenterpretations of information the developers provide in pre-release discussions.
Agreed and I've said it elsewhere. My first attempt at playing DA:O was a disappointment, my disappointment, simply because I was expecting it to be a continuation of BG or NWN. Several months later when I tried again, I didn't have any defined expectations and I enjoyed it immensely.
Between this and several other threads. (since today's podcast), it seems there's a number of people who have a predefined idea of what they expect in DA2 from playing DA:O and what they don't want. They act as if they're co-pilots in an aircraft demanding course changes, when all the time they're still standing at the counter and have yet to pay for their ticket.
It's a game, not a major life purchase. Buy it or don't buy it and that can't happen until next year.
There's a lot of great and interesting comments and speculation in these forums, but it's sometimes overshadowed by all the dross and negativity.
#129
Guest_Goddess Of Boobs_*
Posté 06 novembre 2010 - 04:57
Guest_Goddess Of Boobs_*
Upsettingshorts wrote...
the_one_54321 wrote...
Well how would you feel if you made yourself nice and comfortable in a familiar room full of all the kinds of things that you really like, and then someone comes in the middle of the night wrecks up the place and leaves a note that says "it's better this way."
Bad metaphor is bad. It's not your room, it's Biowares, and you can leave whenever you want. Still, the point is the "kinds of things" fall into two categories:
* Legitimate complaints about actual changes
* Unreasonable complaints about assumed changes
The former I can understand. The latter is just annoying.
In all your posts all you do is agree with everything BioWare does. Do you have an criticism at all or do you just worship and sniff their seats after they leave.
#130
Posté 06 novembre 2010 - 04:57
Goddess Of Boobs wrote...
In all your posts all you do is agree with everything BioWare does. Do you have an criticism at all or do you just worship and sniff their seats after they leave.
You must have not read any of my rants about how terribly inconsistent Renegade Shepard is in Mass Effect 2.
Or noticed how I really don't like the announced clothing/armor change today, although I'm not nearly as angry about it as some.
Modifié par Upsettingshorts, 06 novembre 2010 - 05:00 .
#131
Guest_Goddess Of Boobs_*
Posté 06 novembre 2010 - 04:59
Guest_Goddess Of Boobs_*
#132
Posté 06 novembre 2010 - 05:00
Goddess Of Boobs wrote...
Aha....so they finally struck a nerve. *plans go well*
I like your new avatar.
#133
Guest_Goddess Of Boobs_*
Posté 06 novembre 2010 - 05:01
Guest_Goddess Of Boobs_*
Upsettingshorts wrote...
Goddess Of Boobs wrote...
Aha....so they finally struck a nerve. *plans go well*
I like your new avatar.
Thank you very much! I didn't make it but I really appreciate the compliment. I only wish the boobs could be bigger. It's not justice to the Mortal Goddess of boobs.
#134
Posté 06 novembre 2010 - 05:04
Goddess Of Boobs wrote...
Upsettingshorts wrote...
the_one_54321 wrote...
Well how would you feel if you made yourself nice and comfortable in a familiar room full of all the kinds of things that you really like, and then someone comes in the middle of the night wrecks up the place and leaves a note that says "it's better this way."
Bad metaphor is bad. It's not your room, it's Biowares, and you can leave whenever you want. Still, the point is the "kinds of things" fall into two categories:
* Legitimate complaints about actual changes
* Unreasonable complaints about assumed changes
The former I can understand. The latter is just annoying.
In all your posts all you do is agree with everything BioWare does. Do you have an criticism at all or do you just worship and sniff their seats after they leave.
He's made some criticisms, and that cleavage is powerless... to persuade.. me to say.... otherwise.
#135
Posté 06 novembre 2010 - 05:13
Now that DA2 is coming out next year, I have some expectations as to how will the game and everything will be improved and the story extended and the choices shown from another perspective, now I know what is all about so I do have expectations and waiting to see the future games.
#136
Guest_Goddess Of Boobs_*
Posté 06 novembre 2010 - 05:15
Guest_Goddess Of Boobs_*
slimgrin wrote...
Goddess Of Boobs wrote...
Upsettingshorts wrote...
the_one_54321 wrote...
Well how would you feel if you made yourself nice and comfortable in a familiar room full of all the kinds of things that you really like, and then someone comes in the middle of the night wrecks up the place and leaves a note that says "it's better this way."
Bad metaphor is bad. It's not your room, it's Biowares, and you can leave whenever you want. Still, the point is the "kinds of things" fall into two categories:
* Legitimate complaints about actual changes
* Unreasonable complaints about assumed changes
The former I can understand. The latter is just annoying.
In all your posts all you do is agree with everything BioWare does. Do you have an criticism at all or do you just worship and sniff their seats after they leave.
He's made some criticisms, and that cleavage is powerless... to persuade.. me to say.... otherwise.
You lie. Non-believer.
#137
Posté 06 novembre 2010 - 06:56
As for DA2, I like where they're going. Whether they pull it off is a different question, but the structure allows for a stronger story and better characters, imnsho.
#138
Posté 06 novembre 2010 - 07:08
#139
Posté 06 novembre 2010 - 10:19
The main problem is, both arguments, at least from my understanding, is that digital downloads are not being included in the sales figures -- only retail sales. But so many PC users use Steam and D2D. If you're not including those sales in your figures, then, well, of course it will look like consoles outsell pc versions and you can toss on whatever theory you think will support what you're trying to prove.
I'd take that a step further and say the main problem is that we really don't have accurate sales data, period. In the cases where we do have NPD data, though, my opinion is we can probably assume digital sales don't outnumber retail sales. From what I've seen, retail is still more popular. Polls taken here on which game version they would purchase certainly would indicate that.
#140
Posté 06 novembre 2010 - 10:34
crimzontearz wrote...
Bloodlines? Seriously? ANY OWoD and NWoD fan alike will tell you that Bloodlines' system was so watered down compared to its pen and paper counterpart that it was not even funny, the reason why there were no tactics was because they flat out CUT them from the game in the process of turning the VtM PnP RPG into a videogame with arbitrary changes to lore and such
I'm not kidding and I was a moderate fan of oWoD too (maybe I will try the new MMO when it comes out). I'm talking about RPG elements and not about combat. I know that the combat system is watered down but it was not Bloodlines focus. And even in the pen and paper version, combat was not the focus of the game and that's what make the storytelling systems so unique. In terms of charachterization, story and quest design Bloodlines was one of the truest RPG I've ever played (untill they had money to develop it as I've said in the original post). So, for me there's not any kind of contraddiction between an action approach to combat and RP elements.
#141
Posté 06 novembre 2010 - 11:31
jbell2825 wrote...
traditional RPG
Can someone please clarify what a 'traditional' RPG is? I am reasonably new to the scene; having bought Fable II I then bought Oblivion and Fable I; do these count? All RPG meant for me until a few years back was rocket-propelled grenade.
#142
Posté 06 novembre 2010 - 11:34
Here's a list of Infinity Engine games to give you the idea. Fallout 1-2 too. Plenty of others. Those are just the ones I have personal experience with. Ultima, the early Elder Scrolls games, other stuff I'm probably forgetting...
Modifié par Upsettingshorts, 06 novembre 2010 - 11:38 .
#143
Posté 06 novembre 2010 - 11:37
#144
Posté 06 novembre 2010 - 11:39
Wereparrot wrote...
jbell2825 wrote...
traditional RPG
Can someone please clarify what a 'traditional' RPG is? I am reasonably new to the scene; having bought Fable II I then bought Oblivion and Fable I; do these count? All RPG meant for me until a few years back was rocket-propelled grenade.
It does not mean anything. From the general (and false) principle that everything that comes before is better than what comes next, everyone uses the term to support his biased view about what a CRPG should be. Here the general consensus is that traditional RPG=BG 2. In the Obsidian forums, traditional RPG=Fallout 1 & 2. Maybe in the Bethesda forum Daggerfall is considered to be a traditional RPG. Finally you can go in the codex forum and everything past Ultima V won't be considered traditional enough
Modifié par FedericoV, 06 novembre 2010 - 11:39 .
#145
Posté 06 novembre 2010 - 11:39
Wereparrot wrote...
And the difference between those and mainstream jobs I mentioned?
From the ones you've mentioned? Many are party games - the Infinity ones - and none have twitch mechanics. The Infinity engine games run on Dungeons and Dragons rulesets, and the Fallout ones are turn based (in combat).
I just use traditional RPG to refer to older RPGs. I'm not really in the camp that holds them up as the ideal by any stretch of the imagination. I'm sure someone who is could supply you with their own definition.
But I'd say RPGs that are 2D, with sprites, based on or inspired by pen and paper RPG rulsets qualify as traditional... pretty basic definition. By no means comprehensive.
Dragon Age: Origins is pretty much the most modern incarnation of the same type of game.
Modifié par Upsettingshorts, 06 novembre 2010 - 11:43 .
#146
Posté 06 novembre 2010 - 12:00
So I've expected nothing special, just a boost to my trophy score, but what I got was one of the best games I've ever played. So I've bought all DLC for it (and Awakening add-on) and now pre-ordered DA2 signature edition from 2 shops.
#147
Posté 06 novembre 2010 - 12:04
..if there was any disappointment it would be that the witches of the wilds DID NOT FLY ON A BROOMSTICK!!! seriously..what the hell were they thinking? Pfft.
#148
Posté 06 novembre 2010 - 12:08
I really enjoyed going into Origins blind. It's so much easier to enjoy something when you don't already have preconceived notions on what to expect.
Modifié par leonia42, 06 novembre 2010 - 12:09 .
#149
Posté 06 novembre 2010 - 12:10
To answer the question, there is much disagreement about what a "traditional" RPG is even among us. You could go with FedericoV's answer (meaningless) or UpsettingShorts' (old).
#150
Posté 06 novembre 2010 - 12:16
But I was in a similar situation. Came in blind, only had a trailer (that I didn't really like) and the combat orientated videos didn't really appeal to me either. So I nearly passed on it...
..then one day I found myself in EB Games with a extra wad of cash in my wallet. A wind had swept up* and knocked over all the pre-order signs except ONE. Thats right. It was Guitar hero 94. I shuddered and in my shuddering I noticed a small sign, hand written at the dark far away corner of the PC games section. On it said "Dragon Age : Collectors Edition Pre-orer. Includes cloth map".
It was the last two roughly scrawled words that caught my eye. I took a punt and pre-ordered it then and there. That was how I first met her....we never looked back.
* wind was not an actual wind, more an angry 7 year old that didn't get enough store credit on his trade in's.
Modifié par Icinix, 06 novembre 2010 - 12:17 .





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